Max Horn
f8ccd2dede
SCUMM: Got rid of class Chunk
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svn-id: r34518
2008-09-13 22:41:30 +00:00
Johannes Schickel
f01a4a8845
Cleanup of thumbnail saving/loading code.
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svn-id: r34060
2008-08-20 15:08:00 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Robin Watts
d2513eb5f5
Yet another missing change from the proc3 ARM code stuff; add proc3ARM.o to
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the list of modules to build if USE_ARM_COSTUME_ASM is defined.
svn-id: r30898
2008-02-17 20:25:07 +00:00
Jordi Vilalta Prat
66e9d4f5e8
Removed trailing spaces.
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svn-id: r30664
2008-01-27 19:47:41 +00:00
Eugene Sandulenko
e5e53a0017
Split out charset font data for easier maintenance
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svn-id: r30121
2008-01-01 15:36:50 +00:00
Eugene Sandulenko
ac54f3a26f
Patch #1858158 : BUILD: Plugin building cleanup
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svn-id: r30041
2007-12-28 07:52:56 +00:00
Travis Howell
410a4a974e
Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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svn-id: r30011
2007-12-27 11:40:29 +00:00
Eugene Sandulenko
44405b664f
Put ScummNESFile class into separate file.
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svn-id: r28497
2007-08-08 23:31:21 +00:00
Robin Watts
b1feb9c65c
This commit adds a new build define USE_ARM_GFX_ASM (and sets it for the WinCE
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and DS builds). This causes the scumm engines graphics code to call ARM
routines to do drawStripToScreen and copy8col.
These routines were originally written for the DS port, and have now been made
available to any other ARM device out there that wants them.
I've tested this change on WinCE, but can't test it on the DS as I don't have
one. We know that the routines work there though.
svn-id: r28016
2007-07-10 20:20:50 +00:00
Paweł Kołodziejski
c88567aa79
added arm assembly from patch #1742112 for codec47. (and really build arm code this time)
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svn-id: r27685
2007-06-24 07:02:55 +00:00
Max Horn
579a3fe7cf
Renamed plugin.cpp to detection.cpp in all engines
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svn-id: r26622
2007-04-27 20:23:25 +00:00
Eugene Sandulenko
393478a143
Rename C64 file to V0 as well.
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svn-id: r25856
2007-02-25 14:47:51 +00:00
Eugene Sandulenko
8ef5e88323
Add support for HE CUP demos based on cyx's standalone player.
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svn-id: r24636
2006-11-06 13:40:24 +00:00
Max Horn
2a314fa8a7
Oops, forgot to check in engines/scumm/module.mk
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svn-id: r24539
2006-10-27 22:58:48 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Lars Persson
4bc3f94589
Small correction, added space between filename and new line.
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svn-id: r22805
2006-05-31 19:28:54 +00:00
Travis Howell
3830ac06b3
Add initial DXA support for HE games
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svn-id: r22384
2006-05-08 10:21:17 +00:00
Torbjörn Andersson
165265166b
Updated for Jamieson630's latest iMUSE changes.
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svn-id: r21242
2006-03-12 18:46:33 +00:00
Travis Howell
5bf6fdf2f5
Update, to add new imuse file
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svn-id: r21087
2006-03-05 05:53:29 +00:00
Max Horn
bac32d1a5c
Moved ScummFile etc. to the new file.cpp / file.h
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svn-id: r21038
2006-03-03 15:16:02 +00:00
Max Horn
331110271b
Moved the plugin interface code of the SCUMM engine into a separate source file
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svn-id: r20885
2006-02-25 19:20:51 +00:00
Max Horn
81e8a2860e
Moved iMUSE code to the new directory engines/scumm/imuse/
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svn-id: r20801
2006-02-20 20:57:26 +00:00
Eugene Sandulenko
eba1653904
o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and
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script_v70he.cpp respectively since we use 2 digits for HE versioning.
o Also renamed resource_v7he.* to resource_he.* because it is actually not
HE70-specific but is used by all HE70+ titles.
svn-id: r20703
2006-02-15 18:48:49 +00:00
Eugene Sandulenko
10c7835cfc
Moved all he-specific source files to engines/scumm/he/ subdirectory
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svn-id: r20696
2006-02-15 00:57:50 +00:00
Max Horn
80cf2fa46f
Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
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svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
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svn-id: r20582
2006-02-11 22:45:04 +00:00