Commit Graph

28 Commits

Author SHA1 Message Date
Johannes Schickel
6e715e186a TSAGE: Make GPL headers consistent with themselves. 2014-02-18 02:39:39 +01:00
Strangerke
0948d06845 TSAGE: Remove 3 useless variable from Scene, increment savegame version 2013-12-19 08:00:25 +01:00
Johannes Schickel
89abab97e3 JANITORIAL: Remove trailing whitespaces.
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2012-09-26 04:17:55 +02:00
Paul Gilbert
d3193687a7 TSAGE: Beginnings of support for Return to Ringworld 2011-10-22 20:44:26 +11:00
Paul Gilbert
2ac551aa28 TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
This splits checking if save and load are enabled to the individual game classes.
2011-10-14 20:49:06 +11:00
Strangerke
44e6300559 TsAGE: Remove trailing spaces
Thanks LordHoto for reminding this
2011-09-27 00:40:10 +02:00
Paul Gilbert
546eeb2c43 TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.
This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
2011-09-25 09:59:24 +10:00
Paul Gilbert
0e6e35b7c6 TSAGE: Fixed core engine display of background scene objects 2011-09-24 17:52:03 +10:00
Paul Gilbert
b3773f7c37 TSAGE: Cleaned up the savegame code, and enabled it for Blue Force 2011-09-10 11:22:39 +10:00
Paul Gilbert
a28bffec1c TSAGE: Implemented the Blue Force right-click dialog 2011-08-29 22:01:11 +10:00
Paul Gilbert
697230709b TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
fed3306b15 TSAGE: Removed recently added preloadVisage method
Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert
680ef79726 TSAGE: Implemented title screen of Blue Force 2011-08-07 23:14:09 +10:00
Paul Gilbert
69290ef7ae TSAGE: Remove out of date TODO comments where applicable 2011-06-22 19:13:36 +10:00
Paul Gilbert
2f79090e46 TSAGE: Added support for handling keypresses in the Game classes. Separated logic for full game versus demo into the respective Game classes. 2011-05-16 21:09:05 +10:00
Paul Gilbert
1568f19569 TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class 2011-05-14 18:20:56 +10:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
md5
340d08bc30 TSAGE: Some more conversions to US English 2011-05-04 11:47:12 +03:00
md5
3430a3f347 TSAGE: Switched to American English, after the relevant discussion on -devel:
serialiser -> serializer
synchronise -> synchronize
2011-05-04 11:41:47 +03:00
Paul Gilbert
95b4713ffa TSAGE: Changed Scene::_sceneNumber to avoid confusion with SceneManager::_sceneNumber 2011-04-19 21:07:37 +10:00
Paul Gilbert
5dcfd1e32c TSAGE: Reworked the saving code to fix crashes
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
2011-04-19 21:02:27 +10:00
strangerke
66b43f2312 TSAGE: "Cosmetic" cleanups 2011-04-13 21:27:46 +02:00
Paul Gilbert
92aac3addc TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjects 2011-04-05 20:58:05 +10:00
Paul Gilbert
7676cca67a TSAGE: Implemented Scene 5200 - Caverns - Throne-room 2011-04-03 17:25:07 +10:00
Paul Gilbert
9dad957454 TSAGE: Corrected background scrolling on wide-screen scenes 2011-03-18 22:58:36 +11:00
Paul Gilbert
2a2a33a14c TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld 2011-02-27 22:52:35 +11:00
Paul Gilbert
ee87c69a34 TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flag 2011-02-27 16:28:37 +11:00
Paul Gilbert
7042d95cfe TSAGE: Added the engine in a separate branch 2011-02-14 20:37:27 +11:00