83947 Commits

Author SHA1 Message Date
lubomyr
773f6a8a95 ANDROIDSDL: removed armeabi target, because support of armeabi removed from master branch of pelya(s) libSDL 2018-01-26 13:51:38 +01:00
lubomyr
83737a77ec ANDROIDSDL: fixed path to output apk file in build.sh script 2018-01-26 13:51:38 +01:00
lubomyr
3d4b6c721d ANDROIDSDL: added patch for adding parameter android:sharedUserId in AndroidManifest.xml 2018-01-26 13:51:38 +01:00
lubomyr
210ad851b7 ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file 2018-01-26 13:51:38 +01:00
Paul Gilbert
644ef043fb XEEN: Further fixes for starting falls 2018-01-25 21:47:30 -05:00
Paul Gilbert
b85d6101d3 XEEN: Change _falling to enum, properly implement startFalling 2018-01-25 20:59:37 -05:00
Paul Gilbert
22d1a6496c XEEN: Fix loading of desert map 2018-01-25 19:49:53 -05:00
rsn8887
3cc12c3da2 PSP2: Always use direct touch on front touch panel 2018-01-25 11:57:31 -06:00
Hubert Maier
38df276b25 AMIGA: Update convertRM.sed 2018-01-25 12:46:43 +00:00
Hubert Maier
15a5605c0f AMIGA: Small rewrite of RM2AG.rx
GitHub´s utf-8 converter adds a char and changes the file when using characters like "°".
Slightly rewritten the rexx script to use "<>" as marker and adjust the rest to take the new two-char marker into account (instead of the one-char marker that was used before).
2018-01-25 12:46:43 +00:00
Paul Gilbert
f1170a4ab1 XEEN: Extra comments for map code 2018-01-24 22:04:01 -05:00
Paul Gilbert
101f7fb2b4 XEEN: Fix loading of Darzog's Tower 2018-01-24 21:55:21 -05:00
Paul Gilbert
35833695c0 XEEN: Fix hooking up monster data during map loading 2018-01-24 21:31:10 -05:00
rsn8887
e214493f87 PSP2: Set Touchpad Mouse Mode option default to off 2018-01-24 20:09:45 -06:00
rsn8887
5de0a8b3a0 PSP2: Enable rear touch only when Touchpad Mouse Mode is on 2018-01-24 20:06:46 -06:00
rsn8887
690d39cc29 PSP2: Increase direct touch accuracy 2018-01-24 19:06:22 -06:00
Timo Mikkolainen
b35d5f5165 I18N: Update translation (Finnish)
Currently translated at 100.0% (962 of 962 strings)
2018-01-24 17:16:21 +01:00
Paul Gilbert
266c17ab8c XEEN: Fix map loading for Shangri-la 2018-01-24 08:03:32 -05:00
rsn8887
5551241c51 PSP2: More settings for touch (direct touch on/off, pointer speed) 2018-01-24 04:16:49 -06:00
George Kormendi
b785f4a290 I18N: Update translation (Hungarian)
Currently translated at 100.0% (962 of 962 strings)
2018-01-24 05:01:27 +01:00
Paul Gilbert
91405a53f4 XEEN: Fix resetting HP for Medusa Sprites each combat turn 2018-01-23 20:37:43 -05:00
Paul Gilbert
770efbe803 XEEN: Don't give out treasure if party runs from combat 2018-01-23 20:28:11 -05:00
Paul Gilbert
534755fea1 XEEN: Fix drawing of combat icons during battle
This also refactors out the use of _mainList, which separately draws
the icons. Since the data needed is already added to the _buttons
array, I could dispense with _mainList and draw the buttons directly.
2018-01-23 19:46:03 -05:00
Thierry Crozat
c1accefe5c BUILD: Add supernova.dat to install rules 2018-01-23 22:50:39 +00:00
Thierry Crozat
58e9d4a77c DEVTOOLS: Add create_supernova to devtools README 2018-01-23 22:28:45 +00:00
Thierry Crozat
6a7d9cad95 I18N: Update translations templates 2018-01-23 23:04:31 +01:00
Thierry Crozat
2db8fbcb9d Merge branch 'supernova' 2018-01-23 21:53:11 +00:00
rsn8887
5189dbb7ba PSP2: Implement touch controls (front and back panel) 2018-01-23 07:27:11 -06:00
Joseph-Eugene Winzer
ccd4e20e32 SUPERNOVA: Fixes destruction of SoundSample buffer 2018-01-23 02:15:47 +00:00
Joseph-Eugene Winzer
26b5522463 SUPERNOVA: Adds ModeList 2018-01-23 02:15:47 +00:00
Thierry Crozat
eafd739c66 SUPERNOVA: Improve waiting until a sound has finished playing 2018-01-23 02:15:47 +00:00
Thierry Crozat
ac609c91db SUPERNOVA: Make _event a local variable 2018-01-23 02:15:47 +00:00
Thierry Crozat
2a8cf41b33 SUPERNOVA: Handle RTL and Quit while editing text 2018-01-23 02:15:47 +00:00
Thierry Crozat
d12b182450 SUPERNOVA: Remove declaration for unimplemented and unused function 2018-01-23 02:15:47 +00:00
Thierry Crozat
2c42276052 SUPERNOVA: Update engine data file 2018-01-23 02:15:47 +00:00
Thierry Crozat
ba51c37a5c SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence 2018-01-23 02:15:47 +00:00
Thierry Crozat
963ad97e2a SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory 2018-01-23 02:15:47 +00:00
Thierry Crozat
e195962763 SUPERNOVA: Update English translation 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
dd6df76b32 SUPERNOVA: Initializes RandomSource on stack 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
b937268e61 SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
Prevents collision with stdint.h INT32_MAX
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
32e8d22c14 SUPERNOVA: Corrects header guard name 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
b8b0ae57cc SUPERNOVA: Fixes AudioStream leak 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
d68ce6dc07 SUPERNOVA: Changes array to seperate variables 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
e40a017962 SUPERNOVA: Fixes segfault if dat file not found 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
c0f47712c2 SUPERNOVA: Changes message order
When taking off your helmet or life support in a room without oxygen, it
showed the death screen before the 'taking off helmet/life support'
message.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
fa1e93a15e SUPERNOVA: Removes global constructor call
Object() is redundant anyway as it instantiates an Object object and
copies it to nullObject, which was already default constructed.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
da3d145819 SUPERNOVA: Moves strings to GameManager class 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
6fe9af93f3 SUPERONVA: Sets uninitialized values to 0 2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
8d79bbad9b SUPERNOVA: Removes comment
renderRoom() and later in the game loop executeRoom() does everything
that is explicitly called in the original.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
f5c2271ffd SUPERNOVA: Prevents paletteFadeIn() to be triggered 2018-01-23 02:15:45 +00:00