Commit Graph

39 Commits

Author SHA1 Message Date
Strangerke
7e1f280a9b TSAGE: Ringworld - Remove one useless variable. Savegame compatibility preserved. 2013-11-02 16:22:35 +01:00
Strangerke
90a6a2168a TSAGE: Fix CID 1002392 and CID 1002387 2013-10-27 13:15:31 +01:00
Strangerke
d596f4670b TSAGE: Fix CID 1002385, 1002386, 1002388. Move some code from header to source file 2013-10-27 13:15:30 +01:00
Torbjörn Andersson
e5e90434f3 TSAGE: Fix stray "You have no use for that." message
This would happen in Ringworld when clicking on the slot in the
flycycle. I have compared the behaviour to the original, and I
can't see any obvious differences after my change. CID 1003728
2013-07-16 19:19:45 +02:00
Strangerke
e65597c8f3 TSAGE: Fix some non-initialized variables. CID 1002389, 1002390, 1002391 2013-04-27 11:43:41 +02:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
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git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-26 04:17:55 +02:00
Johannes Schickel
18ab9a1ef1 TSAGE: Fix "if" formatting. 2012-08-09 03:26:55 +02:00
Strangerke
78310d0f4b TSAGE: Apply naming conventions to surfaceGetArea(). Thanks to somaen for reporting it. 2012-08-07 19:07:01 +02:00
Paul Gilbert
83acabfdbd TSAGE: Do all screen drawing in an intermediate temporary screen surface.
This will be the first half of properly handling on screen dirty rects.
2012-01-01 16:37:24 +11:00
Paul Gilbert
a837bb409a TSAGE: Revert buggy implementation of dirty rects
This reverts commit f69dfba21a.
2012-01-01 16:37:24 +11:00
Paul Gilbert
5c6e1f168c TSAGE: Centralised all the setDetails methods in the various games
This puts them all in the common SceneHotspot class, rather than each game having their own repeated implementations of them.
2011-12-27 20:13:50 +11:00
Paul Gilbert
a4934fe05a TSAGE: Moved look/use/talk descriptions to SceneItem class, and implemented R2R SceneExt::display 2011-12-22 21:55:46 +11:00
Paul Gilbert
96d15e83db TSAGE: Bugfix for Ringworld saving and restoring via options dialog 2011-12-18 21:18:33 +11:00
Paul Gilbert
f69dfba21a TSAGE: Implemented dirty rect handling in the engine
This should help improve performance when scalers are being used.
2011-12-18 18:08:45 +11:00
Paul Gilbert
24740b30bd TSAGE: Disallow saving and loading via the GMM when a dialog is active 2011-12-17 13:13:44 +11:00
Strangerke
29fb48b74b TSAGE: Ringworld - Cleanup: Remove useless include 2011-11-28 21:35:07 +01:00
Strangerke
7a494ed7cd TSAGE: Ringworld - Cleanup: Rename some variables 2011-11-17 01:05:04 +01:00
Paul Gilbert
9debde02e4 TSAGE: Implemented Blue Force Options dialog and moved Inventory dialog to Ringworld namespace 2011-10-31 19:51:01 +11:00
Torbjörn Andersson
a010038492 JANITORIAL: Remove unnecessary semicolons 2011-10-29 11:23:44 +02:00
Paul Gilbert
39c175f783 TSAGE: Bugfix for #3423512 - Not being able to get crown 2011-10-14 21:22:23 +11:00
Paul Gilbert
2ac551aa28 TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
This splits checking if save and load are enabled to the individual game classes.
2011-10-14 20:49:06 +11:00
Paul Gilbert
3e9e23768d TSAGE: Fix some animate() calls for ANIM_MODE_7 that were missing a parameter 2011-10-12 22:29:35 +11:00
Paul Gilbert
bfdd274c78 TSAGE: Bugfix for #3422150 - GUI dialog when clicking on skulls 2011-10-12 21:29:30 +11:00
Paul Gilbert
8a8fd94f10 TSAGE: Separated the NamedHotspot class into separate versions for Ringworld and Blue Force
This fixes bug #3422141, which was also caused by special checks introduced to try and handle Blue Force hotspots differently
2011-10-12 21:12:34 +11:00
Strangerke
6508135062 TSAGE: Rename hotspots in ringworld, scene 9100 2011-10-11 23:10:32 +02:00
Paul Gilbert
f99e904f9a TSAGE: Added 'g' prefix to global variables 2011-10-02 19:59:13 +11:00
Paul Gilbert
0e6e35b7c6 TSAGE: Fixed core engine display of background scene objects 2011-09-24 17:52:03 +10:00
Paul Gilbert
7b73ae590c TSAGE: Implemented Scene 60 - Motorcycle 2011-09-11 15:29:43 +10:00
Paul Gilbert
b3773f7c37 TSAGE: Cleaned up the savegame code, and enabled it for Blue Force 2011-09-10 11:22:39 +10:00
Paul Gilbert
88e68abd4b TSAGE: Separated speaker classes for both games into separate files 2011-09-08 20:40:23 +10:00
Paul Gilbert
cb410d5837 TSAGE: Fixed Options dialog Sound button not showing sound dialog 2011-09-04 21:17:20 +10:00
Paul Gilbert
57f00ff1dc TSAGE: Added Ringworld specific dialogs file 2011-08-29 22:15:38 +10:00
Paul Gilbert
a28bffec1c TSAGE: Implemented the Blue Force right-click dialog 2011-08-29 22:01:11 +10:00
Paul Gilbert
734e4f628b TSAGE: Implemented lots more Blue Force functionality, and started on first in-game scene 2011-08-26 19:07:43 +10:00
Paul Gilbert
a21133ed12 TSAGE: Implemented Blue Force Scene #50 - Map Scene 2011-08-20 19:14:23 +10:00
Paul Gilbert
697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
28aef23a60 TSAGE: Changed Ringworld/Blue Force namespaces to be embedded namespaces within tSage 2011-08-15 19:26:15 +10:00
Paul Gilbert
da76e61336 TSAGE: Separated Ringworld and Blue Force game logic into their own namespaces 2011-08-14 20:18:32 +10:00
Paul Gilbert
e9c8232da8 TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes 2011-08-13 19:49:54 +10:00