David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Filippos Karapetis
cd20f09a9d
Cleanup: removed dead code, fixed some comments and did some layout changes
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svn-id: r28362
2007-07-31 18:08:40 +00:00
Filippos Karapetis
3ee5ee2c06
Loading saved games in the demo version of IHNM should work now
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svn-id: r28345
2007-07-31 00:06:57 +00:00
David Corrales
720c974faf
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
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Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
2007-07-12 17:58:15 +00:00
Filippos Karapetis
6689a6607b
Fix crashes with some savegames in IHNM
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svn-id: r27553
2007-06-20 01:45:38 +00:00
Filippos Karapetis
aeb9668d66
When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
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svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
8bc226b0e5
The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
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svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
153f325004
More updates for the save/load system in IHNM
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svn-id: r27540
2007-06-19 01:37:48 +00:00
Filippos Karapetis
6dc0a1b234
Some more updates for saving/loading in IHNM
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svn-id: r27512
2007-06-17 15:45:09 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
b8aeefaffb
Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing)
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svn-id: r25660
2007-02-17 18:55:51 +00:00
Eugene Sandulenko
423cbd8a2e
Fix bug #1502021 : "ITE: January 2006 Release menu problem"
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svn-id: r22977
2006-06-07 09:31:52 +00:00
Andrew Kurushin
64c3407500
extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
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svn-id: r22433
2006-05-13 10:30:38 +00:00
Johannes Schickel
e9034e274f
Fixes save/load.
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svn-id: r21842
2006-04-13 13:55:10 +00:00
Max Horn
ab1694aef9
Compute the full game title when detecting games & creating engine instances, and also use that for savegames (all for debugging)
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svn-id: r21285
2006-03-14 13:28:28 +00:00
Max Horn
aad520026c
Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TODO in the saveload code now)
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svn-id: r21171
2006-03-09 13:22:30 +00:00
Max Horn
1f987027f8
Removed last two uses of MKID
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svn-id: r20872
2006-02-25 11:12:44 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00