Johannes Schickel
7c148ddf02
Fixed warnings.
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svn-id: r38191
2009-02-15 03:46:05 +00:00
Florian Kagerer
16a57f299c
LOL: - implemented proper button processing (works exactly as in Kyra 2 and 3, so we do have some code duplication atm, I just fixed right mouse button support for LOL)
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- keyboard control now works
svn-id: r38190
2009-02-15 03:36:30 +00:00
Gregory Montoir
36767120e1
correct sprite state for location 43 ( fixes #2600759 )
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svn-id: r38188
2009-02-15 01:48:18 +00:00
Andre Heider
d4ee8455cb
Fixes for the changed keyboard API. Tweaked the PAD mappings to add GMM and VKEYBD.
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svn-id: r38185
2009-02-15 00:39:59 +00:00
Willem Jan Palenstijn
3f39213335
ignore any keypresses in the volume control dialog
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svn-id: r38183
2009-02-14 22:46:54 +00:00
Filippos Karapetis
7853ff65db
Updated the MSVC project files for commit #36007 (removed /backends/saves/compressed/*)
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svn-id: r38182
2009-02-14 21:50:13 +00:00
Kostas Nakos
493eb0c5a4
apply patch by Fingolfin to optimize scalers + more
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svn-id: r36338
2009-02-14 19:42:18 +00:00
Andre Heider
c228259fff
added USB keyboard support
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svn-id: r36337
2009-02-14 19:12:01 +00:00
Kostas Nakos
7acb4f01ac
update to newer overlay interface
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svn-id: r36336
2009-02-14 18:59:46 +00:00
Willem Jan Palenstijn
af900a2e14
clear full screen before playing movie in BS1 ( fixes #2599573 )
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svn-id: r36334
2009-02-14 18:34:10 +00:00
Joost Peters
6103e821c6
remove InitScalers() call, since the PSP port doesn't use scalers, and we no longer need to set gBitFormat.
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svn-id: r36333
2009-02-14 18:17:27 +00:00
Joost Peters
7fc7216175
add assert(g_system) for backends that call InitScalers() from their OSystem ctor (at which point g_system is still NULL)
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svn-id: r36332
2009-02-14 18:16:21 +00:00
Torbjörn Andersson
6d70045228
Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter to
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copyFrameToBuffer() is the pitch of the destination buffer, not the frame.
svn-id: r36330
2009-02-14 15:52:31 +00:00
Florian Kagerer
6c586b3d44
LOL: fixed a bug in moveParty() and implemented some more gui code
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svn-id: r36328
2009-02-14 14:33:26 +00:00
Florian Kagerer
02c149e174
LOL: fixed bug in text displayer and some cleanup
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svn-id: r36327
2009-02-14 13:55:00 +00:00
Andre Heider
dfaaf2fd45
reverting rev35505 since this change breaks the video output using RGB cables
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svn-id: r36325
2009-02-14 13:33:06 +00:00
Florian Kagerer
c13155b83d
LOL: add missing debug info to some script functions
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svn-id: r36324
2009-02-14 13:29:22 +00:00
Travis Howell
ad42ab0516
Ooops, remove excess bracket.
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svn-id: r36322
2009-02-14 12:56:09 +00:00
Travis Howell
0d09d302a3
Add missing code difference in wordMatch().
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svn-id: r36321
2009-02-14 12:52:14 +00:00
Florian Kagerer
f065524949
LOL:
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- implemented some input code
- you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing
- processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here.
svn-id: r36320
2009-02-14 00:51:07 +00:00
Joost Peters
f7b963101f
Fix 1690836: "BASS: Speed difference"
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The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4).
Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox.
svn-id: r36318
2009-02-14 00:21:53 +00:00
Paul Gilbert
aa82c6fa7b
Changed the list of language dependant strings from being hard-coded to dynamically being loaded from the 'delphine.lng' file
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svn-id: r36317
2009-02-14 00:10:51 +00:00
Travis Howell
ade4313695
Fix bug #2596028 - FREDDI3: Game does not start German version.
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svn-id: r36315
2009-02-13 23:32:00 +00:00
Vicent Marti
fe6854d5b8
Fixed bug #2485123 (weird looking game load dialog).
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svn-id: r36313
2009-02-13 20:01:50 +00:00
Max Horn
4dbbbc1358
GUI: Fixed long-standing bug in calcGradient (gradients look a bit better now)
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svn-id: r36311
2009-02-13 19:24:32 +00:00
Max Horn
b1038f97a2
Changed DotMatrix to use pixelformat instead of bitformat/colormasks
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svn-id: r36310
2009-02-13 19:22:52 +00:00
Max Horn
aa25651331
cleanup
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svn-id: r36309
2009-02-13 19:00:46 +00:00
Jordi Vilalta Prat
a45aacf969
Don't try to distribute the SDL Readme in Amiga as it isn't included in its SDK anymore
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svn-id: r36307
2009-02-13 18:00:12 +00:00
Jordi Vilalta Prat
655676b260
Build a dynamically linked executable on Amiga by default (as discussed with Raziel^)
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svn-id: r36306
2009-02-13 17:30:59 +00:00
Filippos Karapetis
2c9d1567d0
Synced the cruise engine MSVC 2002/2003 project files
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svn-id: r36305
2009-02-13 17:02:21 +00:00
Joost Peters
f051fbb9d8
Formatting changes / consistency
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svn-id: r36304
2009-02-13 16:55:16 +00:00
Travis Howell
501b321532
Revert talkspeed changes, while still only using the game specific talkspeed setting (if it exists). And clarify the talkspeed differences between games in the README.
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svn-id: r36299
2009-02-13 10:04:17 +00:00
Torbjörn Andersson
5bf56fe991
Changed OverlayColor from int16 to uint16 to fix the strange colours that
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appeared in the GUI with r36288. At least, it fixes the problem for me. I hope I
didn't accidentally break anything else.
svn-id: r36298
2009-02-13 06:17:43 +00:00
Travis Howell
1eb9c35255
Fix another memory leak, when exiting Waxworks.
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svn-id: r36296
2009-02-13 05:50:17 +00:00
Travis Howell
a55aa87ba7
Fix memory leaks, when exiting Waxworks.
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svn-id: r36294
2009-02-13 05:42:28 +00:00
Travis Howell
740ee411b0
Fix another memory leak, when exiting AGOS engine.
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svn-id: r36293
2009-02-13 05:32:06 +00:00
Max Horn
01581b24c0
DS: Removed code from GBAMPSaveFileManager::getSavePath() which was for compatibility with 0.6.1 config files (NDS port 0.1 was based on 0.7.1); added FIXME comment
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svn-id: r36291
2009-02-13 05:10:36 +00:00
Travis Howell
edfc00a740
Fix memory leak, when exiting AGOS engine.
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svn-id: r36290
2009-02-13 05:09:46 +00:00
Max Horn
d13acd8daf
cleanup
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svn-id: r36289
2009-02-13 00:11:16 +00:00
Max Horn
a351648358
Rewrote VectorRendererSpec & VectorRendererAA to use a Graphics::PixelFormat, instead of relying on color masks -> should fix bug #2537212 , possibly at a slow down on low-end systems (a regression which we certainly could resolve, though). Note: I left the PixelType template param in on purpose, in case we want one day to compile in both 16 and 32 bit pixel support simultaneously
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svn-id: r36288
2009-02-13 00:03:13 +00:00
Max Horn
2844c22136
Fix GUI themes zip files
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svn-id: r36287
2009-02-13 00:00:36 +00:00
Lars Persson
adbc453163
Fixed working Keys button in in game options dialog
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Fixed key mappings dialog layout
svn-id: r36285
2009-02-12 22:05:07 +00:00
Johannes Schickel
3c163dbb4e
Slight formatting fix.
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svn-id: r36280
2009-02-12 16:53:57 +00:00
Filippos Karapetis
0015657caa
Fix for bug #2541237 - "AGI: Restart quits ScummVM"
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svn-id: r36279
2009-02-12 15:13:52 +00:00
John Willis
521cc08911
Cleanup of the GP2X backend. It's been sat on my HDD for a while and it really should be in SVN.
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svn-id: r36278
2009-02-12 09:52:31 +00:00
Max Horn
5f634212aa
GUI renderer: some cleanup; added comment on sqrt implementation (on my system, plain sqrt is 50x faster -- on highest optimization levels, otherwise it is something like 200x)
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svn-id: r36277
2009-02-12 04:34:57 +00:00
Travis Howell
248d9db3b1
Restore correct camera values for old saves games of FT, Dig, and COMI.
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svn-id: r36274
2009-02-11 23:22:52 +00:00
Max Horn
4942ce18f1
Patch #2553049 : Remove clem's name from forum design, following his request
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svn-id: r36272
2009-02-11 23:00:31 +00:00
Max Horn
dc385c1fa1
cleanup
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svn-id: r36270
2009-02-11 22:51:15 +00:00
Willem Jan Palenstijn
15a56d9256
sync .spec files from 0.13 branch
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svn-id: r36269
2009-02-11 17:33:39 +00:00