26 Commits

Author SHA1 Message Date
Torbjörn Andersson
c64c7eb4d4 First pass at migrating from the old Reinherit console to the ScummVM
console.

Some things are likely to have broken. For instance, I believe the old
console was could be visible during gameplay, while ScummVM's is modal. So
any place where we output something to the console during gameplay should
probably be removed.

Some things I've stubbed out. Basically any code that registers a variable.

Most of the debugging commands are untested.

Syntax may have changed because of different command-line parsing. (I never
actually used the old console, so I don't know for sure. :-)

Actually, I'm not that interested in reproducing the old console commands
faithfully. What we should do now is to make the immediately useful console
stuff work. Anything that remains unimplemented should probably be removed.

svn-id: r15976
2004-12-03 19:15:44 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Jonathan Gray
d1d308ff74 R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of GAME
svn-id: r14793
2004-08-27 01:32:10 +00:00
Eugene Sandulenko
b13fc9f366 Improved intro. Now it correctly shows game title.
svn-id: r14544
2004-08-10 23:04:52 +00:00
Eugene Sandulenko
fe7ac87bc7 Move EVENT_* to a class.
svn-id: r14539
2004-08-10 19:00:30 +00:00
Eugene Sandulenko
632042dae4 Move CON_* to a class.
svn-id: r14538
2004-08-10 18:31:33 +00:00
Eugene Sandulenko
166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Eugene Sandulenko
ea694ffd68 Pass SagaEngine object to Anim and ActionMap objects
svn-id: r14422
2004-08-01 13:34:20 +00:00
Jonathan Gray
0bbeb61f5e merge gfx_mod.h into gfx.h and stick functions into a class
svn-id: r14419
2004-08-01 11:48:53 +00:00
Jonathan Gray
12e1c4711b prune uneeded code
svn-id: r14418
2004-08-01 10:48:11 +00:00
Max Horn
4ef4583523 Oh the beauty of stack based objects: they free themselves automatically, so you don't leak them all the time (fixed 10e6 object leaks :-)
svn-id: r14417
2004-08-01 10:02:41 +00:00
Jonathan Gray
5833e67076 try to stop the abuse of MemoryReadStream (ie actually delete the memory when we're done with it)
svn-id: r14415
2004-08-01 08:45:40 +00:00
Eugene Sandulenko
e20d53a869 More correct Anim destructor
svn-id: r14410
2004-08-01 07:32:27 +00:00
Eugene Sandulenko
d4c84fefde Initialize Anim object properly.
svn-id: r14409
2004-08-01 07:23:36 +00:00
Jonathan Gray
182dd48bd4 merge reinherit.h into saga.h and gfx_mod.h, note the error loading animations wasn't caused by this commit :)
svn-id: r14405
2004-08-01 01:56:22 +00:00
Eugene Sandulenko
46a1c45d70 Extended CVAR_RegisterFunc with callback object parameter.
Got rid of static structure in animation.cpp

svn-id: r14397
2004-07-31 23:33:14 +00:00
Eugene Sandulenko
c5836541fe Objectize render.cpp
svn-id: r14395
2004-07-31 23:00:48 +00:00
Max Horn
62bcb7975f Fix warning (static functions are source/object file local; declaring them in a header makes no sense anyway :-)
svn-id: r14393
2004-07-31 19:10:47 +00:00
Jonathan Gray
59c88e428b merge animation.h and animation_mod.h into a class
svn-id: r14388
2004-07-31 13:34:43 +00:00
Max Horn
a1b82d8e13 Cleanup for MemoryReadStream; made it match the File-class interface
svn-id: r14086
2004-06-27 21:30:33 +00:00
Torbjörn Andersson
148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Eugene Sandulenko
8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
66876dc1d1 Proper #includes everywhere
Improved game detector

svn-id: r13724
2004-05-01 23:42:22 +00:00
Paweł Kołodziejski
1ac5aef647 indent
svn-id: r13688
2004-05-01 06:16:57 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00