Commit Graph

106 Commits

Author SHA1 Message Date
Matthew Hoops
eea482fa43 ALL: behaviour -> behavior 2011-05-25 10:50:46 -04:00
Max Horn
47a7b65dc1 SCUMM: Workaround bug #1463598 (INDY3VGA: giant Henry Jones sr.) 2011-05-14 16:30:31 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
0ce2ca4e00 COMMON: Replace MKID_BE by MKTAG
MKID_BE relied on unspecified behavior of the C++ compiler,
and as such was always a bit unsafe. The new MKTAG macro
is slightly less elegant, but does no longer depend on the
behavior of the compiler.
Inspired by FFmpeg, which has an almost identical macro.
2011-04-12 16:53:15 +02:00
Max Horn
d7a6bf5846 SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h 2011-04-05 15:18:08 +02:00
md5
d602a420b6 SCUMM: Changed usage of PI to M_PI (normally defined in math.h) 2011-03-19 02:33:09 +02:00
Travis Howell
ccb8a01b17 SCUMM: Correct fix for bug #3145951 - DIG: Subtitles won't turn off (regression).
svn-id: r55053
2010-12-28 06:05:57 +00:00
Travis Howell
2f254a3531 SCUMM: Add alternative version of patch #3094717 - MMC64: save actor state.
svn-id: r53842
2010-10-26 04:20:20 +00:00
Travis Howell
57b571ecd0 SCUMM: Add patch #3094711 - MMC64: Correct position of plant actor.
svn-id: r53814
2010-10-25 10:35:52 +00:00
Travis Howell
4f0cc6a435 SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.
svn-id: r53806
2010-10-25 08:03:55 +00:00
Travis Howell
5942382ad4 SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.
svn-id: r53799
2010-10-25 07:07:23 +00:00
Travis Howell
8e10c5bc3b SCUMM: Add patch #3093048 - MMC64: German actor names.
svn-id: r53796
2010-10-25 05:26:16 +00:00
Florian Kagerer
5af782c5d2 SCUMM/FM-TOWNS: disable new graphics code in DS port
svn-id: r53033
2010-10-05 19:04:52 +00:00
Florian Kagerer
0d8f4a22ae SCUMM/FM-TOWNS: fix palette and other graphics issues
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891.
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this  dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).

Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.

This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).

Japanese font drawing hasn’t been improved much yet. This will be a separate task.

svn-id: r52966
2010-10-01 19:24:52 +00:00
Travis Howell
753a73be29 Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
svn-id: r48499
2010-04-04 09:36:10 +00:00
Travis Howell
b968a69468 Add patch #2970176 - V0: MM Verb + Anim Fix.
svn-id: r48269
2010-03-16 08:59:48 +00:00
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Travis Howell
1c4408f593 Add patch #2857016 - MM C64: meteor landing as work around, with the explaination.
svn-id: r46149
2009-11-26 00:59:57 +00:00
Travis Howell
34b781199c Add patch #2853844 - MM C64: walksounds.
svn-id: r46146
2009-11-26 00:45:06 +00:00
Travis Howell
ba979cbd56 Add patch #2856940 - MM C64: corner walkboxes fixed.
svn-id: r45438
2009-10-27 12:08:19 +00:00
Max Horn
adaf3ec8b4 SCUMM: Rename _bitDepth to _bytesPerPixel
svn-id: r44336
2009-09-25 09:13:33 +00:00
Travis Howell
43d57fd333 Update branch specific save game changes, to prevent conflicts.
svn-id: r43421
2009-08-16 01:46:47 +00:00
Travis Howell
baa31cd83d Merged revisions 42578,42587-42593,42596-42599,42606,42608-42611,42614-42615,42619,42623-42626,42632-42642,42645,42654-42656,42658-42664,42668,42671-42677,42679,42681,42685,42690,42693,42695-42697,42699,42701,42704-42729,42736-42740,42742-42744,42746-42748,42751-42753,42755,42757,42759,42761,42765-42768,42771,42773,42776,42780,42782-42783,42785,42787,42790-42793,42795,42798-42799,42801,42807,42809,42812-42826,42842-42845,42847,42849,42851,42856-42859,42861,42863,42866,42868,42870,42880-42881,42886-42887,42889-42890,42892,42894-42895,42898,42900,42904,42907,42910-42912,42918,42920,42922-42924,42926,42929,42932,42934-42935,42937-42941,42943,42946-42947,42950-42953,42955,42958-42959,42964-42965,42973-42974,42995-42996,42999,43001,43003,43005,43007-43008,43010-43011,43013,43020,43023,43025,43027,43029,43033,43035,43037,43039,43041-43043,43048,43056 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

........
  r42578 | dreammaster | 2009-07-18 11:22:43 +1000 (Sat, 18 Jul 2009) | 1 line
  
  Minor tweak to prevent mouse clicks that close a user wait message also being further interpreted as a user walk destination
........
  r42587 | wjpalenstijn | 2009-07-18 22:51:12 +1000 (Sat, 18 Jul 2009) | 1 line
  
  SCI: Fix stepping in debugger
........
  r42588 | drmccoy | 2009-07-18 23:05:36 +1000 (Sat, 18 Jul 2009) | 1 line
  
  Adding a workaround for the guard house card game "game over" screen in Woodruff
........
  r42589 | wjpalenstijn | 2009-07-18 23:05:39 +1000 (Sat, 18 Jul 2009) | 1 line
  
  SCI: don't leave debugger after bt
........
  r42590 | Kirben | 2009-07-18 23:39:21 +1000 (Sat, 18 Jul 2009) | 1 line
  
  Add workaround for bug #1668393 - ZAK FM-TOWNS: Crash when entering Hostel from outside.
........
  r42591 | fingolfin | 2009-07-19 01:11:19 +1000 (Sun, 19 Jul 2009) | 1 line
  
  AGOS: Fixed backspace under OS X in Personal Nightmare
........
  r42592 | fingolfin | 2009-07-19 01:12:54 +1000 (Sun, 19 Jul 2009) | 1 line
  
  AGOS: Get rid of one setjmp in PN code (needs testing)
........
  r42593 | fingolfin | 2009-07-19 01:15:26 +1000 (Sun, 19 Jul 2009) | 1 line
  
  AGOS: Removed second setjmp in PN code (untested!)
........
  r42596 | cyx | 2009-07-19 07:26:44 +1000 (Sun, 19 Jul 2009) | 2 lines
  
  add "-IQ" suffix test to SO_LOAD_STRING (same as SO_SAVE_STRING) ; fixes french version of atlantis
........
  r42597 | wjpalenstijn | 2009-07-19 08:17:56 +1000 (Sun, 19 Jul 2009) | 1 line
  
  Fix crash in tab completion if one command is a prefix of another.
........
  r42598 | wjpalenstijn | 2009-07-19 08:19:07 +1000 (Sun, 19 Jul 2009) | 1 line
  
  SCI: Fix disasm_addr option parsing
........
  r42599 | wjpalenstijn | 2009-07-19 08:46:07 +1000 (Sun, 19 Jul 2009) | 1 line
  
  SCI: Fix breakpoints
........
  r42606 | Kirben | 2009-07-19 19:09:56 +1000 (Sun, 19 Jul 2009) | 1 line
  
  Add patch #2823590 - Fix music crashes in Waxworks (PC).
........
  r42608 | Kirben | 2009-07-19 19:13:17 +1000 (Sun, 19 Jul 2009) | 1 line
  
  Update Waxworks.
........
  r42609 | wjpalenstijn | 2009-07-19 20:50:14 +1000 (Sun, 19 Jul 2009) | 1 line
  
  SCI: check shouldQuit() in main loop
........
  r42610 | cyx | 2009-07-19 21:07:17 +1000 (Sun, 19 Jul 2009) | 2 lines
  
  fix bug #2597980 - TUCKER: Sprite glitch
........
  r42611 | dreammaster | 2009-07-19 22:52:19 +1000 (Sun, 19 Jul 2009) | 1 line
  
  Added the GUIO_NOSFX and GUIO_NOMUSIC flags to the first Discworld 1 demo entry
........
  r42614 | Kirben | 2009-07-20 00:03:35 +1000 (Mon, 20 Jul 2009) | 1 line
  
  Change generic save game name.
........
  r42615 | knakos | 2009-07-20 00:46:11 +1000 (Mon, 20 Jul 2009) | 1 line
  
  remove dead code leftover
........
  r42619 | knakos | 2009-07-20 02:10:55 +1000 (Mon, 20 Jul 2009) | 1 line
  
  whoops, fix non-arm build (why? :-) )
........
  r42623 | wjpalenstijn | 2009-07-20 07:06:25 +1000 (Mon, 20 Jul 2009) | 1 line
  
  Fix compilation with USE_CONSOLE = 0
........
  r42624 | fingolfin | 2009-07-20 15:02:17 +1000 (Mon, 20 Jul 2009) | 1 line
  
  AGOS: Fixed badload(); some whitespace cleanup
........
  r42625 | sev | 2009-07-20 18:31:40 +1000 (Mon, 20 Jul 2009) | 3 lines
  
  Moved new ports section to more appropriate place. And force buildbot to
  recompile :)
........
  r42626 | dreammaster | 2009-07-20 19:19:27 +1000 (Mon, 20 Jul 2009) | 1 line
  
  Bugfix for hangs on scene changes in Discworld 1 after having loaded a savegame from the GMM when the title screens are displayed
........
  r42632 | wjpalenstijn | 2009-07-21 06:55:28 +1000 (Tue, 21 Jul 2009) | 4 lines
  
  Make ScummFile::eos() consistent with Stream::eos().
  Remove usage of ioFailed from SCUMM engine.
  Fix reading up to the end of a SCUMM SubFile.
  This hopefully fixes #2820957.
........
  r42633 | mthreepwood | 2009-07-21 06:59:35 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Fixing bug #2823854: Mickey's space adventure crash. There's one too many space characters in a string which causes it to be drawn off the screen.
........
  r42634 | sev | 2009-07-21 08:15:37 +1000 (Tue, 21 Jul 2009) | 2 lines
  
  Proper implementation of microscope puzzle.
........
  r42635 | lordhoto | 2009-07-21 08:26:41 +1000 (Tue, 21 Jul 2009) | 2 lines
  
  Fix gcc warning (hopefully this is correct).
........
  r42636 | Kirben | 2009-07-21 17:02:18 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Update GUI flags for AGOS game engine.
........
  r42637 | wjpalenstijn | 2009-07-21 19:39:58 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Use a BufferedReadStream to buffer ArjFile's input to reduce memory usage
........
  r42638 | Kirben | 2009-07-21 20:37:58 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Fix fade effects in Waxworks.
........
  r42639 | Kirben | 2009-07-21 20:48:32 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2.
........
  r42640 | drmccoy | 2009-07-21 21:26:31 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
........
  r42641 | drmccoy | 2009-07-21 21:58:58 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Fixing "Game "hangs" after first level" (bug #2824414)
........
  r42642 | drmccoy | 2009-07-21 22:14:36 +1000 (Tue, 21 Jul 2009) | 1 line
  
  Fixing the text input in Gob1 (the loading code wasn't printed as you typed anymore)
........
  r42645 | robinwatts | 2009-07-22 05:39:24 +1000 (Wed, 22 Jul 2009) | 4 lines
  
  Add ARM code implementation of Scaler2x, and enable it for the WinCE
  port.
........
  r42654 | Kirben | 2009-07-22 19:52:44 +1000 (Wed, 22 Jul 2009) | 1 line
  
  Simplify fade code.
........
  r42655 | Kirben | 2009-07-22 20:23:58 +1000 (Wed, 22 Jul 2009) | 1 line
  
  Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations.
........
  r42656 | Kirben | 2009-07-22 20:32:35 +1000 (Wed, 22 Jul 2009) | 1 line
  
  Update video script debug table for Waxworks.
........
  r42658 | sev | 2009-07-22 21:48:51 +1000 (Wed, 22 Jul 2009) | 2 lines
  
  Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"
........
  r42659 | sev | 2009-07-22 22:24:55 +1000 (Wed, 22 Jul 2009) | 2 lines
  
  Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"
........
  r42660 | sev | 2009-07-22 22:36:08 +1000 (Wed, 22 Jul 2009) | 2 lines
  
  Mention microscope puzzle improvement in T7G
........
  r42661 | lordhoto | 2009-07-22 22:38:34 +1000 (Wed, 22 Jul 2009) | 1 line
  
  Since Kyra PC98 version is japanese only don't mention it explicitly.
........
  r42662 | sev | 2009-07-23 01:55:33 +1000 (Thu, 23 Jul 2009) | 2 lines
  
  Move functions from agi.cpp to more appropriate files.
........
  r42663 | sev | 2009-07-23 02:26:53 +1000 (Thu, 23 Jul 2009) | 2 lines
  
  Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"
........
  r42664 | sev | 2009-07-23 05:25:53 +1000 (Thu, 23 Jul 2009) | 7 lines
  
  Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
  
  Now we specifically disallow saves in room 0 for all v4+ games. Original
  has exactly this check in all versions, and such games are impossible to load.
  
  Still the problem is not resolved for v0-v3 and HE games.
........
  r42668 | sev | 2009-07-23 06:37:48 +1000 (Thu, 23 Jul 2009) | 2 lines
  
  Fix bug #2825252: "GUI: Low Res Bugs"
........
  r42671 | Kirben | 2009-07-23 15:48:20 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Simplify the code to check whether loading or saving a game is possible.
........
  r42672 | Kirben | 2009-07-23 15:57:00 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Simplify the code to check whether loading or saving a game is possible.
........
  r42673 | Kirben | 2009-07-23 17:49:28 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Correct error in revision 26678.
........
  r42674 | Kirben | 2009-07-23 20:31:06 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.
........
  r42675 | Kirben | 2009-07-23 20:33:13 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Fix bug #1726909 - HE Games: Glitches after loading saved games, by restircting HE games to their original load/save interface.
........
  r42676 | dreammaster | 2009-07-23 20:49:30 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Bugfix for player blocking room entrance causing NPCs trying to enter getting an excessive number of action entries
........
  r42677 | Kirben | 2009-07-23 20:54:12 +1000 (Thu, 23 Jul 2009) | 1 line
  
  Only autosave in supported scenes.
........
  r42679 | drmccoy | 2009-07-24 05:50:13 +1000 (Fri, 24 Jul 2009) | 1 line
  
  Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
........
  r42681 | Kirben | 2009-07-24 14:59:21 +1000 (Fri, 24 Jul 2009) | 1 line
  
  Bear Stormin' is the full mini game, and not a demo.
........
  r42685 | Kirben | 2009-07-24 15:20:44 +1000 (Fri, 24 Jul 2009) | 1 line
  
  Fix cursor position, when entering a save game name in HE games.
........
  r42690 | drmccoy | 2009-07-24 20:45:25 +1000 (Fri, 24 Jul 2009) | 1 line
  
  Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left
........
  r42693 | Kirben | 2009-07-24 22:28:53 +1000 (Fri, 24 Jul 2009) | 1 line
  
  Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.
........
  r42695 | Kirben | 2009-07-24 23:30:26 +1000 (Fri, 24 Jul 2009) | 1 line
  
  Adjust workaround for bug #2826144, to use hard coded offset, that should be safe in all language versions.
........
  r42696 | wjpalenstijn | 2009-07-25 04:58:15 +1000 (Sat, 25 Jul 2009) | 3 lines
  
  SAGA: Instead of trying to detect duplicate glyphs,
  simply generate duplicate outline glyphs.
  This should fix #2826697.
........
  r42697 | eriktorbjorn | 2009-07-25 05:24:15 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  Removed unused variable.
........
  r42699 | sev | 2009-07-25 05:56:46 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  This is 1.1.0svn
........
  r42701 | sev | 2009-07-25 06:21:49 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  re-enable SCI engine
........
  r42704 | drmccoy | 2009-07-25 07:29:41 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we've called ADPCM before is more like DPCM
........
  r42705 | drmccoy | 2009-07-25 07:31:00 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Adding subtitle support to Woodruff
........
  r42706 | drmccoy | 2009-07-25 07:31:58 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Caching the subtitle font and color, because some don't assign those
........
  r42707 | drmccoy | 2009-07-25 07:32:45 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Calculating the number of data bytes per initial sound slice, because relying on the standard amount doesn't work for some videos
........
  r42708 | drmccoy | 2009-07-25 07:33:22 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Properly reading the video codec fourcc, in case we need other codecs in the future
........
  r42709 | drmccoy | 2009-07-25 07:33:55 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Adding ADL playback to the demoplayer
........
  r42710 | drmccoy | 2009-07-25 07:34:17 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Adding stubs for newer VMDs found in Addy 5
........
  r42711 | drmccoy | 2009-07-25 07:34:43 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Added a method to easily dump resources to file
........
  r42712 | drmccoy | 2009-07-25 07:35:06 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Fixing bytes per pixel detection
........
  r42713 | drmccoy | 2009-07-25 07:35:57 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Renaming getAnchor() to getFrameCoords()
........
  r42714 | drmccoy | 2009-07-25 07:36:16 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Moving all implementations into the cpp
........
  r42715 | drmccoy | 2009-07-25 07:36:42 +1000 (Sat, 25 Jul 2009) | 1 line
  
  CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete notifyPaused()
........
  r42716 | drmccoy | 2009-07-25 07:36:59 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Merging Map_v4 into Map_v2
........
  r42717 | lordhoto | 2009-07-25 10:58:44 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Add new event dispatching API.
........
  r42718 | lordhoto | 2009-07-25 10:59:03 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Replace "EventProvider" class of the DefaultEventManager implementation with "Common::EventSource".
........
  r42719 | lordhoto | 2009-07-25 10:59:18 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Got rid of EventManger::artificialEventQueue.
........
  r42720 | lordhoto | 2009-07-25 10:59:30 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Add function "allowMapping" to EventSource, for testing whether the event source allows mapping (via the Keymapper for example.)
........
  r42721 | lordhoto | 2009-07-25 10:59:39 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Prevent EventMapper events from being mapped.
........
  r42722 | lordhoto | 2009-07-25 10:59:53 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Replaced "_artificialEventQueue" by an EventSource.
........
  r42723 | lordhoto | 2009-07-25 11:00:12 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Made DefaultEventManager a subclass of EventObserver.
........
  r42724 | lordhoto | 2009-07-25 11:00:24 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  - Add marco to easily access the EventDispatcher instance.
  - Add events.cpp to module.mk
........
  r42725 | lordhoto | 2009-07-25 11:00:37 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Change DefaultEventManager to use EventDispatcher.
........
  r42726 | lordhoto | 2009-07-25 11:00:47 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Moved ArtificialEventSource to common/events.h.
........
  r42727 | lordhoto | 2009-07-25 11:01:05 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  - Adapt DefaultEventManager to use Common::ArtificialEventSource
  - Adapt Keymapper to implement EventMapper interface
........
  r42728 | lordhoto | 2009-07-25 11:01:22 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  - EventDispatcher is no longer a singleton.
  - Add "getEventDispatcher" method to EventManager.
........
  r42729 | lordhoto | 2009-07-25 11:01:41 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Add enum which marks global priorites of the EventManager event dispatcher.
........
  r42736 | Kirben | 2009-07-25 15:39:57 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Add patch #2816140 - MM C64 Costume Animation.
........
  r42737 | Kirben | 2009-07-25 16:27:41 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.
........
  r42738 | Kirben | 2009-07-25 16:36:41 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Update credits.
........
  r42739 | eriktorbjorn | 2009-07-25 16:55:28 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  Fixed GCC warnings.
........
  r42740 | Kirben | 2009-07-25 17:17:37 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Whitespace changes.
........
  r42742 | fingolfin | 2009-07-25 19:36:16 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Whitespace fixes
........
  r42743 | wjpalenstijn | 2009-07-25 20:25:57 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Add Common::String::printf to format a string
........
  r42744 | wjpalenstijn | 2009-07-25 20:26:17 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Use new Common::String::printf
........
  r42746 | sev | 2009-07-25 20:37:20 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  Formatting
........
  r42747 | joostp | 2009-07-25 22:28:45 +1000 (Sat, 25 Jul 2009) | 1 line
  
  fix unaligned writes
........
  r42748 | joostp | 2009-07-25 22:41:46 +1000 (Sat, 25 Jul 2009) | 1 line
  
  remove implicit SoundDigital::Sound ctor call, which is redundant because the required initialisation is done below -- this fixes a linker error with mipspro
........
  r42751 | lordhoto | 2009-07-25 22:59:46 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
........
  r42752 | lordhoto | 2009-07-25 23:00:09 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Strip trailing whitespaces.
........
  r42753 | joostp | 2009-07-25 23:07:17 +1000 (Sat, 25 Jul 2009) | 1 line
  
  fix another aligned write
........
  r42755 | eriktorbjorn | 2009-07-25 23:07:50 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  Added word-wrapping to Drascula's conversation options. Fixes bug #2826607.
........
  r42757 | eriktorbjorn | 2009-07-25 23:17:31 +1000 (Sat, 25 Jul 2009) | 2 lines
  
  Don't hog the CPU while waiting for the player to pick a conversation option.
........
  r42759 | lordhoto | 2009-07-25 23:23:51 +1000 (Sat, 25 Jul 2009) | 1 line
  
  Fix gp2x port building.
........
  r42761 | lordhoto | 2009-07-26 00:09:58 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Yet another fix for the GP2x backend.
........
  r42765 | lordhoto | 2009-07-26 01:31:11 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Adept savegame name creation code to use Common::String::printf.
........
  r42766 | drmccoy | 2009-07-26 02:07:29 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Added a workaround to fix the Last Dynasty video greenness for now
........
  r42767 | drmccoy | 2009-07-26 02:08:31 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown
........
  r42768 | drmccoy | 2009-07-26 02:09:19 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Fixing Woodruff videos again after enabling block type 2 transparency
........
  r42771 | lordhoto | 2009-07-26 02:34:01 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Fix palette regression in Kyra2.
........
  r42773 | lordhoto | 2009-07-26 02:37:25 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Implement missing bits in KyraEngine_HoF::setCauldronState.
........
  r42776 | eriktorbjorn | 2009-07-26 03:48:51 +1000 (Sun, 26 Jul 2009) | 5 lines
  
  Make sure that "buf" is properly terminated. Actually, we could probably get
  rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming
  that syncChar only contains digits. But for now, let's make a minimal change.
  This might fix bug #2826611 ("DRASCULA: Crash when smashing church window").
........
  r42780 | joostp | 2009-07-26 04:35:27 +1000 (Sun, 26 Jul 2009) | 2 lines
  
  use READ_UINT16 macro
........
  r42782 | drmccoy | 2009-07-26 04:44:06 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Adding support for (new-style) stereo in DPCM audio
........
  r42783 | drmccoy | 2009-07-26 04:44:24 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Adding more sanity checks to Vmd::renderFrame()
........
  r42785 | djwillis | 2009-07-26 05:07:28 +1000 (Sun, 26 Jul 2009) | 1 line
  
  GP2X Backend: Volume control code cleanup.
........
  r42787 | wjpalenstijn | 2009-07-26 09:36:24 +1000 (Sun, 26 Jul 2009) | 2 lines
  
  Add optional readline support to the text debugger console.
  Make text/graphical console selectable with an option to configure.
........
  r42790 | dreammaster | 2009-07-26 10:27:32 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Changed the events.cpp file to EventDispatcher.cpp, to avoid MSVC name clashes with sdl/events.cpp
........
  r42791 | dreammaster | 2009-07-26 10:31:28 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Fixed compilation from file changes to common and gob engine
........
  r42792 | lordhoto | 2009-07-26 17:07:35 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Formatting.
........
  r42793 | peres001 | 2009-07-26 18:37:03 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Moved parser functions arrays to file scope, as they were tripping up the obsolete gcc used for the BeOS/Haiku port. If anybody can work out a better solution please apply it, because this makes me sick.
........
  r42795 | dreammaster | 2009-07-26 19:09:07 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Added a delay to the in-game menu loop to prevent 100% CPU usage
........
  r42798 | dreammaster | 2009-07-26 19:40:35 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Bugfix for mouse button clicks getting counted multiple times
........
  r42799 | dreammaster | 2009-07-26 19:48:52 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Added a debug line to allow tracking of script execution
........
  r42801 | eriktorbjorn | 2009-07-26 20:10:08 +1000 (Sun, 26 Jul 2009) | 4 lines
  
  78 bytes isn't enough for some of the longer conversation options. 128 might
  not be enough either, but at least it fixes bug #2827170 ("DRASCULA:
  Conversation error").
........
  r42807 | djwillis | 2009-07-26 22:58:22 +1000 (Sun, 26 Jul 2009) | 2 lines
  
  Virtual Keyboard: Update default keyboard pack using slightly tweaked versions of the graphics very kindly provided by Carl Mitchell. Also update xml file to make best use of the keyboard graphics and add the 'delete' event in addition the passing backspace back to the calling textarea.
........
  r42809 | drmccoy | 2009-07-26 23:50:18 +1000 (Sun, 26 Jul 2009) | 1 line
  
  Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because it breaks Woodruff's intro
........
  r42812 | lordhoto | 2009-07-27 00:16:51 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Create base class FontSJIS16x16 for our own SJIS font.
........
  r42813 | lordhoto | 2009-07-27 00:17:06 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Add support for our custom SJIS font.
........
  r42814 | lordhoto | 2009-07-27 00:17:21 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Change KYRA to use our SJIS font, when it's available.
........
  r42815 | lordhoto | 2009-07-27 00:17:40 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Change the way the font data for SJIS fonts is load.
........
  r42816 | lordhoto | 2009-07-27 00:17:54 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Add a factory method, which tries to open different SJIS fonts/ROMs and returns a font for the first present data.
........
  r42817 | lordhoto | 2009-07-27 00:18:06 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Print warning, when client code does try to draw an unsupported SJIS char.
........
  r42818 | lordhoto | 2009-07-27 00:18:21 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Specify that the chars passed to FontSJIS::drawChar should be little endian.
........
  r42819 | lordhoto | 2009-07-27 00:18:34 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Add way to overwrite default SJIS font.
........
  r42820 | lordhoto | 2009-07-27 00:18:49 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Simplify KYRA's SJIS font loading code.
........
  r42821 | lordhoto | 2009-07-27 00:19:02 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Reflect code to test the magic bytes in the sjis.fnt header.
........
  r42822 | lordhoto | 2009-07-27 00:24:45 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Add NEWS entry about new SJIS code.
........
  r42823 | lordhoto | 2009-07-27 00:40:03 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Instead of only printing a warning, when no SJIS char data is present, just return to the caller.
........
  r42824 | lordhoto | 2009-07-27 00:40:44 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Add a todo to FontSJIS::drawChar taking an Graphics::Surface.
........
  r42825 | marcus_c | 2009-07-27 06:41:33 +1000 (Mon, 27 Jul 2009) | 1 line
  
  Create IP.BIN.
........
  r42826 | joostp | 2009-07-27 07:06:53 +1000 (Mon, 27 Jul 2009) | 1 line
  
  fix/workaround for cruise crash on OSX
........
  r42842 | wjpalenstijn | 2009-07-28 02:04:35 +1000 (Tue, 28 Jul 2009) | 2 lines
  
  Fix format string issues (and compiler warnings).
  Patch by salty-horse.
........
  r42843 | robinwatts | 2009-07-28 02:29:36 +1000 (Tue, 28 Jul 2009) | 7 lines
  
  Add ARM code version of Normal2x scaler.
  Add ARM only aspect ratio correcting version of Normal2x scaler.
  
  Make WinCE port use Normal2x by default if the screen is large enough.
  Make WinCE port use aspect ratio correcting version if panel is hidden.
........
  r42844 | lordhoto | 2009-07-28 03:04:06 +1000 (Tue, 28 Jul 2009) | 1 line
  
  Formatting.
........
  r42845 | lordhoto | 2009-07-28 03:48:40 +1000 (Tue, 28 Jul 2009) | 1 line
  
  Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in SagaMetaEngine that the last valid save slot for SAGA is slot 95.
........
  r42847 | djwillis | 2009-07-28 04:05:16 +1000 (Tue, 28 Jul 2009) | 1 line
  
  GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the distribution file from the tool chain where the libraries are broken on the device. Also add LD_LIBRARY_PATH 'hack' to launch script to ensure bundled libraries are used over system ones.
........
  r42849 | lordhoto | 2009-07-28 04:19:16 +1000 (Tue, 28 Jul 2009) | 1 line
  
  Oops enabled HACK to prevent multiple OPL instances again.
........
  r42851 | drmccoy | 2009-07-28 05:01:17 +1000 (Tue, 28 Jul 2009) | 1 line
  
  Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()
........
  r42856 | drmccoy | 2009-07-29 01:05:44 +1000 (Wed, 29 Jul 2009) | 1 line
  
  Silencing two "empty loop body" warnings
........
  r42857 | drmccoy | 2009-07-29 01:19:55 +1000 (Wed, 29 Jul 2009) | 1 line
  
  Changing stuff around a bit so alignment requirements won't increase
........
  r42858 | drmccoy | 2009-07-29 02:28:32 +1000 (Wed, 29 Jul 2009) | 1 line
  
  More alignment-related changes
........
  r42859 | eriktorbjorn | 2009-07-29 03:19:33 +1000 (Wed, 29 Jul 2009) | 3 lines
  
  Fixed drawing subtitles for cutscenes that are narrower than the screen, and
  erase the subtitles manually if they are drawn outside the frame.
........
  r42861 | eriktorbjorn | 2009-07-29 03:53:59 +1000 (Wed, 29 Jul 2009) | 3 lines
  
  Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for small
  cutscenes that Broken Sword 1 had. And a memory leak. This should fix both.
........
  r42863 | djwillis | 2009-07-29 06:22:38 +1000 (Wed, 29 Jul 2009) | 1 line
  
  GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM scaler from the WinCE backend (Maybe this should be moved into /graphics/scalers at some point?). Also enable all the ARM optemised routines in this and the GP2X backend.
........
  r42866 | fingolfin | 2009-07-29 08:28:40 +1000 (Wed, 29 Jul 2009) | 1 line
  
  SCI: Avoid using perror (it's not portable)
........
  r42868 | fingolfin | 2009-07-29 08:42:08 +1000 (Wed, 29 Jul 2009) | 1 line
  
  Patch #2828644: Support for mingw32ce 0.5.1 toolchain in configure script
........
  r42870 | fingolfin | 2009-07-29 09:19:33 +1000 (Wed, 29 Jul 2009) | 2 lines
  
  SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.
  Fixes bug #2828417: Zak V2: inventory position isn't reset when loading.
........
  r42880 | fingolfin | 2009-07-29 18:55:04 +1000 (Wed, 29 Jul 2009) | 1 line
  
  SCUMM: cleanup
........
  r42881 | fingolfin | 2009-07-29 18:55:17 +1000 (Wed, 29 Jul 2009) | 1 line
  
  GUI: When clicking in a scrollbar to page up/down, don't scroll a full page; rather scroll a full page minus one line (see FR #2821508). This matches the behavior of the page up/down keys
........
  r42886 | fingolfin | 2009-07-29 19:19:56 +1000 (Wed, 29 Jul 2009) | 1 line
  
  Sort audio output rates numerically (see FR #2821525)
........
  r42887 | drmccoy | 2009-07-29 20:17:44 +1000 (Wed, 29 Jul 2009) | 1 line
  
  Adding a SoundType parameter to SmackerDecoder, defaulting to kSFXSoundType
........
  r42889 | fingolfin | 2009-07-29 21:48:20 +1000 (Wed, 29 Jul 2009) | 1 line
  
  SCUMM: Rewrote ScummEngine::inventoryScriptIndy3Mac for clarity
........
  r42890 | lordhoto | 2009-07-30 00:54:27 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Fix animation script sound effect opcode implementation in Kyra3.
........
  r42892 | lordhoto | 2009-07-30 01:31:23 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Fix saving of item in hand in HoF and MR.
........
  r42894 | drmccoy | 2009-07-30 01:57:50 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Oops, fixing a regression I created with the Map_v4/Map_v2-merge
........
  r42895 | lordhoto | 2009-07-30 02:24:07 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Fix a little bug in KyraEngine_MR::showBadConscience, which prevented Gunther's mouse shapes from showing up.
........
  r42898 | fingolfin | 2009-07-30 04:35:34 +1000 (Thu, 30 Jul 2009) | 1 line
  
  SCUMM: Enable looping in Indy3Mac sound effects
........
  r42900 | lordhoto | 2009-07-30 05:39:03 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Fix regression, which prevented saving in COMI.
........
  r42904 | lordhoto | 2009-07-30 06:03:46 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Fix typo, which made our "floorf" macro use "floorf" instead of "floor" on systems without "floorf".
........
  r42907 | fingolfin | 2009-07-30 06:35:50 +1000 (Thu, 30 Jul 2009) | 1 line
  
  SCUMM: Fix verb/sentence handling in Indy3 mac (there, a double click must be used to trigger a verb/sentence)
........
  r42910 | fingolfin | 2009-07-30 07:39:00 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Removed last traces of clearIOFailed. Yay :)
........
  r42911 | fingolfin | 2009-07-30 07:39:16 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Removed redundant File::ioFailed() implementation; also turned ReadStream::ioFailed from a virtual into an inline method
........
  r42912 | fingolfin | 2009-07-30 07:39:34 +1000 (Thu, 30 Jul 2009) | 1 line
  
  SWORD1 & SWORD2: Replaced ioFailed by err+eos
........
  r42918 | fingolfin | 2009-07-30 19:36:50 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Patch #2818501: enable scale2x mmx on x86_64
........
  r42920 | dreammaster | 2009-07-30 21:03:16 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Added the character lookup table for the Spanish font
........
  r42922 | peres001 | 2009-07-30 23:41:22 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Use SaveFileMan::listSaveFiles() to build list of old savegames for Nippon Safes.
........
  r42923 | peres001 | 2009-07-30 23:42:08 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Fixed typo in user message.
........
  r42924 | peres001 | 2009-07-30 23:44:50 +1000 (Thu, 30 Jul 2009) | 1 line
  
  Cleanup the header file as I removed one function in r42922.
........
  r42926 | lordhoto | 2009-07-31 00:24:23 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Fix bug which caused the mouse cursor not to update in some cases.
........
  r42929 | lordhoto | 2009-07-31 01:12:42 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Add tanoku to our GUI credits section.
........
  r42932 | lordhoto | 2009-07-31 01:19:15 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Prevent our "credits" make target updating Credits.rtf, which in fact is not present in SVN anymore, and the outdated docbook.
........
  r42934 | lordhoto | 2009-07-31 02:43:25 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Fix bug #2829737: "GUI: Wrong background colours on dialog screens (IRIX)".
........
  r42935 | lordhoto | 2009-07-31 02:51:53 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Fixed missing clearing of the low bit of the alpha mask in the "dim" screen shading function.
........
  r42937 | fingolfin | 2009-07-31 03:48:03 +1000 (Fri, 31 Jul 2009) | 1 line
  
  NDS: Changed jtypes.h to ndstypes.h (this 'newer' name has been in effect even in the older versions of DevKitPro used for compiling ScummVM...)
........
  r42938 | fingolfin | 2009-07-31 03:52:44 +1000 (Fri, 31 Jul 2009) | 1 line
  
  minor cleanup to scale2x, to avoid confusing the compiler about potential pointer aliasing (only the tip of the iceberg, of course... ;)
........
  r42939 | fingolfin | 2009-07-31 04:27:50 +1000 (Fri, 31 Jul 2009) | 1 line
  
  DS: Started work on a new build system for the  Nintendo DS port, based on configure (and thus suitable for buildbot). Currently only the ARM7 part is 'done'
........
  r42940 | lordhoto | 2009-07-31 05:43:36 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Change code to use our fractional utilities.
........
  r42941 | lordhoto | 2009-07-31 05:43:53 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Fix Browser dialog name.
........
  r42943 | fingolfin | 2009-07-31 06:46:43 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Overhauled the credits: Retired members are now (partially) back to their old sections, to make sure people really see all people who contribute to an engine/backend. Also added&fixed some entries, and moved the FreeSCI section
........
  r42946 | fingolfin | 2009-07-31 06:58:32 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Changed 10rdH070's nick back to LordHoto, and added Hkz to the credits
........
  r42947 | fingolfin | 2009-07-31 07:04:46 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Added Strangerke to credits, and moved wjp from Gob to SCI on his request
........
  r42950 | fingolfin | 2009-07-31 07:45:09 +1000 (Fri, 31 Jul 2009) | 1 line
  
  Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain
........
  r42951 | fingolfin | 2009-07-31 07:56:04 +1000 (Fri, 31 Jul 2009) | 1 line
  
  SCUMM: Properly detect & distinguish the three FM-TOWNS double-demos
........
  r42952 | fingolfin | 2009-07-31 07:56:18 +1000 (Fri, 31 Jul 2009) | 1 line
  
  cleanup
........
  r42953 | tanoku | 2009-07-31 09:42:12 +1000 (Fri, 31 Jul 2009) | 2 lines
  
  Fixed corrupted theme files.
........
  r42955 | tanoku | 2009-07-31 10:22:46 +1000 (Fri, 31 Jul 2009) | 2 lines
  
  Prevent high-resolution layouts to be loaded on low resolutions.
........
  r42958 | peres001 | 2009-07-31 22:39:31 +1000 (Fri, 31 Jul 2009) | 1 line
  
  When renaming old savefiles for Nippon Safes, don't assert if a file that matches the pattern game.* and is not a savefile is found in the savepath.
........
  r42959 | djwillis | 2009-07-31 23:01:28 +1000 (Fri, 31 Jul 2009) | 1 line
  
  GP2X: Clean up README-GP2X and remove HTML version of it from SVN (no one ever reads it and the WiKi is more upto date).
........
  r42964 | djwillis | 2009-08-01 03:10:20 +1000 (Sat, 01 Aug 2009) | 1 line
  
  GP2XWiz: Small cleanup of render code to slave as much of loadGFXMode() code back to the OSystem_SDL::loadGFXMode(). version. Also update README-GP2XWIZ.
........
  r42965 | dreammaster | 2009-08-01 09:27:19 +1000 (Sat, 01 Aug 2009) | 1 line
  
  Fix bug with the event loop that was discarding pending events rather than leaving them to be processed in the following frame
........
  r42973 | buddha_ | 2009-08-01 19:53:21 +1000 (Sat, 01 Aug 2009) | 1 line
  
  Remove obsolete comment from Cine::Palette::saturatedAddColor.
........
  r42974 | eriktorbjorn | 2009-08-02 01:42:42 +1000 (Sun, 02 Aug 2009) | 4 lines
  
  Added some more information to the "Compressed sound ... invalid" error. Maybe
  this will help in determining what's causing bug #2830364. (It sounds like a
  bad data file, but who knows...)
........
  r42995 | drmccoy | 2009-08-02 20:40:27 +1000 (Sun, 02 Aug 2009) | 1 line
  
  When ESCing videos, seek to the last frame that was meant to be played. Fixes graphical glitches (bug #2830985) and crashes (bug #2830988)
........
  r42996 | drmccoy | 2009-08-02 20:40:48 +1000 (Sun, 02 Aug 2009) | 1 line
  
  Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985)
........
  r42999 | eriktorbjorn | 2009-08-02 22:49:57 +1000 (Sun, 02 Aug 2009) | 2 lines
  
  Show a message if saving or loading a game fails.
........
  r43001 | drmccoy | 2009-08-02 23:54:06 +1000 (Sun, 02 Aug 2009) | 1 line
  
  Show a message if saving or loading a game fails.
........
  r43003 | knakos | 2009-08-03 03:34:57 +1000 (Mon, 03 Aug 2009) | 1 line
  
  rework mixer (re)init. fixes bug #2694722
........
  r43005 | joostp | 2009-08-03 03:58:48 +1000 (Mon, 03 Aug 2009) | 1 line
  
  align memory handles to sizeof(void*) instead of 4 (which is just good enough for 32-bit) - this fixes DW2 on 64-bit systems that require alignment
........
  r43007 | djwillis | 2009-08-03 05:46:18 +1000 (Mon, 03 Aug 2009) | 1 line
  
  GP2XWiz: More cleanup of render code and fix silly screen update bug when reverting to a 320*2xx game from a 640*4xx game. Dirty rect code for downscaled images still needs work.
........
  r43008 | knakos | 2009-08-03 05:50:24 +1000 (Mon, 03 Aug 2009) | 1 line
  
  clean up and fix vga aspect scaler routines
........
  r43010 | djwillis | 2009-08-03 07:18:25 +1000 (Mon, 03 Aug 2009) | 1 line
  
  GP2XWiz/SDL: Fix 2 small typos.
........
  r43011 | joostp | 2009-08-03 07:22:46 +1000 (Mon, 03 Aug 2009) | 1 line
  
  Fix AGI crashes on 64-bit systems that require alignment
........
  r43013 | joostp | 2009-08-03 07:44:21 +1000 (Mon, 03 Aug 2009) | 1 line
  
  Make MemoryReAlloc() 64-bit alignment safe
........
  r43020 | scott_t | 2009-08-03 11:19:36 +1000 (Mon, 03 Aug 2009) | 1 line
  
  T7G: Fix bug #2831046 where save names not shown after loading a save from launcher
........
  r43023 | dreammaster | 2009-08-03 19:28:06 +1000 (Mon, 03 Aug 2009) | 1 line
  
  Bugfix to correctly reset the music tempo when loading a savegame
........
  r43025 | buddha_ | 2009-08-04 03:18:18 +1000 (Tue, 04 Aug 2009) | 6 lines
  
  Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
  - Made all savegame loading in AGI do the same pre-load and post-load stuff.
  - Moved load/saveGameState from AgiBase to AgiEngine
  - Added rudimentary error handling to load/saveGameState
  - Incidentally also fixes the hanging note from bug #2798797.
........
  r43027 | buddha_ | 2009-08-04 03:52:07 +1000 (Tue, 04 Aug 2009) | 8 lines
  
  Fix for #2824798 (FW: crash when clicking "load" in the GUI):
  - Fixed CineMetaEngine::listSaves(const char *target) which was broken.
  - Also added explicit initialization of savegame descriptions to
    empty strings for safety reasons (e.g. arrays on stack aren't
    initialized to zero).
  - Added explicit trailing zero setting to savegame descriptions
    (Previously using GMM you could write a description of length >= 20
    that had no trailing zero when written to description file (e.g. fw.dir)).
........
  r43029 | djwillis | 2009-08-04 04:38:46 +1000 (Tue, 04 Aug 2009) | 1 line
  
  GP2XWiz: Fix bug with downscaled cursors.
........
  r43033 | knakos | 2009-08-04 22:02:07 +1000 (Tue, 04 Aug 2009) | 1 line
  
  add bindings for cruise engine
........
  r43035 | knakos | 2009-08-04 22:19:30 +1000 (Tue, 04 Aug 2009) | 1 line
  
  support made engine
........
  r43037 | knakos | 2009-08-04 22:39:33 +1000 (Tue, 04 Aug 2009) | 1 line
  
  update Makefile
........
  r43039 | knakos | 2009-08-04 22:51:17 +1000 (Tue, 04 Aug 2009) | 1 line
  
  update readme (draft)
........
  r43041 | knakos | 2009-08-04 23:17:33 +1000 (Tue, 04 Aug 2009) | 1 line
  
  commit slightly modified patch #2828646: WINCE: Integrate Windows CE with the master build system
........
  r43042 | thebluegr | 2009-08-05 00:20:38 +1000 (Wed, 05 Aug 2009) | 1 line
  
  Cleaned up the MSVC project files of the gob engine
........
  r43043 | knakos | 2009-08-05 00:53:43 +1000 (Wed, 05 Aug 2009) | 1 line
  
  got rid of superfluous semicolons
........
  r43048 | thebluegr | 2009-08-05 03:22:18 +1000 (Wed, 05 Aug 2009) | 1 line
  
  Removed the superfluous VGA buffer, replacing it with direct writes to the video buffer
........
  r43056 | thebluegr | 2009-08-05 07:56:59 +1000 (Wed, 05 Aug 2009) | 1 line
  
  Cleanup
........

svn-id: r43062
2009-08-05 02:26:51 +00:00
Travis Howell
41ef4938ac Add patch #2816140 - MM C64 Costume Animation.
svn-id: r42736
2009-07-25 05:39:57 +00:00
Travis Howell
7123fbdd70 Merged revisions 41625 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk

........
  r41625 | Kirben | 2009-06-18 16:18:31 +1000 (Thu, 18 Jun 2009) | 1 line
  
  Correct actor layering method in HE90+ games.
........

svn-id: r41626
2009-06-18 07:12:53 +00:00
Travis Howell
5a8f066497 Correct actor layering method in HE90+ games.
svn-id: r41625
2009-06-18 06:18:31 +00:00
Travis Howell
fdbc49ab5f Fix the color of Poodles Galore's finger nails in Spy Fox 3.
svn-id: r41162
2009-06-04 11:03:45 +00:00
Travis Howell
3a64d35dfd Add 16bit color support for later HE games.
svn-id: r41153
2009-06-04 01:05:47 +00:00
Travis Howell
d532328dd4 Fix palette regression in HE99+ games, the HE palette number must be set, before setting the costume palette.
svn-id: r41121
2009-06-02 06:03:49 +00:00
Max Horn
6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Gregory Montoir
579b4b55c8 restrict _heXmapNum to HE versions, should fix #2135822
svn-id: r34688
2008-09-29 20:08:26 +00:00
Max Horn
1537e162f6 SCUMM: Moved more stuf from class Actor to ActorHE
svn-id: r34648
2008-09-25 10:11:06 +00:00
Max Horn
c41480bfd4 SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE
svn-id: r34647
2008-09-25 08:19:51 +00:00
Max Horn
8d16a42c93 SCUMM: Added a new ActorHE class, as well as a virtual Actor::prepareDrawActorCostume() method
svn-id: r34646
2008-09-25 08:06:18 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Travis Howell
d8bbcd9211 Fix subtitle regressions in The Dig.
svn-id: r31788
2008-04-30 12:54:07 +00:00
Travis Howell
21dc872873 Ooops, missed one difference.
svn-id: r31786
2008-04-30 04:42:53 +00:00
Travis Howell
bad36eaa61 The Dig (Second release) used similar charset code to COMI. This could cause regressions, if there are differences between the two releases of The Dig.
svn-id: r31784
2008-04-30 04:38:29 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Travis Howell
410a4a974e Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
svn-id: r30011
2007-12-27 11:40:29 +00:00
Gregory Montoir
a34df6e72d add Common::Rect::center (handy for ::setFocusRectangle())
svn-id: r29751
2007-12-07 20:53:06 +00:00
Gregory Montoir
3472e16a73 don't call actorWalkStep if all an actor have to do is turning to a new direction (confirmed against disasm, seems specific to v8). fixes bug #1834814.
svn-id: r29688
2007-12-02 02:33:50 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
4cc9d17c34 Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup
svn-id: r28890
2007-09-11 09:20:39 +00:00
Max Horn
0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Filippos Karapetis
39fafdc303 Fix for bug #774783 - INDY3: problems in Berlin with Hitler (submitted after talking with Fingolfin)
svn-id: r27009
2007-05-29 21:50:32 +00:00
Travis Howell
6d05afa38e Fix bug #1726115 - FREDDI1: Tiny graphics glitch when reading message.
svn-id: r26982
2007-05-27 23:28:24 +00:00
Travis Howell
9a93286f42 Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.
svn-id: r26903
2007-05-21 13:45:38 +00:00