Max Horn
7b93b0e079
Moved v2 verb code into class ScummEngine_v2
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svn-id: r17725
2005-04-20 23:53:29 +00:00
Eugene Sandulenko
bd5f93cece
Implement inventoryItemPosition()
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svn-id: r17724
2005-04-20 23:42:19 +00:00
Max Horn
7963bb4cb9
Renamed _mouseButStat -> _mouseAndKeyboardStat (that's what it really is); moved _audioNames to class IMuseDigital
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svn-id: r17723
2005-04-20 23:33:35 +00:00
Max Horn
c04ad861fe
Moved some more VARs; added comments to some of the vars which explain where they are used
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svn-id: r17722
2005-04-20 23:13:11 +00:00
Max Horn
b724929466
Split initScummVars and overload it; this makes it possible to define more VARS in subclasses
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svn-id: r17721
2005-04-20 20:34:44 +00:00
Max Horn
9216ca4ed5
Added FIXME for the _haveMsg hack
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svn-id: r17720
2005-04-20 20:20:31 +00:00
Eugene Sandulenko
6e3fd4527e
Yet another russian freddi4. now unencrypted.
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svn-id: r17719
2005-04-20 20:08:39 +00:00
Max Horn
d2624d8e08
cleanup
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svn-id: r17718
2005-04-20 19:59:18 +00:00
Andrew Kurushin
89c0e7a69c
fixed actors bug after all demo passed
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svn-id: r17717
2005-04-20 19:38:04 +00:00
Max Horn
c46ea8bc40
Replaced the platform specific GF_FOO switches (using _platform instead now)
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svn-id: r17716
2005-04-20 18:21:30 +00:00
Torbjörn Andersson
a18d4d5c2f
Replaced drawLine() with a shorter version described in Wikipedia. It uses
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a callback to plot each point so that it doesn't need to worry about how
the caller deals with screen dirtying, etc.
My plan is to move this function into a standard class. (That's why I used
the American spelling "color" instead of "colour".) I just haven't made up
my mind on which is the most appropriate one yet.
svn-id: r17715
2005-04-20 14:45:23 +00:00
Gregory Montoir
8b559ff875
code conventions
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svn-id: r17714
2005-04-20 11:13:56 +00:00
Gregory Montoir
5a930d8fe7
this should fix bug #1181979
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svn-id: r17713
2005-04-20 11:03:36 +00:00
Travis Howell
bb2c4e6a9e
Update debug message.
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svn-id: r17712
2005-04-20 10:38:13 +00:00
Travis Howell
51af9cf4aa
Add some additional details for sprite fields.
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Remove the unused sprite/spriteGroup fields.
Break old He90+ saves but they aren't stable anyway.
svn-id: r17711
2005-04-20 10:33:20 +00:00
Max Horn
005efe61aa
Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, GF_AMIGA, etc. (everybody is welcome to work on this :-)
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svn-id: r17710
2005-04-20 09:53:13 +00:00
Max Horn
3f08f0bfb2
Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)
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svn-id: r17709
2005-04-20 09:32:22 +00:00
Max Horn
901e76ea83
Cleanup / comments
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svn-id: r17708
2005-04-20 09:24:29 +00:00
Travis Howell
90509f6588
Rename wizImage process flag for HE games.
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svn-id: r17707
2005-04-20 06:55:30 +00:00
Travis Howell
94e554a670
Rename sprite field for HE games.
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svn-id: r17706
2005-04-20 05:24:02 +00:00
Eugene Sandulenko
89ca4bf716
Since lost/smaller use default windows cursor we setup our own
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svn-id: r17705
2005-04-20 03:13:06 +00:00
Travis Howell
f960d3006e
Fix cut and paste rror.
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svn-id: r17704
2005-04-20 03:12:53 +00:00
Travis Howell
54f59d761c
Re-order to fill in the gaps.
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svn-id: r17703
2005-04-20 01:59:09 +00:00
Travis Howell
a77a0656ea
Switch to uint for safety.
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svn-id: r17702
2005-04-20 01:49:01 +00:00
Travis Howell
f360102741
Update comment
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svn-id: r17701
2005-04-20 01:44:52 +00:00
Travis Howell
ea8d2a0fd0
Correction to last commits.
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svn-id: r17700
2005-04-20 01:42:55 +00:00
Travis Howell
fa3688e80f
No longer required
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svn-id: r17699
2005-04-20 01:38:48 +00:00
Travis Howell
2009b72679
Replace all GF_HUMONGOUS use with _heversion.
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Make HE60 specific to puttdemo, since it is unqie.
Other HE60 games changed to HE 61.
svn-id: r17698
2005-04-20 01:33:44 +00:00
Travis Howell
214a5da948
Correct flag value.
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svn-id: r17697
2005-04-20 00:46:37 +00:00
Eugene Sandulenko
d23878ab6c
Separate occaionally glued intro sentence words.
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svn-id: r17696
2005-04-19 22:18:09 +00:00
Max Horn
25d56525c8
Replace OSystem::hasAlpha with a feature flag
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svn-id: r17695
2005-04-19 20:35:48 +00:00
Max Horn
2cfb9322e2
Added new (optional) OSystem::initBackend() method; this (and its usage) fixes bugs #1160977 and #1184664
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svn-id: r17694
2005-04-19 20:22:50 +00:00
Gregory Montoir
167d43d924
safer and consistent with remapPaletteColor
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svn-id: r17693
2005-04-19 20:18:28 +00:00
Gregory Montoir
7c110ef819
minor cleanup
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svn-id: r17692
2005-04-19 17:55:09 +00:00
Torbjörn Andersson
d85f6d1688
More whitespace.
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svn-id: r17691
2005-04-19 12:43:54 +00:00
Torbjörn Andersson
35c675e2d2
Whitespace
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svn-id: r17690
2005-04-19 12:22:50 +00:00
Andrew Kurushin
d9bb4aae1d
fixed speech lock
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svn-id: r17689
2005-04-19 11:07:06 +00:00
Travis Howell
c3bc118dc8
Add RIFF sound type.
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svn-id: r17688
2005-04-19 10:35:25 +00:00
Travis Howell
0e24739de1
HE games set camera at this point.
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svn-id: r17687
2005-04-19 10:19:31 +00:00
Travis Howell
6783d3e301
HACK no longer required.
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svn-id: r17686
2005-04-19 10:16:12 +00:00
Travis Howell
414def8566
pajama2/chase should be HE95.
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svn-id: r17685
2005-04-19 09:53:06 +00:00
Torbjörn Andersson
5076c6a231
Call initCommonGFX() to set the graphics mode etc.
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svn-id: r17684
2005-04-19 08:29:43 +00:00
Torbjörn Andersson
a420016970
Whitespace
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svn-id: r17683
2005-04-19 07:45:55 +00:00
Torbjörn Andersson
90886d9506
Fixed warnings.
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svn-id: r17682
2005-04-19 07:44:01 +00:00
Travis Howell
e5f66f38b8
Remove FIXME comment, the current code is correct.
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The 6/6/6 style palettes are just SCUMM 5/6 specific.
svn-id: r17681
2005-04-19 07:42:51 +00:00
Travis Howell
9a758a9479
Simpler check.
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svn-id: r17680
2005-04-19 07:28:43 +00:00
Travis Howell
ad96d7fdb1
Actually applies to all SCUMM 5/6 games.
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svn-id: r17679
2005-04-19 07:06:05 +00:00
Travis Howell
fd6c9ad9d3
Add different in monkey2 FM-TOWNS
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svn-id: r17678
2005-04-19 06:44:54 +00:00
Travis Howell
dfaf0145da
Add tempo fix for simon1demo music, from bug #1164263 .
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svn-id: r17677
2005-04-19 06:25:35 +00:00
Travis Howell
ee3b511276
Add patch #1185667 - GS Fix
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svn-id: r17676
2005-04-19 06:16:53 +00:00