Max Horn
adc21c1ac3
Move _numActors to a more sensible place, and make it protected; fix confirmFOODialog() method names to comply with our guidelines
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svn-id: r17658
2005-04-17 22:40:45 +00:00
Max Horn
3d5b5f2ad8
Moved createResource, resourceStats, expireResources to ResourceManager
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svn-id: r17420
2005-04-06 17:31:35 +00:00
Max Horn
a2ac6c9796
Proper check
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svn-id: r17193
2005-03-22 17:49:41 +00:00
Travis Howell
91c666ebf9
VAR_TALKSTOP_KEY only set in scumm5 onwards.
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svn-id: r17186
2005-03-19 02:54:02 +00:00
Travis Howell
a3955f150c
VAR_CUTSCENEEXIT_KEY uses different value in NES maniac
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svn-id: r17140
2005-03-15 01:45:38 +00:00
Travis Howell
c39a92933d
Add key to toggle speech/subtitles
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svn-id: r17082
2005-03-12 00:47:17 +00:00
Chris Apers
c75753c821
PalmOS and windows CE need to convert mouse coordinates with mouse buttons too
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svn-id: r17074
2005-03-11 10:42:00 +00:00
Max Horn
b5dc4960a4
Max talkspeed is 9, not 10
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svn-id: r17016
2005-03-06 23:21:10 +00:00
Max Horn
8743ff7537
Remove obsolete comment (I really should save files before commiting them ;-)
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svn-id: r17010
2005-03-06 18:02:43 +00:00
Max Horn
a0d5debc7a
Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys (FR #1153300 )
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svn-id: r17009
2005-03-06 18:00:54 +00:00
Eugene Sandulenko
50f6eb740c
Distinguish between green and amber hercules. Now specify it via hercGreen
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and hercAmber. Updated documentation accordingly.
svn-id: r16975
2005-03-02 21:46:51 +00:00
Eugene Sandulenko
27469a1896
Patch #1121337 (CGA rendering in early LEC titles).
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Differences against patch:
o Updated documentation
o Fixed text colors
o Implemented Hercules dithering
Ditherers are based on loom ega and monkey ega, so for zak and mm they're
wrong, i.e. these games look better than with original ditherers.
TODO:
Proper ditherers for zak & MM
EGA ditherers for VGA SCUMM v5 games
svn-id: r16816
2005-02-20 00:17:22 +00:00
Nicolas Bacca
71690ef0bf
Fix bug #1118854
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svn-id: r16757
2005-02-08 21:39:21 +00:00
Max Horn
cffd917165
system.h was being included in tons of places, without any good reason; reduced this (total dependencies on system.h went down from 193 to 85 files)
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svn-id: r16527
2005-01-10 22:06:49 +00:00
Max Horn
47280d9433
Updated copyright
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svn-id: r16398
2005-01-01 16:09:25 +00:00
Max Horn
f09293b22c
Clean up OSystem::Event
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svn-id: r15990
2004-12-05 17:42:20 +00:00
Max Horn
1ae87c0fbb
Trying to cleanup the volume control mess inside the SCUMM engine: renamed MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly
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svn-id: r15944
2004-11-28 21:24:02 +00:00
Max Horn
fb32e12095
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack enabling keyboard fights to allow controlling conversations via number keys again
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svn-id: r15853
2004-11-21 14:48:17 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Torbjörn Andersson
5f7f3dc0d2
Whitespace
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svn-id: r15647
2004-10-22 10:25:56 +00:00
Travis Howell
1922b330ad
Add keyboard control for HE80+ games.
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svn-id: r15604
2004-10-18 06:40:36 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Max Horn
faf42c2858
Moved some init code around (hopefully this'll help PalmOS)
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svn-id: r15209
2004-09-20 22:04:06 +00:00