Johannes Schickel
cc2f3e23a4
OPENPANDORA: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Johannes Schickel
56528d9201
NULL: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Johannes Schickel
4f34f44fbf
MAEMO: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Johannes Schickel
872b5fdf41
LINUXMOTO: Make GPL headers consistent in themselves.
2014-02-18 02:39:36 +01:00
Johannes Schickel
96564e95b4
GPH: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Johannes Schickel
7803ce2fa4
DINGUX: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Johannes Schickel
121687d2ed
BACKENDS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Johannes Schickel
5883f4cc3f
OPENGL/SDL: Default to RGBA8888 (memory layout).
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This makes sure the default mode also works for OpenGL ES contexts.
2014-02-12 18:06:29 +01:00
Johannes Schickel
5d78542ab8
OPENGL: Always support RGBA8888 (memory layout).
2014-02-12 18:06:29 +01:00
Johannes Schickel
2cab30ee80
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
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The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES
standard. Thus we cannot use it outside OpenGL specific code paths.
2014-02-12 18:06:29 +01:00
Johannes Schickel
ac5907a804
OPENGL: Use frac_t for cursor scaling.
2014-02-12 17:15:07 +01:00
Johannes Schickel
6576dd758b
OPENGL: Simplify shake offset application.
2014-02-12 17:15:07 +01:00
Johannes Schickel
1709486859
OPENGL: Use GLfloat for draw cooridnates in Texture.
2014-02-12 17:15:07 +01:00
Johannes Schickel
49dcd36e72
OPENGL: Use signed types for mouse coordinates.
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This adjusts for the fact that our event handling also uses signed coordinates.
2014-02-12 17:15:07 +01:00
Johannes Schickel
ddc70ed9ee
OPENGL: Properly use signed types for cursor hotspot.
2014-02-12 17:15:07 +01:00
Johannes Schickel
abcadb5d87
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
2014-02-11 12:19:30 +01:00
Johannes Schickel
16898486fa
OPENGL: Properly setup full game palette on video mode change if required.
2014-02-11 11:10:49 +01:00
Johannes Schickel
1f4638fe82
OPENGL: Refactor texture instantiation.
2014-02-11 11:10:49 +01:00
Johannes Schickel
0063568484
OPENGL: Rename notifyContextChange to notifyContextCreate.
2014-02-11 11:10:49 +01:00
Johannes Schickel
b5ca9f5f10
OPENGLSDL: Notify OpenGL manager about context destruction.
2014-02-11 11:10:49 +01:00
Johannes Schickel
8be41e4f2c
OPENGL: Add notification function about context destruction.
2014-02-11 11:10:48 +01:00
Johannes Schickel
602d3034a9
OPENGL: Release old texture name before creating a new one.
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This prevents any texture name leaks (and thus memory leaks) on
recreateInternalTexture calls.
2014-02-11 11:10:48 +01:00
Johannes Schickel
2fe303ce3f
Merge pull request #409 from lordhoto/rtti
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Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23 15:23:12 -08:00
Johannes Schickel
0f36a56b81
OPENGL: Properly query for OpenGL errors.
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There might be various error flags and we need to clear all of them to get
precise error results. Thus, we need to call glGetError in a loop to achieve
that.
2014-01-21 23:52:20 +01:00
Einar Johan Trøan Sømåen
6677a973c2
SDL: Avoid having SDL_SRCALPHA set even if we have alpha in the pixelformat.
2014-01-11 16:36:04 +01:00
Johannes Schickel
0c7f795c5b
SDL: Silence unused variable warning when scalers are disabled.
2014-01-07 01:47:43 +01:00
Johannes Schickel
97953ff40d
SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.
2014-01-07 01:46:28 +01:00
Willem Jan Palenstijn
fb05395ded
OPENGL: Fix texture re-allocation check
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This fixes a crash when opening the menu in the SCI Laura Bow 2 intro.
2013-11-20 21:49:07 +01:00
Johannes Schickel
2094bd31ec
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
2013-11-17 20:28:16 +01:00
Johannes Schickel
cfa6b1b4ae
SDL: Further small cleanup related to manager switching.
2013-10-24 00:09:17 +02:00
Johannes Schickel
ea6d38d5f3
SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
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We can do this now that we can use virtual inheritance and dynamic_cast
because we enabled RTTI.
2013-10-24 00:06:32 +02:00
Johannes Schickel
281672e171
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
2013-10-24 00:03:09 +02:00
Johannes Schickel
d34c9d5bcb
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
2013-10-23 22:59:06 +02:00
Johannes Schickel
1a56b521b5
SDL: Always initialize video subsystem in initSDL.
2013-10-23 22:58:38 +02:00
Johannes Schickel
6e46e9dfaf
SDL: Clean up graphics manager switching slighty.
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Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel
05c347fc8a
OPENGL/SDL: Add screenshot support.
2013-10-19 22:18:22 +02:00
Johannes Schickel
bb1d49ba9c
OPENGL: Limit maximum Surface size to maximum texture size.
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This is mostly aimed at old graphics chips. For example, wjp's old laptop
only supports 1024x1024 textures but has a 1280x800 screen. Switching to
fullscreen would create a bigger overlay than supported. Now it will get
limited to an smaller resolution and then scaled too.
Alternatively we could think of tiling surfaces into textures. But then
handling scaling would be more complicated since it might result in
artifacts on texture tile borders.
2013-10-19 22:18:15 +02:00
Johannes Schickel
20e4a7f0ce
TIZEN: Adapt to new OpenGL code.
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Thanks to Chris Warren-Smith for testing this a bit.
2013-10-19 22:17:42 +02:00
Johannes Schickel
decc013e53
OPENGL: Implement dirty rect handling.
2013-10-19 22:17:42 +02:00
Johannes Schickel
50a86463c1
SDL: Use OSD in OpenGL SDL backend.
2013-10-19 22:17:42 +02:00
Johannes Schickel
cc9c991d77
OPENGL: Add OSD support.
2013-10-19 22:17:39 +02:00
Johannes Schickel
5ce830b976
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
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The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Johannes Schickel
46323074e7
OPENGL: Add new generic OpenGL (ES) backend.
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This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00
Johannes Schickel
8a6e57cba1
BACKENDS: Remove OpenGL and OpenGL SDL backend.
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This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Johannes Schickel
9a80fa88e0
SDL: Do not set Surface::pixels directly anymore.
2013-08-03 04:14:08 +02:00
Johannes Schickel
f386e15b6f
SDL: Take advantage of Surface::getPixels.
2013-08-03 04:02:54 +02:00
Johannes Schickel
79c124842b
OPENGL: Take advantage of Surface::getPixels.
2013-08-03 04:02:53 +02:00
Johannes Schickel
b7706acb41
SDL: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 04:02:49 +02:00
Johannes Schickel
3169e07013
OPENGL: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 04:02:49 +02:00
Sven Hesse
989ea7cb56
JANITORIAL: Remove trailing whitespace
2013-07-14 19:01:47 +02:00