Johannes Schickel
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6e715e186a
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TSAGE: Make GPL headers consistent with themselves.
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2014-02-18 02:39:39 +01:00 |
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Strangerke
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0948d06845
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TSAGE: Remove 3 useless variable from Scene, increment savegame version
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2013-12-19 08:00:25 +01:00 |
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Johannes Schickel
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89abab97e3
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JANITORIAL: Remove trailing whitespaces.
Powered by:
git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
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2012-09-26 04:17:55 +02:00 |
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Paul Gilbert
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d3193687a7
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TSAGE: Beginnings of support for Return to Ringworld
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2011-10-22 20:44:26 +11:00 |
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Paul Gilbert
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2ac551aa28
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TSAGE: Bugfix for Ringworld demo having save/restore buttons enabled in GMM
This splits checking if save and load are enabled to the individual game classes.
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2011-10-14 20:49:06 +11:00 |
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Strangerke
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44e6300559
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TsAGE: Remove trailing spaces
Thanks LordHoto for reminding this
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2011-09-27 00:40:10 +02:00 |
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Paul Gilbert
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546eeb2c43
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TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.
This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
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2011-09-25 09:59:24 +10:00 |
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Paul Gilbert
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0e6e35b7c6
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TSAGE: Fixed core engine display of background scene objects
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2011-09-24 17:52:03 +10:00 |
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Paul Gilbert
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b3773f7c37
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TSAGE: Cleaned up the savegame code, and enabled it for Blue Force
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2011-09-10 11:22:39 +10:00 |
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Paul Gilbert
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a28bffec1c
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TSAGE: Implemented the Blue Force right-click dialog
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2011-08-29 22:01:11 +10:00 |
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Paul Gilbert
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697230709b
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TSAGE: Corrected casing of tSage namespace to be TsAGE
This matches the casing of the original engine name.
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2011-08-15 20:47:59 +10:00 |
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Paul Gilbert
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fed3306b15
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TSAGE: Removed recently added preloadVisage method
Method associated was actually the standard getVisage method
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2011-08-14 12:24:23 +10:00 |
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Paul Gilbert
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680ef79726
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TSAGE: Implemented title screen of Blue Force
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2011-08-07 23:14:09 +10:00 |
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Paul Gilbert
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69290ef7ae
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TSAGE: Remove out of date TODO comments where applicable
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2011-06-22 19:13:36 +10:00 |
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Paul Gilbert
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2f79090e46
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TSAGE: Added support for handling keypresses in the Game classes. Separated logic for full game versus demo into the respective Game classes.
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2011-05-16 21:09:05 +10:00 |
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Paul Gilbert
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1568f19569
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TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class
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2011-05-14 18:20:56 +10:00 |
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strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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md5
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340d08bc30
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TSAGE: Some more conversions to US English
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2011-05-04 11:47:12 +03:00 |
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md5
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3430a3f347
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TSAGE: Switched to American English, after the relevant discussion on -devel:
serialiser -> serializer
synchronise -> synchronize
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2011-05-04 11:41:47 +03:00 |
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Paul Gilbert
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95b4713ffa
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TSAGE: Changed Scene::_sceneNumber to avoid confusion with SceneManager::_sceneNumber
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2011-04-19 21:07:37 +10:00 |
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Paul Gilbert
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5dcfd1e32c
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TSAGE: Reworked the saving code to fix crashes
Note that this undoes the recent compilation fix for GCC, since it didn't work. For now, used an explicit void ** conversion as previously suggested.
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2011-04-19 21:02:27 +10:00 |
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strangerke
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66b43f2312
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TSAGE: "Cosmetic" cleanups
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2011-04-13 21:27:46 +02:00 |
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Paul Gilbert
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92aac3addc
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TSAGE: Reimplemented the old _sceneObjectListeners as _altSceneObjects
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2011-04-05 20:58:05 +10:00 |
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Paul Gilbert
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7676cca67a
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TSAGE: Implemented Scene 5200 - Caverns - Throne-room
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2011-04-03 17:25:07 +10:00 |
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Paul Gilbert
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9dad957454
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TSAGE: Corrected background scrolling on wide-screen scenes
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2011-03-18 22:58:36 +11:00 |
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Paul Gilbert
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2a2a33a14c
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TSAGE: Initial implementation of Scene #1400 - Arriving at Ringworld
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2011-02-27 22:52:35 +11:00 |
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Paul Gilbert
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ee87c69a34
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TSAGE: Fixed bug with scene mode being used incorrectly as the scene load flag
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2011-02-27 16:28:37 +11:00 |
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Paul Gilbert
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7042d95cfe
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TSAGE: Added the engine in a separate branch
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2011-02-14 20:37:27 +11:00 |
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