Commit Graph

20 Commits

Author SHA1 Message Date
Andrew Kurushin
31ceb0bb71 - GameModule is gone
- structures renamed
- SagaEngine class gives all current game descriptions
regression : "verb" is broken cause work in  progress

svn-id: r16511
2005-01-09 23:41:22 +00:00
Max Horn
2664ca7eb1 oops, correct copyright string
svn-id: r16399
2005-01-01 16:20:17 +00:00
Max Horn
47280d9433 Updated copyright
svn-id: r16398
2005-01-01 16:09:25 +00:00
Eugene Sandulenko
2fb8a8e453 o Moved GAME_* to SagaEngine object
o Renamed GAME_ITE_* to GID_ITE_*
o Renamed GID_ITE and GID_IHNM to GType_ITE and GType_IHNM

svn-id: r16258
2004-12-22 13:09:47 +00:00
Max Horn
e1f6101140 use loadVOCFromStream
svn-id: r16036
2004-12-11 23:36:17 +00:00
Torbjörn Andersson
66b8bcd7eb Added looping background noise to the IHNM intro. I don't know if it's the
correct sound or the correct volume, but the small extension to allow the
engine to start looping sounds is worthwhile enough in itself, I think.

svn-id: r15895
2004-11-26 13:28:00 +00:00
Torbjörn Andersson
f80bdba62f Partial support for WAV sound playback, which apparently will be needed for
IHNM support. I used the partial IHNM intro as my test case, and it seems
to work that far at least.

svn-id: r15827
2004-11-18 17:34:54 +00:00
Eugene Sandulenko
4295a17c23 o Make GAME_GetFileContext() more object-like
o Font::loadFont() now normally survives zero-length fonts as used in demos
o Removed unused SndRes::ITEVOC_Resample()
o Fixed playing of voice #4 on old DOS targets
o Implemented playing voices in VOX (Oki ADPCM) format
o Support of Win32 and Linux demos. There was old-style Win32 demo, which
  is not supported yet, same is with DOS demo.

svn-id: r15814
2004-11-15 03:03:48 +00:00
Paweł Kołodziejski
c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00
Torbjörn Andersson
82b6902b56 Initial, and slightly buggy, support for sound effects.
svn-id: r15614
2004-10-19 17:12:53 +00:00
Eugene Sandulenko
166b05aed4 Fix #include paths.
svn-id: r14443
2004-08-02 16:20:35 +00:00
Paweł Kołodziejski
0af53f3c97 indent
svn-id: r13715
2004-05-01 16:15:55 +00:00
Eugene Sandulenko
1353e2d2dc Move from custom unsigned types to those provided by main config.h
svn-id: r13687
2004-04-30 23:02:23 +00:00
Eugene Sandulenko
d7835da8c7 Voices are played
svn-id: r13668
2004-04-29 01:24:18 +00:00
Eugene Sandulenko
4c889000f2 Objectizing sound.cpp
svn-id: r13667
2004-04-28 23:54:40 +00:00
Eugene Sandulenko
4f25dbb45b Rename Snd object to SndRes
svn-id: r13665
2004-04-28 23:19:45 +00:00
Eugene Sandulenko
1ad6498bd5 Objectize sndres.cpp
svn-id: r13664
2004-04-28 23:10:59 +00:00
Eugene Sandulenko
b59c8004a5 code formatting insanity
svn-id: r13663
2004-04-28 22:21:51 +00:00
Max Horn
d4f876b37d Fix many warnings; use C++ type system instead of C style typedefs; removed various unused stuff; const correctness; etc.
svn-id: r13622
2004-04-25 14:42:14 +00:00
Eugene Sandulenko
f3d340fb0c WIP for SAGA engine.
o text formatting is not consistent with rules, just indent utility is too
   dumb for that
 o it does not use OSystem, i.e. it runs on direct SDL calls
 o it may not even compile on your box
 o if you enable it, expect zillions of warnings
 o no sound

Now it runs ITE intro as reinherit did

svn-id: r13564
2004-04-12 21:40:49 +00:00