Paul Gilbert
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0ac1eb82c6
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M4: Changed debug calls to debugCN since they all have newlines
svn-id: r54047
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2010-11-03 09:44:03 +00:00 |
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Max Horn
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7cf7b198ad
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M4: Remove redundant fflush calls
svn-id: r54038
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2010-11-02 09:50:14 +00:00 |
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Paul Gilbert
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97a0c281eb
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M4: Converted all printf's to debug
svn-id: r54035
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2010-11-02 00:51:12 +00:00 |
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Paul Gilbert
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3f7dc9e0e2
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Added extra initialisation code for the game's global variables list
svn-id: r50722
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2010-07-06 11:32:10 +00:00 |
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Filippos Karapetis
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7fa2664828
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Some slight fixes so that Phantom/Dragon start again
svn-id: r50598
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2010-07-02 14:39:13 +00:00 |
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Paul Gilbert
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58487da20b
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Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
svn-id: r49646
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2010-06-14 06:33:24 +00:00 |
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Paul Gilbert
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6fb462e6b0
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Further memory leak fixes reported by Valgrind
svn-id: r49644
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2010-06-14 05:27:54 +00:00 |
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Johannes Schickel
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a725b490e8
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Fix shadow member of this warnings of gcc.
svn-id: r48355
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2010-03-21 12:36:57 +00:00 |
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Paul Gilbert
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05922881cb
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Added framework for displaying game dialogs
svn-id: r48353
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2010-03-21 10:51:11 +00:00 |
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Paul Gilbert
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b2b7a08cc2
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Beginnings of hooking up the new logic for current action display
svn-id: r48298
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2010-03-19 09:19:23 +00:00 |
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Paul Gilbert
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75a0022dff
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Beginnings of code for scene info loading
svn-id: r48143
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2010-02-27 05:30:53 +00:00 |
|
Paul Gilbert
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52c2abba96
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Added the beginnings of scene set-up logic
svn-id: r48039
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2010-02-13 11:49:18 +00:00 |
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Paul Gilbert
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dc8ff8c9d4
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Further work on separating the scene logic for MADS and M4
svn-id: r47732
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2010-01-31 00:42:47 +00:00 |
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Paul Gilbert
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3d1a43bc54
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Worked on separating scene logic into separate classes for M4 and MADS
svn-id: r47728
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2010-01-30 23:03:07 +00:00 |
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Paul Gilbert
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3285a4ba4d
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
svn-id: r47705
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2010-01-30 09:21:07 +00:00 |
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Torbjörn Andersson
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72eb9ec9ea
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.
svn-id: r46941
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2010-01-03 19:37:43 +00:00 |
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Paul Gilbert
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724d698a05
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Beginnings of a dialog display class
svn-id: r46330
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2009-12-11 09:41:27 +00:00 |
|
Paul Gilbert
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94f5c0a2f8
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Added a staticres file with the MADS articles list, and added an article field to the MADSObject class
svn-id: r45856
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2009-11-12 10:07:44 +00:00 |
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Paul Gilbert
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a6f1280fcc
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Added support for loading the game's object list
svn-id: r45651
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2009-11-04 08:38:32 +00:00 |
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Max Horn
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ac59693be2
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A ton of code formatting fixes; also fixed warnings about single line loops like 'while(cond);' by inserting newlines
svn-id: r36127
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2009-01-29 05:26:12 +00:00 |
|
Eugene Sandulenko
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696897b058
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Whoa! Removing trailing spaces.
svn-id: r35648
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2009-01-01 15:06:43 +00:00 |
|
Willem Jan Palenstijn
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c8eeae8d4d
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Big patch changing semantics of ReadStream::eos():
eos() now only returns true _after_ trying to read past the end of the stream.
This has a large potential for regressions. Please test!
svn-id: r34549
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2008-09-14 22:28:53 +00:00 |
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Filippos Karapetis
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741214b656
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Some fixes for warnings under GCC 2.95
svn-id: r32948
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2008-07-07 19:40:43 +00:00 |
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Filippos Karapetis
|
7ca439f410
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Initial import of the work in progress M4 engine
svn-id: r31600
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2008-04-20 14:47:37 +00:00 |
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