Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
ca41dba220
Use image header to detect presence of the V8 flags field; rewrote that flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags
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svn-id: r15479
2004-10-08 23:06:19 +00:00
Travis Howell
7eb10f167c
Restrict to full game, since it doesn't exist in demo.
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svn-id: r15467
2004-10-08 07:34:06 +00:00
Max Horn
ad285d6349
Use proper range for the (screen/local) strip values
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svn-id: r15453
2004-10-07 21:19:37 +00:00
Max Horn
22dc16fc25
Fix blast object drawing glitches introduced by the smooth scrolling changes (were visible with the inventory in The Dig)
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svn-id: r15449
2004-10-07 16:34:54 +00:00
Max Horn
3f842b2017
Simplify calling drawBomp a littl
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svn-id: r15448
2004-10-07 16:10:51 +00:00
Torbjörn Andersson
7564fc2323
I don't know if it matters, but I'll feel safer if we initialise maskPtr...
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svn-id: r15446
2004-10-07 15:42:39 +00:00
Travis Howell
9383a074cd
Correct values.
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svn-id: r15445
2004-10-07 11:31:50 +00:00
Travis Howell
993ac60b9b
Revert, just made matters worse.
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svn-id: r15306
2004-09-27 07:32:49 +00:00
Travis Howell
9df6b70990
tentacle (and maybe others) were reading too far.
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Hopefully this way will work better.
svn-id: r15305
2004-09-27 01:35:19 +00:00
Max Horn
925d7d1aa1
Use enums instead of hard coding assumptions about their values (i.e. 1 in this case)
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svn-id: r15294
2004-09-26 15:44:49 +00:00
Travis Howell
2872781231
Add HE object flag support
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svn-id: r15292
2004-09-26 15:25:58 +00:00
Travis Howell
3b24bb05e4
Correction.
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svn-id: r15290
2004-09-26 14:46:51 +00:00
Max Horn
dd778741c9
flag computation makes no sense; the whole thing looks quirky :-/
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svn-id: r15289
2004-09-26 14:07:53 +00:00
Travis Howell
175264c36a
Ooops
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svn-id: r15286
2004-09-26 09:13:02 +00:00
Travis Howell
db5e307901
COMI reads object flag from headers, it doesn't use useOrDecompress at all.
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svn-id: r15285
2004-09-26 08:50:10 +00:00
Max Horn
fbfa606e4f
More V7_SMOOTH_SCROLLING_HACK related fixes
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svn-id: r15250
2004-09-24 20:37:24 +00:00
Max Horn
5f0ec872e0
More cleanup
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svn-id: r15223
2004-09-21 12:57:38 +00:00
Eugene Sandulenko
64043ff1fc
Removed some not necessary #defines which could (and did) lead to program
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logic misinterpretation. I assume these were added for readability, but
(a) names suggestet that they're class variables but they didn't
(b) their use wasn't consistent, i.e. there were places where variables were
used directly, not by means of the macros
(c) they didn't save that much space because they are used in few places.
svn-id: r15179
2004-09-19 00:15:17 +00:00
Max Horn
768133d6e6
Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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svn-id: r15175
2004-09-18 22:42:45 +00:00
Chris Apers
6b58b000c6
Correct variable name
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svn-id: r15025
2004-09-12 10:51:00 +00:00
Jonathan Gray
3f42d6f0ab
fix compiler warnings, including a if (foo = bar) occurance
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svn-id: r14927
2004-09-06 07:06:11 +00:00
Travis Howell
c797a78177
HE 72+ games use a remove object from queue function.
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svn-id: r14916
2004-09-06 01:10:31 +00:00
Eugene Sandulenko
96ad0d9cb7
Added BMAP support in objects.
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Though I didn't test it as I don't know when it is used. Please, tell me when
you'll see warning that it is called.
Now we have BMAP for all cases in HE 70+ games.
svn-id: r14911
2004-09-05 17:39:54 +00:00
Travis Howell
fc9e18f26a
HE games don't mask.
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svn-id: r14863
2004-09-02 11:35:42 +00:00
Max Horn
13b6cf7c67
Added support for ImageHeader version 800, used by the COMI demo (inspired by cyx' work, see RFE #690559 : support comi demo)
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svn-id: r14798
2004-08-27 23:50:45 +00:00
Travis Howell
bfe88771cb
A few changes for freddemo
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svn-id: r14693
2004-08-23 00:17:07 +00:00
Max Horn
b20187a0e9
Cursor code cleanup
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svn-id: r14690
2004-08-22 23:38:00 +00:00
Max Horn
152a5e97fe
Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen
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svn-id: r14612
2004-08-14 19:42:00 +00:00
Travis Howell
622f3ec78f
Fix mouse cursors hotspot in HE games.
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HE games don't change cursor hotspot, when changing cursor image.
svn-id: r14027
2004-06-24 12:32:19 +00:00
Travis Howell
b44caf2c17
Leave as warning for now
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svn-id: r13992
2004-06-21 05:43:29 +00:00
Travis Howell
fce2762f29
Add some missing code
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svn-id: r13990
2004-06-21 02:33:23 +00:00
Torbjörn Andersson
a15f20535f
Applied my suggested fix for bug #960674 , now that Fingolfin has had the
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chance to look at it.
svn-id: r13957
2004-06-13 20:00:46 +00:00
Max Horn
faa12496e4
Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-)
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svn-id: r13325
2004-03-17 01:50:15 +00:00
Eugene Sandulenko
581e8f515a
Update comment on runInventoryScript() argument in setOwnerOf().
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svn-id: r13125
2004-03-01 21:36:15 +00:00
Torbjörn Andersson
e67aaba0c3
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
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bug #907113 . See also bug #493153 for the origins of the hack.
It would be very nice if we could get this fix into 0.6.0 as well, because
bug #907113 crashes ScummVM for reasons which escape me. But someone will
have to verify that the fix is correct first. Pretty please...?
svn-id: r13124
2004-03-01 16:07:16 +00:00
Travis Howell
929fd0591f
Change debugs back to warnings (As requested)
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svn-id: r12931
2004-02-18 11:46:07 +00:00
Travis Howell
2e7badd6dc
Add back fix for bug #738352 and restrict to needed games only (Checked against disasm.)
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svn-id: r12905
2004-02-15 13:06:09 +00:00
Travis Howell
2e672086da
Switch warnings to debug
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svn-id: r12847
2004-02-13 11:11:16 +00:00
Max Horn
8e89f7d060
moved the sam&max inventory hack into o6_setOwner
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svn-id: r12520
2004-01-19 20:23:27 +00:00
James Brown
d300c79c1a
Revert Fix for bug #738352 (DIG: Cursor image appears in upper left corner) - Fingolfin's commit and revision 1.162. Causes regressions such as Sam and Max bug #877798 (Inventory display glitches).
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Max - Sam and Max has the most complex usage of flObjects of most games, so if you want to test for regressions with these kind of changes it's your best bet :)
svn-id: r12425
2004-01-16 08:23:46 +00:00
Max Horn
87e8ccd8c1
stupid me shouldn't write fixes, then in the last minute decide to put them into another place, then commit it before recompiling once more <sigh>
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svn-id: r12329
2004-01-11 21:55:26 +00:00
Max Horn
c67d25cfb9
Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-)
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svn-id: r12328
2004-01-11 21:52:24 +00:00
Max Horn
c1f34030f9
cleanup
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svn-id: r12327
2004-01-11 21:48:31 +00:00
Max Horn
7237b6a2ec
changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
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svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af
renamed removeObjectFromRoom to forceObjectRedraw
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svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn
6222d6e643
more cleanup
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svn-id: r12234
2004-01-08 03:24:41 +00:00
Max Horn
d852e2855a
cleanup (make some more use of class Common::Rect)
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svn-id: r12232
2004-01-08 03:10:16 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
bceb48f5e0
renamed updateDirtyRect to markRectAsDirty (because that's what it really does); used virtual screen id constants in more places
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svn-id: r12122
2004-01-03 22:45:23 +00:00