Nicolas Bacca
9adea875fc
Removed mp3_cd reference
...
svn-id: r3983
2002-04-17 20:49:57 +00:00
Ludvig Strigeus
ac62a7cb2e
wrote new mixer class,
...
cleaned up sound header files,
integrated mixer into scummvm & simon
svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
9f191ea9c5
new midi driver API,
...
no more USE_ADLIB,
a couple of sdl graphics driver fixes.
svn-id: r3925
2002-04-13 18:34:11 +00:00
James Brown
94670b2eef
Fix various warnings, and things preventing non-win32 platforms from compiling.
...
svn-id: r3916
2002-04-13 04:39:04 +00:00
Ludvig Strigeus
4e1e1e7552
new video engine (expect broken non-sdl builds),
...
simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3913
2002-04-12 21:28:56 +00:00
Ludvig Strigeus
d2b0070c5f
new video engine (expect broken non-sdl builds),
...
simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee
code cleanup - prepares for simon inclusion
...
svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
511a98ad4f
Update workspace
...
svn-id: r3889
2002-04-07 07:34:15 +00:00
James Brown
a37a4b6f3b
New Visual C makefile with mp3_cd support
...
svn-id: r3872
2002-04-05 05:19:30 +00:00
James Brown
9a751f4e76
Fix some VC6++ debug actor-related crashes.
...
Mask, Charset color and WaitForMessage hangs still remain.
svn-id: r3838
2002-03-29 12:15:41 +00:00
James Brown
f5fef4c4c1
Allow Visual Studio debug to work. Note, this may be caused by either a fault in ScummVM or a problem with the debug single-threaded runtime....
...
svn-id: r3837
2002-03-27 10:28:52 +00:00
James Brown
4045ffa462
Update project file, and add some checks for uninitied arrays. Stops full throttle crashing, until the AKOS bug.
...
svn-id: r3835
2002-03-26 05:23:06 +00:00
Paweł Kołodziejski
ef7ed53887
Visual C++ compilation fixes, and renaming gameDetector
...
svn-id: r3822
2002-03-25 08:46:24 +00:00
James Brown
ad70aad4ca
Make Visual Studio compile again.
...
svn-id: r3811
2002-03-24 16:05:56 +00:00
James Brown
c9f8dfc5ea
Update VC++ project to include wsock32.lib (for gmidi.cpp stuff)
...
svn-id: r3763
2002-03-16 05:39:14 +00:00
James Brown
3308d6b9da
Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
...
svn-id: r3762
2002-03-16 05:33:25 +00:00
James Brown
ad800009b2
Added new project configuration: MP3 Enabled Debug
...
svn-id: r3683
2002-03-07 09:21:43 +00:00
James Brown
aea131d95b
Fixes to Sam and Max subgames.
...
Add 'insane.cpp' to VC++ project.
svn-id: r3675
2002-03-07 04:29:24 +00:00
James Brown
178540c989
Applied cleanup and scaling patch by Rob.
...
svn-id: r3665
2002-03-06 12:24:56 +00:00
James Brown
c8522359f5
Add vars.c to the Visual C workspace.
...
svn-id: r3626
2002-02-24 16:23:44 +00:00
Ludvig Strigeus
0355b5df91
implemented shaking,
...
added a toggle fullscreen patch (doesn't work for me though)
svn-id: r3535
2001-12-28 15:26:28 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
...
a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
761fe5d7bd
* better drawBox (tnx sam_k)
...
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.
svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
95646feac9
adlib sound support, use USE_ADLIB
...
svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
...
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
b8d259d60e
music support,
...
fixed timing bugs
svn-id: r3491
2001-11-14 18:40:39 +00:00
Ludvig Strigeus
7d6994caa6
save/load dialog by pressing F5,
...
multiple sounds at the same time,
some other fixes
svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
097f76ae00
full screen flag,
...
better mouse cursors,
removed change log from individual files
svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
91aa354ebd
file fix
...
svn-id: r3455
2001-11-05 19:24:43 +00:00
Ludvig Strigeus
e5aca15a0b
bug fixes,
...
speech in dott
svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d
bug fixes, code cleanup
...
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
f9daf35824
fixed some bugs related to string handling
...
svn-id: r3445
2001-10-24 20:12:52 +00:00
Ludvig Strigeus
9fdc578af0
recompile not needed when switching games
...
debugger skeleton implemented
svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
5979ecfdd5
always DOS format
...
svn-id: r3436
2001-10-16 20:45:16 +00:00
Ludvig Strigeus
a732f32eb0
misc fixes
...
svn-id: r3435
2001-10-16 20:31:27 +00:00
Ludvig Strigeus
794163c1a3
preliminary DOTT support
...
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
061f9c1289
alternative mouse cursor
...
basic save&load
svn-id: r3416
2001-10-10 10:02:33 +00:00
Ludvig Strigeus
c30932afbe
Initial revision
...
svn-id: r3408
2001-10-09 14:30:12 +00:00