10 Commits

Author SHA1 Message Date
Kari Salminen
60357650e0 Fix for bug #2016647 (FW: crash with italian amiga version).
- Consists of a workaround for a script bug that used local
  variable 251 when it should've used global variable 251.
- Also added a fix for a crash when failing copy protection
  in Amiga or Atari ST versions of Future Wars.
NOTE: That any of the Amiga or Atari ST versions of Future Wars
haven't crashed right in the beginning before seems like plain
luck because accessing local variable 251 is out of bounds!

svn-id: r33068
2008-07-14 23:10:51 +00:00
Eugene Sandulenko
732774fd8d Patch #1913862: "CinE Script system"
svn-id: r31444
2008-04-07 20:24:40 +00:00
Eugene Sandulenko
7aadf6c191 Slightly modified patch #1848173: "ScriptVars class implementation for CinE"
svn-id: r30125
2008-01-01 16:57:03 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
f36beed55d Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I
kidding, I'm still testing the SVN change.)

svn-id: r24806
2006-12-03 18:29:58 +00:00
Max Horn
5ea3b8f9cd - avoid using typedef for structs (it is just not necessary in C++)
- added a const/static here and there
- started to reduce header dependencies

svn-id: r20856
2006-02-25 00:46:56 +00:00
Max Horn
2fc23c85da Moved cine engine into namespace Cine
svn-id: r20851
2006-02-25 00:26:14 +00:00
Travis Howell
8fa8d10c3f Fix a few compile warnings.
svn-id: r20824
2006-02-23 10:35:33 +00:00
Travis Howell
3fe8c971f2 Cleanup to remove duplicate type defines
svn-id: r20821
2006-02-23 09:12:21 +00:00
Eugene Sandulenko
71c170bb13 Initial version of Cinematique engine evo 1.
svn-id: r20813
2006-02-22 22:40:53 +00:00