Johannes Schickel
b03ca0e80a
LURE: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Christoph Mallon
e40ba4c135
JANITORIAL: Simply use *x instead of *x.get() on smart pointers.
2012-03-13 15:43:59 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Johannes Schickel
e3d1ec482c
LURE: Make LURE respect the mute settings.
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svn-id: r51101
2010-07-21 20:12:35 +00:00
Max Horn
1d4c82885d
DEBUGGER: Simplify how our console debugger works / is used
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* Remove _isAttached member var and isAttached method
* Engines now always call the onFrame method; whether it does
something is decided by the debugger class resp. its subclasses
* Make detach() protected instead of private, so that subclasses
can invoke it
* Remove _detach_now member var (call detach() instead).
* Rename _frame_countdown to _frameCountdown and properly
document it.
* Add more doxygen comments
* Cleanup
svn-id: r50963
2010-07-17 18:38:42 +00:00
Paul Gilbert
f7ac94db12
Added code to de-activate town NPCs once the player makes it to the castle, since they're no longer needed
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svn-id: r48661
2010-04-16 10:00:49 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Max Horn
bce959e046
LURE: Remove evil 'using namespace' from header files
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svn-id: r47396
2010-01-19 23:48:55 +00:00
Paul Gilbert
c8f991e89b
Bugfix for crash if an error occurs before the game object (and thus the debugger) is created
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svn-id: r47018
2010-01-05 05:25:18 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Filippos Karapetis
5028d5a68b
Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
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svn-id: r44311
2009-09-24 17:07:27 +00:00
Filippos Karapetis
a70351e5ea
Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
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svn-id: r44290
2009-09-24 06:53:03 +00:00
Jordi Vilalta Prat
3337be7b08
Fix indentation
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svn-id: r43837
2009-08-30 20:50:23 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
dac805c281
Added -x and --list-saves support for LURE
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svn-id: r33291
2008-07-25 19:41:17 +00:00
Christopher Page
17ce8db211
Lure works with the new GMM implementation
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svn-id: r32996
2008-07-10 22:34:48 +00:00
Christopher Page
6e3474896c
Kyra and Lure are now using the new _quit flag
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svn-id: r32772
2008-06-25 00:55:18 +00:00
Paul Gilbert
76c43c94d1
Changed the delayed sequence list from using a system milliseconds expiry point to a milliseconds countdown - this should fix potential problems that could arise if a modal dialog was kept on-screen too long
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svn-id: r32237
2008-05-24 00:54:04 +00:00
Filippos Karapetis
6a9acd7a5e
Replaced ManagedList with Common::SharedPtr in the rest of the lure engine
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svn-id: r31420
2008-04-06 12:00:37 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Paul Gilbert
a137ff2cf1
Changed debug keys enablement to be on by default if a Debug Level is specified
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svn-id: r30322
2008-01-07 10:32:54 +00:00
Paul Gilbert
841cc77e5c
Made debugging keys disabled by default, with a debugger command to allow them to be turned on
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svn-id: r30317
2008-01-07 03:53:30 +00:00
Paul Gilbert
6eb64102a4
Fix to remove a tab character from the GPL header
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svn-id: r30238
2008-01-05 12:45:14 +00:00
Paul Gilbert
735ea1eaaa
Fix to show credits screen correctly in EGA mode
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svn-id: r30232
2008-01-05 10:53:27 +00:00
Paul Gilbert
4d7e49ddb8
Fix to prevent the F5 key allowing the game to be saved during player conversations or viewing a remote room
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svn-id: r30048
2007-12-28 11:07:35 +00:00
Paul Gilbert
33545452f0
Fix for problem that the player could stop themselves changing back from Selena if they left the current room too quickly after the change back had been scheduled
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svn-id: r29958
2007-12-23 11:34:22 +00:00
Paul Gilbert
9dc39c302a
Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.
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svn-id: r29949
2007-12-22 11:24:29 +00:00
Paul Gilbert
fb222b0afa
Changed Credits display to avoid the brief flash as the palette changed
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svn-id: r29892
2007-12-17 03:29:02 +00:00
Paul Gilbert
08f1f2c3d3
Bugfix for Use actions to work correctly
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svn-id: r29891
2007-12-16 22:41:51 +00:00
Torbjörn Andersson
25103d11e2
Removed unused variable.
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svn-id: r29885
2007-12-16 20:20:09 +00:00
Kostas Nakos
e861cf567d
use the virtual keyboard facilities if available, when needed
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svn-id: r29882
2007-12-16 20:01:41 +00:00
Paul Gilbert
706e779236
Hooked up the sound code to use the configuration for sfx and music, and added code from the original game that used the high bit of sounds to distinguish between the two
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svn-id: r29873
2007-12-16 08:19:56 +00:00
Paul Gilbert
f826e62771
Bugfix for the display of ASK, GIVE, and TELL actions in the status line
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svn-id: r29825
2007-12-11 10:12:12 +00:00
Paul Gilbert
5eb9b10bbd
Changed calls to pollEvent to be in while loops to ensure all pending events get processed
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svn-id: r29576
2007-11-20 12:26:06 +00:00
Paul Gilbert
4d21471155
Cleaned up animation player and added support for a set of sounds to be played during an animation
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svn-id: r29547
2007-11-18 05:10:56 +00:00
Paul Gilbert
eaee457431
Added missing destructor and sounds to barrel animation sequence
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svn-id: r29531
2007-11-17 08:58:31 +00:00
Paul Gilbert
ca10a4db08
Bugfixes to the fighting animations and proper reset of fight data between save sessions
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svn-id: r29526
2007-11-17 06:53:13 +00:00
Paul Gilbert
d5dc2e075a
Bugfixes to restoring or restarting a game from the Restore/Restart dialog
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svn-id: r29524
2007-11-17 00:19:45 +00:00
Paul Gilbert
7bf1b77f3c
removeSounds was being called too early - it was setting the current area to that of the room being left, rather than the one being entered
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svn-id: r29482
2007-11-12 10:09:33 +00:00
Paul Gilbert
27a1f38862
Added sound to animation of falling down the chute
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svn-id: r29451
2007-11-08 11:06:24 +00:00
Paul Gilbert
e4125a0368
Current room is now correctly refreshed after showing credits
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svn-id: r29278
2007-10-28 04:28:27 +00:00
Paul Gilbert
641ff5e9b7
Sound is now paused when displaying menu dialogs
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svn-id: r29272
2007-10-28 03:34:10 +00:00
Paul Gilbert
864ed910fa
Bugfix to make sound toggle work correctly, and added flag state to savegames
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svn-id: r29257
2007-10-25 10:39:19 +00:00
Paul Gilbert
6faff895c3
Changed text speed flag, and added saving of it to savegames
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svn-id: r29250
2007-10-24 10:01:55 +00:00
Paul Gilbert
f1958a2218
Removed deprecated YNKeyStruct structure
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svn-id: r29237
2007-10-21 05:13:44 +00:00
Paul Gilbert
d817f530e8
Changed string constant name to avoid clashing with inventory display constants
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svn-id: r29168
2007-10-07 11:11:06 +00:00
Paul Gilbert
155d85b3b6
Removed some old redundant code and moved some string constants to the resource file
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svn-id: r29069
2007-09-23 22:13:41 +00:00
Torbjörn Andersson
f4507e71d3
Indentation.
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svn-id: r29057
2007-09-23 16:48:33 +00:00