* Delete multiple empty rows
* Make getVolume non-virtual and leave just the implementation
in base class
* Resolve warning about signed / unsigned comparison in
gui-manager
* Clear availableVoices when updating voices on linux
* By default set language to transMan language on windows
(if the transMan is available)
* Remove freeVoices method from Windows ttsMan, it isn't needed
anymore
GlobalOptionsDialog is now also a CommandSender, so it could send
command "scroll to the top" when storage is disconnected in Cloud tab
(layout updates, that's why scrolling is needed).
All local webserver-related settings are now shown in a separate, "Wi-Fi
Sharing" tab (shown if built with USE_SDL_NET). Cloud tab is only shown
if actual cloud storages are built (USE_LIBCURL).
- StorageWizardDialog is removed, along with bmps it was using;
- EditTextWidget now accepts custom font in constructor;
- ScrollContainer scrollbar now jumps to top when content height changes
so it's "overscrolled";
- IndexPageHandler now does not awaits for `code` GET-parameter, as
local webserver is no longer used to connect Storages;
- CloudManager and all corresponding Storages are updated to support
disconnecting and to notify about successful connection.
Removing this GUI control was suggested as far back as 2011 at
<http://lists.scummvm.org/pipermail/scummvm-devel/2011-November/010416.html>.
There were no objections, but it was never removed. When working
on audio latency bugs, I independently rediscovered that the GUI
option was broken: the per-game options would *never* work, and the
option would not take effect until ScummVM was restarted because
there is no API for interacting with the backend audio mixer. So
now, it is finally gone.
Primarily for the sake of future troubleshooting, configurability
of the audio sample frequency within SdlMixerManager is maintained
for the moment, but now users will need to edit their ScummVM
configuration file manually to change it.
Fixes erratic speeds in analog pointer motion
Implemented option to set analog/keyboard pointer speed
and control the analog joystick deadzone. The deadzone option appears
only if the build supports analog joystick (via JOY_ANALOG define)
GUIO_NOSPEECHVOLUME can be used for games that allow toggling of
speech but do not provide the ability for users to control speech
volume.
GUIO_LINKMUSICTOSFX and GUI_LINKSPEECHTOSFX can be used for games
that allow control of music, sfx, and speech in combinations, like
games that provide control of digital audio separately from MIDI,
or games that only control all three audio types through a single
volume control.
Unlike other options in the OptionsDialog, the theme change was
done when selecting a new theme and not when clicking on OK or
Apply. This commit makes it consistent with other options
It's enabled only when NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE is
defined.
It's not defined, because override means we have to reconfigure our
redirect links somehow to use the override port.
In most cases that's the right one to check. USE_CLOUD is defined when
either USE_LIBCURL or USE_SDL_NET are, which means if there is no curl,
USE_CLOUD still could be defined and linking errors would appear.
It now supports only one storage of each type. Only one Storage could be
loaded to the memory as well.
Options' Cloud tab now changes the Storage only when user pressed OK
button, giving the ability to look through the Storages without actually
changing them.