Travis Howell
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48c21a1e31
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
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2007-04-15 12:04:47 +00:00 |
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Travis Howell
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2d3e77db85
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Split game engines, to allow further cleanups.
svn-id: r26481
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2007-04-15 05:04:48 +00:00 |
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Max Horn
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44cbf4996b
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Removed common/advancedDetector.h from agos.h, thus reducing the number of build deps on base/plugins.h and base/game.h from about 155 to 113 (and also reducing the deps on advancedDetector.h, of course). The same should be done to all other engines using the advanced detector (AGI, CINE, SAGA, Parallaction)
svn-id: r25154
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2007-01-21 16:57:13 +00:00 |
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Travis Howell
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590bd33a9e
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Fix bug #1624767 - FF: save games will not load.
svn-id: r24960
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2007-01-01 04:35:27 +00:00 |
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Travis Howell
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415ec67056
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Cleanup
svn-id: r24639
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2006-11-06 13:59:11 +00:00 |
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Travis Howell
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a2abbf919d
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Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
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2006-11-05 06:26:45 +00:00 |
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Travis Howell
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7d71b6d109
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Cleanup
svn-id: r24527
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2006-10-27 11:04:05 +00:00 |
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Travis Howell
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05fd51d036
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Cleanup
svn-id: r24501
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2006-10-25 13:38:35 +00:00 |
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Travis Howell
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ff574a63ee
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Split code into more specific files and cleanup
svn-id: r24394
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2006-10-20 02:10:51 +00:00 |
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Travis Howell
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e26954bcdb
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Split script opcode tables up into more specifics
svn-id: r24393
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2006-10-19 23:57:54 +00:00 |
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Travis Howell
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d75901b832
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Split game specific script opcodes into separate files
svn-id: r24389
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2006-10-19 11:40:26 +00:00 |
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