Kari Salminen
60357650e0
Fix for bug #2016647 (FW: crash with italian amiga version).
...
- Consists of a workaround for a script bug that used local
variable 251 when it should've used global variable 251.
- Also added a fix for a crash when failing copy protection
in Amiga or Atari ST versions of Future Wars.
NOTE: That any of the Amiga or Atari ST versions of Future Wars
haven't crashed right in the beginning before seems like plain
luck because accessing local variable 251 is out of bounds!
svn-id: r33068
2008-07-14 23:10:51 +00:00
Eugene Sandulenko
732774fd8d
Patch #1913862 : "CinE Script system"
...
svn-id: r31444
2008-04-07 20:24:40 +00:00
Eugene Sandulenko
7aadf6c191
Slightly modified patch #1848173 : "ScriptVars class implementation for CinE"
...
svn-id: r30125
2008-01-01 16:57:03 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
...
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
f36beed55d
Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
...
kidding, I'm still testing the SVN change.)
svn-id: r24806
2006-12-03 18:29:58 +00:00
Max Horn
5ea3b8f9cd
- avoid using typedef for structs (it is just not necessary in C++)
...
- added a const/static here and there
- started to reduce header dependencies
svn-id: r20856
2006-02-25 00:46:56 +00:00
Max Horn
2fc23c85da
Moved cine engine into namespace Cine
...
svn-id: r20851
2006-02-25 00:26:14 +00:00
Travis Howell
8fa8d10c3f
Fix a few compile warnings.
...
svn-id: r20824
2006-02-23 10:35:33 +00:00
Travis Howell
3fe8c971f2
Cleanup to remove duplicate type defines
...
svn-id: r20821
2006-02-23 09:12:21 +00:00
Eugene Sandulenko
71c170bb13
Initial version of Cinematique engine evo 1.
...
svn-id: r20813
2006-02-22 22:40:53 +00:00