13635 Commits

Author SHA1 Message Date
Eugene Sandulenko
a223723b4b Mention NES platform in documentation. Just forgot it last time
svn-id: r17574
2005-04-13 00:52:54 +00:00
Eugene Sandulenko
1ac6a09a91 Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()
svn-id: r17573
2005-04-13 00:52:15 +00:00
Eugene Sandulenko
bd9d8c6b31 Make VAR macros safer.
svn-id: r17572
2005-04-13 00:47:17 +00:00
Eugene Sandulenko
bdbd56406c Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
#1181750 "Updated Native MIDI documentation". Thanks _tom a lot.

svn-id: r17571
2005-04-13 00:11:49 +00:00
Eugene Sandulenko
3536cd0aa2 Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"
svn-id: r17570
2005-04-12 23:45:15 +00:00
Eugene Sandulenko
7c831c9c4c Patch #1180882 "GM/GS Percussion Remapping"
svn-id: r17569
2005-04-12 22:41:25 +00:00
Travis Howell
003b3a3f48 Add missing segment
svn-id: r17568
2005-04-12 13:44:06 +00:00
Travis Howell
4efa8da52a Not all polygons should be cleared in startScene().
A few minor corrections.

svn-id: r17567
2005-04-12 13:18:40 +00:00
Eugene Sandulenko
185aa76351 Add comments on CD-specific opcodes
svn-id: r17566
2005-04-12 08:59:45 +00:00
Torbjörn Andersson
996bbacc27 Removed unnecessary semi-colon.
svn-id: r17565
2005-04-12 08:51:06 +00:00
Travis Howell
eed70f3dba Cleanup
svn-id: r17564
2005-04-12 07:52:15 +00:00
Travis Howell
03f07f7f8a Add angle change.
svn-id: r17563
2005-04-12 06:06:56 +00:00
Travis Howell
fefd65c33c Use paletteNum.
svn-id: r17562
2005-04-12 05:26:48 +00:00
Travis Howell
973b4073c9 Sync.
svn-id: r17561
2005-04-12 02:35:59 +00:00
Travis Howell
dea27e2c63 Work in progress on opcodeE0 for HE games.
Cleanup.

svn-id: r17560
2005-04-12 02:29:50 +00:00
Eugene Sandulenko
e096cf83f2 Remove reference to resource.h
svn-id: r17559
2005-04-12 00:34:23 +00:00
Eugene Sandulenko
a0ee8f6ed6 Remove unneeded files.
svn-id: r17558
2005-04-12 00:25:27 +00:00
Joost Peters
1f6ca5d898 add comment explaining this struct contains LE values
svn-id: r17557
2005-04-11 23:01:42 +00:00
Joost Peters
40fb3732c0 endian-convert pieces value when read, instead of when they are loaded (since I don't know how to tell how many picts there)
svn-id: r17556
2005-04-11 22:44:37 +00:00
Eugene Sandulenko
510fcec93d Patch from wjp. Support for CD and EGA versions.
svn-id: r17555
2005-04-11 21:44:08 +00:00
Max Horn
17163ea7a5 no, we only check for the value being 0, so no endian conversion is needed ;-)
svn-id: r17554
2005-04-11 20:44:33 +00:00
Max Horn
40d7c623cc cleanup
svn-id: r17553
2005-04-11 20:41:00 +00:00
Max Horn
91c533ffae Endian fixes, getting past the 'Please wait...' loading screen now
svn-id: r17552
2005-04-11 20:38:17 +00:00
Marcus Comstedt
b9da94d8f1 MIN() on two different datatypes not allowed...
svn-id: r17551
2005-04-11 20:34:21 +00:00
Max Horn
fa80c6e8ba cleanup
svn-id: r17550
2005-04-11 20:04:14 +00:00
Max Horn
2ff681b1e9 Endian fixes
svn-id: r17549
2005-04-11 20:03:12 +00:00
Max Horn
ddecb30635 Stub out some opcodes, to get the CD version go a bit further (thanks Willem)
svn-id: r17548
2005-04-11 19:34:51 +00:00
Max Horn
14adfd3cac Typo
svn-id: r17547
2005-04-11 18:42:57 +00:00
Gregory Montoir
d602e19991 minor change, to be consistent with rest of Wiz code
svn-id: r17546
2005-04-11 18:09:27 +00:00
Gregory Montoir
863007c5fb added processWizImage mode 10
svn-id: r17545
2005-04-11 17:59:55 +00:00
Torbjörn Andersson
20aeccc383 Slightly more informative error message. (I get this if I try to speak to
one of the faire animals. I believe it's the one the original source code
calls "FaireRam - 65", but I haven't verified that.)

svn-id: r17544
2005-04-11 15:34:13 +00:00
Travis Howell
549ee13d9a Already working.
svn-id: r17543
2005-04-11 14:59:32 +00:00
Travis Howell
1ff6058d46 Update comment
svn-id: r17542
2005-04-11 14:55:49 +00:00
Travis Howell
f195d26b25 Update debug message.
svn-id: r17541
2005-04-11 14:49:42 +00:00
Eugene Sandulenko
4c4af584a0 Enable 2x overlay in MM NES
svn-id: r17540
2005-04-11 12:57:41 +00:00
Joost Peters
7927802873 cleanup
svn-id: r17539
2005-04-11 11:25:45 +00:00
Joost Peters
b4f0716912 more struct conversion
svn-id: r17538
2005-04-11 11:20:45 +00:00
Joost Peters
f9f8bf3070 convert some struct members - unfortunately we can't currently allocate memory and read the struct in "the proper way", as the engine still addresses data beyond it
svn-id: r17537
2005-04-11 10:55:22 +00:00
Travis Howell
0c5253c1eb Add a few extra sprite correction and functions, based off HE100.
svn-id: r17536
2005-04-11 07:40:14 +00:00
Torbjörn Andersson
140a1d7c46 Initialization fix.
svn-id: r17535
2005-04-11 06:25:05 +00:00
Travis Howell
e2d24f8ce2 RNAM block is different in HE games.
svn-id: r17534
2005-04-11 05:54:39 +00:00
Travis Howell
d67cfd4be9 Ooops
svn-id: r17533
2005-04-11 04:33:28 +00:00
Travis Howell
e36bc81511 Sort alternative file list again and remove duplicate.
svn-id: r17532
2005-04-11 04:07:10 +00:00
Travis Howell
82da226c8e Re-order md5s for multiple version games.
Easier to read and update.

svn-id: r17531
2005-04-11 04:02:48 +00:00
Travis Howell
2705485022 Add md5s for NES maniac
Remove duplicate monkey/monkey1, since we check for both.
Change monkey1 target default, to monkey, since we check for both.

svn-id: r17530
2005-04-11 01:45:26 +00:00
Eugene Sandulenko
89310f047e Fix regression in MM NES which disabled scrolling and lead to weird crashes
svn-id: r17529
2005-04-10 22:43:46 +00:00
Nicolas Bacca
f4262a1bbb Gobliiins tweaks
svn-id: r17528
2005-04-10 21:11:02 +00:00
Nicolas Bacca
ee6deedb03 Add autodetection for WinCE (to be modified)
svn-id: r17527
2005-04-10 21:10:01 +00:00
Nicolas Bacca
e7dc5a24fd Get rid of posixism
svn-id: r17526
2005-04-10 21:09:27 +00:00
Max Horn
78f6b7a1d8 cleanup
svn-id: r17525
2005-04-10 17:38:09 +00:00