Commit Graph

19 Commits

Author SHA1 Message Date
Filippos Karapetis
7201437206 The animation frame counter is updated correctly now, so all animations in IHNM where the engine is waiting are displayed fully. Big thanks to sev, once again :)
svn-id: r27070
2007-06-03 19:15:59 +00:00
Filippos Karapetis
3ba184b21f Moved the updating of framecount to a more appropriate place
svn-id: r27060
2007-06-03 02:39:44 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
b1e79b9253 More meaningful error message
svn-id: r26557
2007-04-21 21:23:26 +00:00
Max Horn
a2dc897fe5 Reduce code duplication
svn-id: r23888
2006-09-16 15:01:14 +00:00
Eugene Sandulenko
de95d463a8 Support of new subtitles code. Patch from salty-horse.
svn-id: r23031
2006-06-11 20:30:43 +00:00
Andrew Kurushin
64c3407500 extract GameDescriptions to separate files (this will help compress_saga tool to detect sound resource)
svn-id: r22433
2006-05-13 10:30:38 +00:00
Eugene Sandulenko
35098dbd9f Introduce and use Engine_Empty() and Engine::GUIErrorMessage()
svn-id: r22165
2006-04-26 00:59:13 +00:00
Eugene Sandulenko
d53348797f Show GUI message when game data is not found.
svn-id: r22164
2006-04-25 23:31:11 +00:00
Max Horn
68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
49d63590ab Removing superfluous addDefaultDirectory call
svn-id: r21531
2006-04-01 21:30:06 +00:00
Max Horn
6db0289f30 Moved SAGA plugin interface code from saga.cpp to game.cpp
svn-id: r21181
2006-03-09 14:33:07 +00:00
Max Horn
783264fe28 Made sure the generic ITE description matches the 'special' ones in game.cpp
svn-id: r21169
2006-03-09 13:03:23 +00:00
Max Horn
86565fcca5 - Renamed GameSettings to PlainGameDescriptor
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with
  Common::String members instead of const char * ones)
- Changed DetectedGame to subclass GameDescriptor
- Removed toGameSettings() in favor of new (template) constructors in
  DetectedGame and GameDescriptor
- Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines

svn-id: r21150
2006-03-09 02:52:51 +00:00
Max Horn
907bd7128d Fix for bug #1438822 (Targets are case sensitive)
svn-id: r21017
2006-03-02 22:29:01 +00:00
Max Horn
8ac17430ac - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
  obsolete gameids w/o showing them to the user

svn-id: r20752
2006-02-18 11:15:37 +00:00
Max Horn
81798556db - Removed the 'features' field from GameSettings
- Removed GF_DEFAULT_TO_1X_SCALER

svn-id: r20747
2006-02-18 00:12:36 +00:00
Eugene Sandulenko
e0b7feeaed Move addDefaultDirectory() calls out of init() method to constructor.
svn-id: r20679
2006-02-14 01:59:32 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00