14402 Commits

Author SHA1 Message Date
Torbjörn Andersson
83f9ebc373 Fixed warning.
svn-id: r18342
2005-06-04 15:50:23 +00:00
Max Horn
af3a3dc2e7 Fix for bug #1066329 (COMI: Actor redraw glitch)
svn-id: r18341
2005-06-04 15:47:42 +00:00
Andrew Kurushin
d3587c3a1e fixed lense creation bug ( fade in/out now has separate flag)
svn-id: r18340
2005-06-04 15:02:17 +00:00
Eugene Sandulenko
2a3227911b Fix bug reported by Marticus with situation when Rif left scene with
converse panel on.

svn-id: r18339
2005-06-04 14:37:52 +00:00
Paweł Kołodziejski
03d6a6dd4e update
svn-id: r18338
2005-06-04 14:29:24 +00:00
Max Horn
8228162017 Patch #1184666 (SKY: More LINC charset fixes)
svn-id: r18337
2005-06-04 13:58:11 +00:00
Max Horn
f8cadf0401 Some font related TODOs
svn-id: r18336
2005-06-04 13:25:47 +00:00
Max Horn
206d11f585 Remove special case for char 0x20 (=space). No idea why it was there in the first place
svn-id: r18335
2005-06-04 13:19:53 +00:00
Torbjörn Andersson
5d84b5afe3 There were cases when an ITE intro credits line could appear in both
English and German at the same time. I've simplified the handling a bit by
splitting the line flags into language and... not-language? platform? since
this was easier than adding another combined flag. Easier to read, anyway.

I've also fixed some other minor things, e.g. "Edward" was shortened to
"Ed" in the WyrmKeep version. Of course, there may be regressions. And
there are some cases where English texts could appear in German versions,
but I don't know if it ever happens for any existing versin of the game.

svn-id: r18334
2005-06-04 12:34:38 +00:00
Torbjörn Andersson
c312db302c My Linux ITE CD developed read errors, so Joe sent me a replacement, for
which I'm very grateful.

This latest CD version turned out to be one that ScummVM didn't support. It
has - I believe - the same data files as the Linux version (with digitized
music), except for the voice file which appears to be the same as the one
from the Mac version.

In other words, it has one big-endian data file, and a couple of little-
endian ones. The technical term for this is "bloody awkward".

It should work now, though.

svn-id: r18333
2005-06-04 12:25:25 +00:00
Max Horn
46a46184ac Mention GUI changes in NEWS; Try to be consisten about using a '.' at the end of NEWS entries
svn-id: r18332
2005-06-04 12:04:07 +00:00
Travis Howell
fdb2e5b40a Fix another off by one in rects.
Fixes minor glitches in water

svn-id: r18331
2005-06-04 07:30:49 +00:00
Travis Howell
52a61dda39 The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
svn-id: r18330
2005-06-04 06:30:35 +00:00
Travis Howell
0148bbaac5 Speech needs to be started, before subtitles are drawn. Otherwise subtitle can't be disabled.
svn-id: r18329
2005-06-04 06:18:28 +00:00
Gregory Montoir
c635d5f2f9 correction, fixes lost/smaller palette glitches
svn-id: r18328
2005-06-04 02:26:51 +00:00
Andrew Kurushin
b58348494e fixed doorkeeper's nonstop speech
svn-id: r18327
2005-06-03 19:04:21 +00:00
Torbjörn Andersson
63984c3a23 The alternative form of drawString() is no longer needed.
svn-id: r18326
2005-06-03 13:09:24 +00:00
Torbjörn Andersson
60007ffbea Cleanup.
svn-id: r18325
2005-06-03 12:51:37 +00:00
Torbjörn Andersson
41f69db19f Cleanup.
svn-id: r18324
2005-06-03 12:33:03 +00:00
Torbjörn Andersson
ec958e975e Cleanup.
svn-id: r18323
2005-06-03 12:21:52 +00:00
Torbjörn Andersson
6ee65dafb9 Cleanup. (I think you can see the pattern here. :-)
svn-id: r18322
2005-06-03 12:18:30 +00:00
Torbjörn Andersson
3772bb9873 Cleanup.
svn-id: r18321
2005-06-03 12:07:53 +00:00
Torbjörn Andersson
6408377337 Cleanup.
svn-id: r18320
2005-06-03 12:00:38 +00:00
Torbjörn Andersson
7dfa96a8b8 Cleanup.
svn-id: r18319
2005-06-03 11:33:15 +00:00
Torbjörn Andersson
36e8989a6e Cleanup
svn-id: r18318
2005-06-03 11:15:03 +00:00
Travis Howell
b3197a803b Correct no scaling option.
svn-id: r18317
2005-06-03 11:11:49 +00:00
Torbjörn Andersson
14956529f6 Cleanup.
svn-id: r18316
2005-06-03 09:32:58 +00:00
Max Horn
9e33b37600 New MD5: Dig/Mac/French
svn-id: r18315
2005-06-03 07:26:37 +00:00
Eugene Sandulenko
bf928a5520 oops
svn-id: r18314
2005-06-02 22:34:55 +00:00
Eugene Sandulenko
8a835899fb Implement game load with '-x' comman-line parameter.
Fix couple valgrind and compiler warnings.

svn-id: r18313
2005-06-02 22:14:57 +00:00
Andrew Kurushin
ae36a54c92 fix - 'holes' in save slot filenames
svn-id: r18312
2005-06-02 16:18:44 +00:00
Travis Howell
0e26360fe3 HE games require min/max heap sizes to be set, after index is read.
Init _hePalettes, to fix valgrind warnings.

svn-id: r18311
2005-06-02 14:40:13 +00:00
Torbjörn Andersson
bf89c8a4b9 The GUI has reached the point where I think it's safe to begin removing the
old auto-scaling hack. Removed wantsScaling(), USE_AUTO_SCALING,
_scaleFactor and _scaleEnable.

Also removed drawBitmap() since we no longer use bitmaps for widget
decorations.

svn-id: r18310
2005-06-02 12:29:01 +00:00
Torbjörn Andersson
9be6764c47 Removed unused variables.
svn-id: r18309
2005-06-01 06:24:24 +00:00
Eugene Sandulenko
5e57925f56 Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
svn-id: r18308
2005-06-01 01:00:22 +00:00
Eugene Sandulenko
6fd297f08d Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
svn-id: r18307
2005-06-01 00:39:22 +00:00
Eugene Sandulenko
5f445e111f Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"
svn-id: r18306
2005-05-31 23:57:59 +00:00
Eugene Sandulenko
f8f9ed18a8 Allow entry of space and some letters such as 'r' and 'p' as parts of
save names.

svn-id: r18305
2005-05-31 23:41:27 +00:00
Eugene Sandulenko
6d0082d29d Some stubs for C64 MM costume code
svn-id: r18304
2005-05-31 22:09:35 +00:00
Andrew Kurushin
d1ffc9df2d multiple files save-load implementation
svn-id: r18303
2005-05-31 20:08:46 +00:00
Torbjörn Andersson
55f98f9b04 Added keyboard auto-repeat. (I've been meaning to do that for a long time.)
svn-id: r18302
2005-05-31 12:53:55 +00:00
Eugene Sandulenko
0eb4e94116 Almost complete implementation of Puzzle. Now it is possible to solve it
successfully.

Things to do:
 o non-actors speech, it just doesn't get displayed, though generated
 o support for CD voices

svn-id: r18301
2005-05-31 01:03:13 +00:00
Andrew Kurushin
e5ab68c0db fix start clipping issue
svn-id: r18300
2005-05-30 16:40:50 +00:00
Travis Howell
4821b9908f Only sound types 0 - 2 are used by FM Towns games.
svn-id: r18299
2005-05-30 08:03:23 +00:00
Eugene Sandulenko
b2250cca64 Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
svn-id: r18298
2005-05-29 21:00:45 +00:00
Eugene Sandulenko
5cd6d6b6f8 Implement key auto-repeat used in savegame dialog.
svn-id: r18297
2005-05-29 20:57:45 +00:00
Torbjörn Andersson
4fbb6c29cb Whitespace
svn-id: r18296
2005-05-29 18:14:59 +00:00
Torbjörn Andersson
9ffe00b78d Added braces for clarity.
svn-id: r18295
2005-05-29 18:07:46 +00:00
Max Horn
e9c71f3a98 Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)
svn-id: r18294
2005-05-29 17:31:27 +00:00
Andrew Kurushin
99b9fc7070 implemented DOS version 1 pixel clipping
game options WIP3

svn-id: r18293
2005-05-29 15:39:35 +00:00