Jochen Hoenicke
748523dbe2
Generated signed sound samples (cf. feature request #812913 ).
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svn-id: r10510
2003-09-30 17:10:03 +00:00
Max Horn
0c8df28387
cleanup; some more fixed need afnow that the premix proc is expected to generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2)
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svn-id: r10312
2003-09-19 14:43:57 +00:00
Max Horn
abdc8f1247
cleanup
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svn-id: r10311
2003-09-19 14:13:24 +00:00
Torbjörn Andersson
dd261199d0
This change was made to player_v2.cpp recently, and seems to fix bug
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#809036 ("MANIAC64: Sound echoes").
I don't understand the exact implications of it, but I assume it has to do
with the premix function having to generate stereo samples now.
svn-id: r10309
2003-09-19 09:02:03 +00:00
Max Horn
f7d50f7c68
unify legal headers a bit here
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svn-id: r10305
2003-09-18 19:56:38 +00:00
Max Horn
be9d4066e1
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
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svn-id: r10287
2003-09-18 02:07:18 +00:00
Max Horn
0012f7fa96
added common base class MusicEngine for iMuse/iMuseDigital/Player_V123 (initial stab, more work to follow)
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svn-id: r10066
2003-09-07 16:16:19 +00:00
Jochen Hoenicke
f86a8cd38b
implement the PCjr chunk 1 sounds.
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svn-id: r9706
2003-08-15 13:58:54 +00:00
Jochen Hoenicke
fa457b95c1
Don't create imuse for v1 and v2 games (otherwise getSoundStatus doesn't work).
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PCjr support for V1 games, bug fix in speaker support.
set_pcjr is now called by Player_V2 constructor according to midi driver.
Renaming of member variables to begin with an underscore.
svn-id: r9692
2003-08-14 19:41:40 +00:00
Travis Howell
90f77843ad
v1 maniac sound player
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svn-id: r9676
2003-08-14 02:30:54 +00:00