123 Commits

Author SHA1 Message Date
James Brown
a8dfcb4eda Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
2003-04-22 04:40:30 +00:00
James Brown
79189f2e12 Dump Scumm error() to debugger
svn-id: r7033
2003-04-20 16:25:48 +00:00
Jonathan Gray
90dd401eab work around strange problem that breaks fbpack when _showStack is a bool...
svn-id: r7027
2003-04-20 14:28:25 +00:00
Jonathan Gray
f1353701f8 add stack tracing option to debugger
svn-id: r7025
2003-04-20 08:04:27 +00:00
Jonathan Gray
c597d0d4d6 add script hex dumping option to debugger
svn-id: r7024
2003-04-20 06:55:09 +00:00
Paweł Kołodziejski
aa3766018f updated copyrights headers
svn-id: r6726
2003-03-06 21:46:56 +00:00
Paweł Kołodziejski
093428ae9a and more cleanup
svn-id: r6718
2003-03-06 17:58:13 +00:00
Jonathan Gray
3d75e1191d add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number
svn-id: r6656
2003-03-02 07:50:49 +00:00
James Brown
a0b77e7389 LCA03 sync: Modified version of the untrap patch, debugger
savegame/loadgame changes, attempts at making the ComI save/load screen
(F1) work. The savegame part of the screen does not work due to a crash,
the load part SHOULD... but something resets the saveload flags before
they are processed (help! :)

svn-id: r6545
2003-01-26 06:17:25 +00:00
Paweł Kołodziejski
e7c81140ea fixed compilation under VC6
svn-id: r6502
2003-01-18 16:26:53 +00:00
Jonathan Gray
c982b4f00b add help command to debugger to list commands and vars, we should probably have a help string for each but this is much better than reading the code for now :)
svn-id: r6501
2003-01-18 16:04:28 +00:00
James Brown
97ff115e7d Fix shadowed variable in debugger, change bundle compression tables to be dynamic
svn-id: r6499
2003-01-18 15:54:38 +00:00
Jonathan Gray
d591eb77f7 add the view/set debug level command 'level' from the old debugger
svn-id: r6496
2003-01-18 14:51:06 +00:00
Jonathan Gray
0b4830e80a add bounds check for debugger costume switcher
svn-id: r6492
2003-01-18 11:23:02 +00:00
Jonathan Gray
41a5927a96 add ability to change actor costume via the debugger
svn-id: r6491
2003-01-18 10:38:32 +00:00
James Brown
08d34d17c0 Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
type stuff. :)

svn-id: r6351
2003-01-07 09:46:51 +00:00
Max Horn
f167eafee6 added two debugger commands
svn-id: r6268
2002-12-30 01:27:33 +00:00
James Brown
77b905d0c2 Add Save/Load game commands to Debugger
svn-id: r6219
2002-12-28 05:17:46 +00:00
James Brown
92c8e4ef1e Fix NewGui for higher resolutions (eg, CMI)
svn-id: r6216
2002-12-28 04:51:34 +00:00
James Brown
4e373ef467 Add room command to debugger
svn-id: r6029
2002-12-20 13:50:24 +00:00
Max Horn
e6e8468a31 indentation fixes; added a constructor (after all the debugger is a global var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-)
svn-id: r6005
2002-12-16 22:46:17 +00:00
Max Horn
22d35c4fac use the indention/formatting we agreed one. BTW function names should start lower case... oh well
svn-id: r6000
2002-12-16 21:38:27 +00:00
James Brown
e989809665 New debugger core. Doesn't really have anything implemented yet, but is far more expandable and userfriendly than our previous.
Enable experimental console debugger by default, as I havn't written the text console code yet :)

svn-id: r5990
2002-12-16 06:21:08 +00:00