Eugene Sandulenko
8077a8f8fd
PLUMBERS: Use more conventional pixel format for 3DO version
...
Also, convert the 3DO format to target format
2024-03-16 00:18:22 +01:00
Eugene Sandulenko
d679efc4f8
PLUMBERS: Fix graphics initialization for Windows version
2024-03-16 00:18:13 +01:00
Matthew Jimenez
5219c99400
GRAPHICS: Move PaletteManager definition to a separate header
2024-03-12 12:24:00 +02:00
Cameron Cawley
eb265d8d34
PLUMBERS: Use OSystem::copyRectToScreen() and fillScreen() where possible
2024-01-07 11:09:34 +02:00
Le Philousophe
e8a4a8af80
PLUMBERS: Migrate engine to Path
2023-12-24 13:19:25 +01:00
Vladimir Serbinenko
573bd18cd3
PLUMBERS: Mark 3DO version as supported
2023-02-28 01:58:13 +01:00
Vladimir Serbinenko
35d72e4487
PLUMBERS: Use smaller cursor on lower resolutions
2023-02-28 01:58:13 +01:00
Vladimir Serbinenko
7dba71d671
PLUMBERS: Remove need for highres
...
Downscale images to 320x240 if highres is not supported.
2023-02-28 01:58:13 +01:00
Vladimir Serbinenko
0c5aba0394
PLUMBERS: Add missing initialization of few fields
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Namely _compositeSurface, _videoDecoder and _ctrlHelpImage
Missing init causes felete of random pointer and a crash when running
windows version of Plumbers.
2022-12-12 07:16:34 +01:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
eientei
e9bb89b5d9
PLUMBERS: Add 3DO md5 hash
2022-05-29 09:52:34 +03:00
D G Turner
c502cae231
PLUMBERS: Add File MD5 Checksum to Detection Entry
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This avoids false positive detections on unsupported games with
matching files by name and size.
2022-03-26 11:34:34 +00:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
b56293beaf
PLUMBERS: Use nullptr
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Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Max Horn
2f1f8f502e
DEVTOOLS: move credits from devtools/credits.pl to engines
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This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
ysj1173886760
e52a3bf7ec
PLUMBERS: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Vladimir Serbinenko
f42300b6f5
PLUMBERS: Add 16bit dependency
...
It's needed to handle 3DO variant of the game.
2020-10-25 03:15:52 +01:00
Vladimir Serbinenko
4e53ae7fed
PLUMBERS: don't use memset when initing
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memsetting over Common::String is a bad idea and creates a weird behaviour.
2020-10-25 03:14:25 +01:00
Vladimir Serbinenko
fbc2c929e3
PLUMBERS: fix Surface forward declaration
2020-10-24 23:08:14 +02:00
Vladimir Serbinenko
125fd9d80c
PLUMBERS: support for 3DO version
...
It was fun to reverse engineer but the game is garbage, so I didn't test
it a lot, please report bugs.
Currently missing parts:
* effect when changing between scenes
* 3DO boot logo
* return to previous scene
* hide cursor
2020-10-24 00:59:01 +02:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
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- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
ff74297940
PLUMBERS: Move detection related code to a new folder, add new Detection module.
2020-10-03 14:56:36 +02:00
aryanrawlani28
978901cc2f
PLUMBERS: Split detection code & adapt to new plugins.
...
- Detection related code, and the class MetaEngine lives in detection.cpp
- Things which require the engine to be loaded, are in metaengine.cpp - the relevant class is called MetaEngineConnect.
- Update modules for the necessary changes.
2020-10-03 14:56:36 +02:00
mataniko
06242a712b
JANITORIAL: Rename EVENT_RTL
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Now that ScummVM is adding RTL support, the EVENT_RTL should be disambigious that it is for returning to launcher
2020-05-12 10:36:38 +02:00
Paul Gilbert
ed7852f853
PLUMBERS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Bastien Bouclet
f8632ec766
PLUMBERS: Add override keywords
2020-02-09 12:43:16 +01:00
Eugene Sandulenko
4731d35872
PLUMBERS: Added override keywords
2020-02-05 16:05:38 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Cameron Cawley
d57fd20eba
PLUMBERS: Clean up includes
2020-02-02 09:55:38 +01:00
D G Turner
25545ff372
PLUMBERS: Fix Missing Default Switch Cases
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These are flagged by GCC if -Wswitch-default is enabled.
2019-11-27 01:15:38 +00:00
Bastien Bouclet
9c8bd056d6
ENGINES: Stop using 'single id'
2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Henrik "Henke37" Andersson
2f3549cad4
PLUMBERS: The "game" doesn't use MIDI, mark it as such.
2019-09-29 19:34:16 +03:00
Bastien Bouclet
9a4c0ae281
ENGINES: Normalize the getName() result of metaengines
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Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Cameron Cawley
f9489be3a9
ENGINES: Add missing dependencies for several engines
2018-06-30 00:22:34 +02:00
Adrian Frühwirth
cee4d6b853
JANITORIAL: Fix trailing whitespace
2018-05-24 15:30:55 +02:00
Bastien Bouclet
30c20f2d3c
PLUMBERS: Push down the AD includes
2018-05-01 12:48:05 +02:00
whitertandrek
00e8bc1945
PLUMBERS: Optimized heap allocation
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No sense in deleting and then allocating an object again because loadStream method destroy previous data.
2018-04-07 11:33:13 +02:00
whitertandrek
6e661ab485
PLUMBERS: Removed unnecessary calls
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destructor of Common::File anyway calls close method
2018-04-07 11:33:13 +02:00
whitertandrek
c77e34b607
PLUMBERS: Change file allocation from heap to stack
2018-04-07 11:33:13 +02:00
whitertandrek
b643af27c3
PLUMBERS: Remove unnecessary conditional
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delete perfoms the check anyway
2018-04-07 11:33:13 +02:00
Eugene Sandulenko
8c962f9a04
PLUMBERS: Remove unused parameter
2018-03-26 10:27:33 +02:00
Thierry Crozat
9d61d70c0d
PLUMBERS: Remove unstable flag and enable by default
2017-11-26 01:56:48 +00:00