lubomyr
773f6a8a95
ANDROIDSDL: removed armeabi target, because support of armeabi removed from master branch of pelya(s) libSDL
2018-01-26 13:51:38 +01:00
lubomyr
83737a77ec
ANDROIDSDL: fixed path to output apk file in build.sh script
2018-01-26 13:51:38 +01:00
lubomyr
3d4b6c721d
ANDROIDSDL: added patch for adding parameter android:sharedUserId in AndroidManifest.xml
2018-01-26 13:51:38 +01:00
lubomyr
210ad851b7
ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata file
2018-01-26 13:51:38 +01:00
Paul Gilbert
644ef043fb
XEEN: Further fixes for starting falls
2018-01-25 21:47:30 -05:00
Paul Gilbert
b85d6101d3
XEEN: Change _falling to enum, properly implement startFalling
2018-01-25 20:59:37 -05:00
Paul Gilbert
22d1a6496c
XEEN: Fix loading of desert map
2018-01-25 19:49:53 -05:00
rsn8887
3cc12c3da2
PSP2: Always use direct touch on front touch panel
2018-01-25 11:57:31 -06:00
Hubert Maier
38df276b25
AMIGA: Update convertRM.sed
2018-01-25 12:46:43 +00:00
Hubert Maier
15a5605c0f
AMIGA: Small rewrite of RM2AG.rx
...
GitHub´s utf-8 converter adds a char and changes the file when using characters like "°".
Slightly rewritten the rexx script to use "<>" as marker and adjust the rest to take the new two-char marker into account (instead of the one-char marker that was used before).
2018-01-25 12:46:43 +00:00
Paul Gilbert
f1170a4ab1
XEEN: Extra comments for map code
2018-01-24 22:04:01 -05:00
Paul Gilbert
101f7fb2b4
XEEN: Fix loading of Darzog's Tower
2018-01-24 21:55:21 -05:00
Paul Gilbert
35833695c0
XEEN: Fix hooking up monster data during map loading
2018-01-24 21:31:10 -05:00
rsn8887
e214493f87
PSP2: Set Touchpad Mouse Mode option default to off
2018-01-24 20:09:45 -06:00
rsn8887
5de0a8b3a0
PSP2: Enable rear touch only when Touchpad Mouse Mode is on
2018-01-24 20:06:46 -06:00
rsn8887
690d39cc29
PSP2: Increase direct touch accuracy
2018-01-24 19:06:22 -06:00
Timo Mikkolainen
b35d5f5165
I18N: Update translation (Finnish)
...
Currently translated at 100.0% (962 of 962 strings)
2018-01-24 17:16:21 +01:00
Paul Gilbert
266c17ab8c
XEEN: Fix map loading for Shangri-la
2018-01-24 08:03:32 -05:00
rsn8887
5551241c51
PSP2: More settings for touch (direct touch on/off, pointer speed)
2018-01-24 04:16:49 -06:00
George Kormendi
b785f4a290
I18N: Update translation (Hungarian)
...
Currently translated at 100.0% (962 of 962 strings)
2018-01-24 05:01:27 +01:00
Paul Gilbert
91405a53f4
XEEN: Fix resetting HP for Medusa Sprites each combat turn
2018-01-23 20:37:43 -05:00
Paul Gilbert
770efbe803
XEEN: Don't give out treasure if party runs from combat
2018-01-23 20:28:11 -05:00
Paul Gilbert
534755fea1
XEEN: Fix drawing of combat icons during battle
...
This also refactors out the use of _mainList, which separately draws
the icons. Since the data needed is already added to the _buttons
array, I could dispense with _mainList and draw the buttons directly.
2018-01-23 19:46:03 -05:00
Thierry Crozat
c1accefe5c
BUILD: Add supernova.dat to install rules
2018-01-23 22:50:39 +00:00
Thierry Crozat
58e9d4a77c
DEVTOOLS: Add create_supernova to devtools README
2018-01-23 22:28:45 +00:00
Thierry Crozat
6a7d9cad95
I18N: Update translations templates
2018-01-23 23:04:31 +01:00
Thierry Crozat
2db8fbcb9d
Merge branch 'supernova'
2018-01-23 21:53:11 +00:00
rsn8887
5189dbb7ba
PSP2: Implement touch controls (front and back panel)
2018-01-23 07:27:11 -06:00
Joseph-Eugene Winzer
ccd4e20e32
SUPERNOVA: Fixes destruction of SoundSample buffer
2018-01-23 02:15:47 +00:00
Joseph-Eugene Winzer
26b5522463
SUPERNOVA: Adds ModeList
2018-01-23 02:15:47 +00:00
Thierry Crozat
eafd739c66
SUPERNOVA: Improve waiting until a sound has finished playing
2018-01-23 02:15:47 +00:00
Thierry Crozat
ac609c91db
SUPERNOVA: Make _event a local variable
2018-01-23 02:15:47 +00:00
Thierry Crozat
2a8cf41b33
SUPERNOVA: Handle RTL and Quit while editing text
2018-01-23 02:15:47 +00:00
Thierry Crozat
d12b182450
SUPERNOVA: Remove declaration for unimplemented and unused function
2018-01-23 02:15:47 +00:00
Thierry Crozat
2c42276052
SUPERNOVA: Update engine data file
2018-01-23 02:15:47 +00:00
Thierry Crozat
ba51c37a5c
SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequence
2018-01-23 02:15:47 +00:00
Thierry Crozat
963ad97e2a
SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventory
2018-01-23 02:15:47 +00:00
Thierry Crozat
e195962763
SUPERNOVA: Update English translation
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
dd6df76b32
SUPERNOVA: Initializes RandomSource on stack
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
b937268e61
SUPERNOVA: Renames INT32_MAX to kMaxTimerValue
...
Prevents collision with stdint.h INT32_MAX
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
32e8d22c14
SUPERNOVA: Corrects header guard name
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
b8b0ae57cc
SUPERNOVA: Fixes AudioStream leak
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
d68ce6dc07
SUPERNOVA: Changes array to seperate variables
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
e40a017962
SUPERNOVA: Fixes segfault if dat file not found
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
c0f47712c2
SUPERNOVA: Changes message order
...
When taking off your helmet or life support in a room without oxygen, it
showed the death screen before the 'taking off helmet/life support'
message.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
fa1e93a15e
SUPERNOVA: Removes global constructor call
...
Object() is redundant anyway as it instantiates an Object object and
copies it to nullObject, which was already default constructed.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
da3d145819
SUPERNOVA: Moves strings to GameManager class
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
6fe9af93f3
SUPERONVA: Sets uninitialized values to 0
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
8d79bbad9b
SUPERNOVA: Removes comment
...
renderRoom() and later in the game loop executeRoom() does everything
that is explicitly called in the original.
2018-01-23 02:15:46 +00:00
Joseph-Eugene Winzer
f5c2271ffd
SUPERNOVA: Prevents paletteFadeIn() to be triggered
2018-01-23 02:15:45 +00:00