Commit Graph

17 Commits

Author SHA1 Message Date
Torbjörn Andersson
7c4cc25cec Enable the debug console. Actually, what I've done is to adapt the debug
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.

Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.

Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.

svn-id: r10978
2003-10-26 15:42:49 +00:00
Torbjörn Andersson
3a43829b88 Moved the opcode functions into the Logic class.
svn-id: r10885
2003-10-18 08:11:50 +00:00
Torbjörn Andersson
1b52e11d55 Moved the "router" code into a new Router class. I'm hoping this is
analogous to the SkyAutoRoute class.

svn-id: r10754
2003-10-12 14:40:04 +00:00
Torbjörn Andersson
4fad04846a Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.

svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137 added namespace Sword2
svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
568a4bd839 Changed the resource manager object to use more ScummVM-like naming.
svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
b8fa67a8bb Changed the "logic" object to use ScummVM naming conventions.
svn-id: r10496
2003-09-30 06:40:01 +00:00
Torbjörn Andersson
8ad28e3a7e More cleanup, and I've replaced most - not quite all - of BS2's debug
message functions with our own.

We still need to go through them and assign sensible debug levels to them.

svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
95a59bd049 Must ... make ... space ... for ... FotAQ ...
svn-id: r10383
2003-09-23 16:38:38 +00:00
Torbjörn Andersson
bb5f479a8c Added a WaitForFade() function, to replace numerous while-loops scattered
througout the code.

svn-id: r10127
2003-09-09 12:14:08 +00:00
Jonathan Gray
ce42f4d3dd patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree
svn-id: r9807
2003-08-21 13:39:21 +00:00
James Brown
ec447fdfbb Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :)
svn-id: r9782
2003-08-19 14:57:26 +00:00
Oliver Kiehl
0f85cc3061 rename bs2 to sword2 to have the same name as the original engine.
besides this way all our engines start with an "s" ;)

svn-id: r9301
2003-07-30 19:25:31 +00:00
Jonathan Gray
f22cca2be2 rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
svn-id: r9237
2003-07-28 09:49:46 +00:00
Travis Howell
ccc40eecc9 Compiles on mingw now
svn-id: r9222
2003-07-28 03:12:49 +00:00
Max Horn
80bea5bc72 fixed some warnings
svn-id: r9216
2003-07-28 02:10:24 +00:00
Jonathan Gray
f020d28b5e bs2
svn-id: r9211
2003-07-28 01:44:38 +00:00