Max Horn
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e3e9ba99ee
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Fix for bug #885466 (FT: Text gets drawn under moving bits), by making AKOS codec 16 honor the charset mask
svn-id: r13455
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2004-04-04 01:11:27 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Max Horn
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440100606c
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made scale table const again; some cleanup in setupBompScale
svn-id: r8559
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2003-06-19 16:03:12 +00:00 |
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Torbjörn Andersson
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9917c08f69
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Comitted the partial (but seemintly good enough) actorHit implementation
from patch #754895.
Ship-to-ship combat is still rather glitchy, but there are probably other
reasons for that.
svn-id: r8519
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2003-06-16 15:11:24 +00:00 |
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Max Horn
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9cbcde684b
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cleanup / added comments / code unification
svn-id: r8235
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2003-06-01 13:09:30 +00:00 |
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Max Horn
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90468ea46e
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cleanup
svn-id: r8150
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2003-05-30 17:52:17 +00:00 |
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Max Horn
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fbf2dff545
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merged all AKOS codec 1 decoders into one
svn-id: r8092
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2003-05-29 11:07:54 +00:00 |
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Max Horn
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c62c448a35
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more costuem code merging
svn-id: r8088
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2003-05-29 10:31:05 +00:00 |
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Max Horn
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b69ea5bec8
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more costume cleanup
svn-id: r8087
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2003-05-29 10:16:00 +00:00 |
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Max Horn
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0a6daf767f
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more costume/akos changes
svn-id: r8074
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2003-05-29 02:46:06 +00:00 |
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Max Horn
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59acd18cee
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they are getting more and more similar :-)
svn-id: r8073
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2003-05-29 02:14:31 +00:00 |
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Max Horn
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52723beaf0
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some more akos/old costume code unification, and cleanup
svn-id: r8060
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2003-05-28 21:08:56 +00:00 |
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Max Horn
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1f70da0155
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const as const can!
svn-id: r8058
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2003-05-28 20:01:47 +00:00 |
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Max Horn
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f4be51cd68
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
svn-id: r7473
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2003-05-12 17:50:09 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Max Horn
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eaf2e1a313
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more akos/costume merging
svn-id: r6352
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2003-01-07 17:35:20 +00:00 |
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Max Horn
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d9515432e4
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started unifying code in akos.cpp and costume.cpp
svn-id: r6343
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2003-01-05 23:53:16 +00:00 |
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Max Horn
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81c421ec0c
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cleanup
svn-id: r6197
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2002-12-27 14:04:25 +00:00 |
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Paweł Kołodziejski
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a125d1cc1a
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changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
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2002-10-24 06:28:54 +00:00 |
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Max Horn
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93c8e145a8
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akos cleanup, second stage
svn-id: r5242
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2002-10-22 12:18:17 +00:00 |
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Max Horn
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9f33d561a9
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akos cleanup, first stage
svn-id: r5238
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2002-10-22 11:47:45 +00:00 |
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James Brown
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88593c4a2a
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ludde's akos 16 cleanup and mods - fixes the full throttle dumpster animation too
svn-id: r5230
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2002-10-22 10:37:08 +00:00 |
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Paweł Kołodziejski
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0718ff5126
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cleanup akos16, still broken
svn-id: r5228
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2002-10-22 07:25:26 +00:00 |
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Paweł Kołodziejski
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dfee215a1b
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cleanup and fixes akos16: types, init. variables at mirror, missing '+' at decode, but still broken :(
svn-id: r5221
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2002-10-21 18:49:11 +00:00 |
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Paweł Kołodziejski
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dadcb24239
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badly akos16 implementation
svn-id: r5204
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2002-10-21 06:01:04 +00:00 |
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Max Horn
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ce46866403
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Initial revision
svn-id: r4785
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2002-08-21 16:07:07 +00:00 |
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