Filippos Karapetis
9c9fc0cf2b
TINSEL: Reset more global vars upon engine destruction
2020-10-04 01:15:22 +03:00
Filippos Karapetis
ae2e05cbd3
TINSEL: Move all handle-related functions into a new Handle class
2020-10-04 01:15:19 +03:00
Eugene Sandulenko
cf42883f5e
TOON: Init memory before usage
2016-05-31 17:12:18 +02:00
Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Filippos Karapetis
5692c378ec
TINSEL: Simplify palette endianess conversions
2013-05-01 03:50:29 +03:00
Filippos Karapetis
687e47d332
TINSEL: Remove the unused ghost palette
2013-04-12 07:19:53 +03:00
Filippos Karapetis
94b328fa7f
TINSEL: Fix black/white colors in the Mac version of DW1
2013-04-12 07:19:53 +03:00
Filippos Karapetis
45fcbdcd8c
TINSEL: Fix misleading comment
2012-12-11 22:46:50 +02:00
Filippos Karapetis
532194db1f
TINSEL: Fix the colors in the Mac version of DW1
2012-12-11 22:40:19 +02:00
Filippos Karapetis
e21a547667
TINSEL: Fix what seems to be two bugs in the endianess handling code
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This will need to be tested in a BE system for correctness. Fixes
the Mac version of DW1
2012-12-11 03:04:59 +02:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis
c6cf4827d7
TINSEL: Revert most of the engine BE resource handling code
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This was added in commit 3fdddd53b2b970aae3e967bebc0bff6e642a5111.
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
2012-12-10 17:38:22 +02:00
Filippos Karapetis
3fdddd53b2
TINSEL: Start handling the BE resources of the Mac versions of DW1
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Refer to bug #3110936
This is still work in progress, but it doesn't affect the rest
of the LE versions of DW1. Both the Mac demo and the full
version still crash. The music in the Mac version is skipped for
now, as it isn't MIDI
2012-12-01 21:53:33 +02:00
Alyssa Milburn
be35baddc7
TINSEL: Rename globals to add g_ prefix.
2012-02-22 23:14:29 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Johannes Schickel
01d511bf1b
TINSEL: Adapt to setPalette RGBA->RGB change.
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This is done by converting the internal RGBA palette data to RGB before
calling setPalette. This might not be the best solution, but looking a bit
into the engine it seems like changing all the code to work with RGB instead
of RGBA might require some bit of work.
2011-02-15 23:32:41 +01:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Max Horn
5ceb54d088
TINSEL: Get rid of some global variables
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These were actually all "harmless" (i.e. where no obstructions
to RTL support). Still good to get rid of 'em!
svn-id: r54286
2010-11-17 12:13:23 +00:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn
9a350f4398
ENGINES: Get rid of some (f)printfs
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svn-id: r54011
2010-11-01 16:04:47 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
3399c3aeb6
Change doxygen inline comments from "//!" to "///" as proposed on -devel
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svn-id: r44802
2009-10-08 21:28:57 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Paul Gilbert
3e2ee197f1
Commit of dhewg's patch to fix screen refreshes on the Wii
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svn-id: r43112
2009-08-08 09:34:23 +00:00
Fabio Battaglia
cf3eab927b
tinsel: added some comments to psx palette mapper
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svn-id: r41806
2009-06-23 13:24:46 +00:00
Johannes Schickel
626765b71a
Fix warning about signed vs. unsigned comparison.
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svn-id: r41143
2009-06-03 16:28:09 +00:00
Fabio Battaglia
ee04870cc2
tinsel: fixed endianess issue in psx palette remapper
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svn-id: r41142
2009-06-03 16:15:17 +00:00
Fabio Battaglia
dcbc6e7e69
tinsel: removed some warnings related to psx code and cleanup of psx palette remapper function
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svn-id: r41138
2009-06-03 14:03:05 +00:00
Fabio Battaglia
b9b3f12667
tinsel: avoid unnecessary checks in discworld psx palette remapper
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svn-id: r40892
2009-05-25 17:51:11 +00:00
Fabio Battaglia
5ef58bdfbe
tinsel: avoid unnecessary iterations in Discworld PSX palette remapper
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svn-id: r40879
2009-05-25 07:57:38 +00:00
Fabio Battaglia
910f43ffd8
tinsel: endianess fix Discworld PSX palette remapper
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svn-id: r40876
2009-05-25 06:09:48 +00:00
Fabio Battaglia
eba025f48f
tinsel: fix for CLUT palettes in Discworld PSX
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svn-id: r40873
2009-05-24 22:10:12 +00:00
Fabio Battaglia
dd41ba80da
tinsel: Changes to psx palette conversion function
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svn-id: r40869
2009-05-24 17:08:03 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Fabio Battaglia
b45f2e21fa
tinsel: changed PSX CLUT converter to report effective number of colours used in the palette
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svn-id: r40151
2009-04-26 10:25:41 +00:00
Fabio Battaglia
df81ef750c
tinsel: added Discworld PSX palette converting function
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svn-id: r40109
2009-04-24 11:54:10 +00:00
Johannes Schickel
0ea7589e2c
TINSEL: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
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svn-id: r39759
2009-03-30 12:08:12 +00:00
Kostas Nakos
bf894deb06
silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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svn-id: r39049
2009-03-01 19:46:07 +00:00
Joost Peters
b89031b8d2
DW2/Tinsel2 endian fixes. Apart from some palette glitches the game is playable now.
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svn-id: r36218
2009-02-04 19:52:00 +00:00
Joost Peters
a0824205af
some DW2 endian fixes
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svn-id: r36058
2009-01-25 11:02:34 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
2fc0c3e859
TINSEL: Updating the palette should only require a call to OSystem::updateScreen and not a blit
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svn-id: r33274
2008-07-25 09:05:04 +00:00
Max Horn
29a96430a0
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
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svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00