Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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b2438f8d01
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FULLPIPE: Implement lift_init()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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f7c768552a
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FULLPIPE: Implement lift_clickButton()
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2014-01-26 16:53:08 +02:00 |
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Eugene Sandulenko
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f8d835d0af
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FULLPIPE: Implement FullpipeEngine::updateMap()
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2014-01-14 13:14:33 +02:00 |
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Eugene Sandulenko
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f710418ae5
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FULLPIPE: Implement preloadCallback()
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2014-01-10 21:31:18 +02:00 |
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Eugene Sandulenko
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2b1d7f1eb7
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FULLPIPE: Initialize variable
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2014-01-06 23:24:36 +02:00 |
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Eugene Sandulenko
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51a83e8be1
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FULLPIPE: Implement scene11_initScene()
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2013-12-24 00:14:37 +02:00 |
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Eugene Sandulenko
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90532c78a2
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FULLPIPE: g_fullpipe -> g_fp for brevity
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2013-12-21 16:42:49 +02:00 |
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Eugene Sandulenko
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fe8d2df77c
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FULLPIPE: Implement FullpipeEngine::setArcadeOverlay()
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2013-12-16 11:18:33 +02:00 |
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Eugene Sandulenko
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8caec7691c
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FULLPIPE: Implement StaticANIObject::changeStatics2()
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2013-12-11 23:17:45 +02:00 |
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D G Turner
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4e849da06d
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FULLPIPE: Add debug console.
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2013-12-07 00:16:56 +00:00 |
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Eugene Sandulenko
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78896e562d
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FULLPIPE: Complete scene02
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2013-11-19 19:02:31 -08:00 |
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Eugene Sandulenko
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3a444f3b63
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FULLPIPE: Enable intro
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2013-10-29 00:11:47 +02:00 |
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Eugene Sandulenko
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5b54a546e0
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FULLPIPE: Made setting rooms via bootparams easier
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2013-10-10 23:58:44 +03:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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f40787dbbf
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FULLPIPE: Rename C* modal objects
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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79dd327411
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FULLPIPE: Fix cheat codes. Bug in original?
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2013-09-16 10:48:47 +03:00 |
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Eugene Sandulenko
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2196916b62
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FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()
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2013-09-15 22:29:22 +03:00 |
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Eugene Sandulenko
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ec650efb47
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FULLPIPE: Fix mouse event handling
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2013-09-06 21:40:02 +03:00 |
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Eugene Sandulenko
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0dc4914cc4
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FULLPIPE: Remove redundant debug info
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2013-09-06 14:51:23 +03:00 |
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Eugene Sandulenko
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7c3640b2b7
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FULLPIPE: Some WIP debugging
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2013-09-06 14:51:23 +03:00 |
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Eugene Sandulenko
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9abf4f6f89
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FULLPIPE: Added more debug output
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2013-09-06 14:51:22 +03:00 |
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Eugene Sandulenko
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11cfbe4bc5
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FULLPIPE: Fixe few warnings
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2013-09-06 14:51:22 +03:00 |
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Eugene Sandulenko
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ee18a54554
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FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
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2013-09-06 14:51:19 +03:00 |
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Eugene Sandulenko
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3e4670e6be
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FULLPIPE: Implement Scene::initObjectCursors()
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2013-09-06 14:51:19 +03:00 |
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Eugene Sandulenko
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6ba453fa2a
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FULLPIPE: Fix number of bugs found by Coverity
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2013-09-06 14:51:16 +03:00 |
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Eugene Sandulenko
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687d0624e5
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FULLPIPE: Fix stupid bug with not processed messages
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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c12ea8bd2b
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FULLPIPE: Implement global_messageHandler1()
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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1ca1a5dfa0
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FULLPIPE: Implement MessageQueue::chain()
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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d866e2aabf
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FULLPIPE: First phase of StaticANIObject::update() implementation
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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a80f934640
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FULLPIPE: Implemented main event handler
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2013-09-06 14:51:12 +03:00 |
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Eugene Sandulenko
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1d55aa0c6e
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FULLPIPE: Attempt to fix crash on SC_1 startup. Domino is missing
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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ea91b8f799
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FULLPIPE: Initial code for SC_1
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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133a77887f
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FULLPIPE: Started work on intro
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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856eb1b0fa
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FULLPIPE: Implemented FullpipeEngine::updateScreen()
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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1c75ebcca9
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FULLPIPE: main loop stub
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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274f7d1737
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FULLPIPE: Implement stubs for ModalObject
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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8cceaae590
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FULLPIPE: Implement StaticANIObject::draw()
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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795a926744
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FULLPIPE: Unstubbed loadGam() and CGameLoader()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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d8cca2357e
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FULLPIPE: Moved debug code to loadAllScenes()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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4d215a849d
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FULLPIPE: Moved all engine initialization functions to init.cpp
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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94fedf0128
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FULLPIPE: Finished stubbing loadGam()
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2013-09-06 14:51:07 +03:00 |
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Eugene Sandulenko
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ad537b1a7e
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FULLPIPE: Further work on loadGam()
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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67bbf26ecd
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FULLPIPE: Rename messagequeue.* to messages.*
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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b18f08d93b
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FULLPIPE: Started Statics drawing
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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7f332e1f20
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FULLPIPE: Second part of scene drawing
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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aaf5bae026
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FULLPIPE: Fixed initial scene drawing. Scene bg is shown
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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dbe5524fe0
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FULLPIPE: First part of scene drawing code
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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f54055d1ee
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FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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22eedf5600
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FULLPIPE: Further work on Scene switcher
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2013-09-06 14:51:05 +03:00 |
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