James Brown
7ee034af88
Further LFL additions. Zak256 plays bits of its intro, and LoomCD partially runs (may need
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to hit escape a few times, after selecting your difficulty).
Still very incomplete and in progress.
svn-id: r3568
2002-02-12 21:28:07 +00:00
James Brown
f620d138f6
First part of Yazoo and mines work on making older scumm games work.
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Not enough here to actually work yet, just the base groundwork needed.
svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus
03abddf888
workaround to prevent crashes in the indy4 world map (seems to be a bug in indy4's scripts)
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svn-id: r3540
2001-12-29 13:19:53 +00:00
Ludvig Strigeus
0e66f42581
fixed two bugs in indy4.
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actors were facing in the wrong direction on the stairs,
actors moved strangely in monte carlo
svn-id: r3538
2001-12-29 12:45:54 +00:00
Ludvig Strigeus
5a7b86cbf6
better full throttle support,
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a couple of MI2 fixes.
svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
a117505403
fixed some stuff related to in what order objects are drawn as well as a bug with object parents
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svn-id: r3525
2001-12-04 21:44:41 +00:00
Ludvig Strigeus
f01012c4e1
Fixed a couple of alignment issues
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svn-id: r3521
2001-12-03 11:49:06 +00:00
Ludvig Strigeus
1c0a7cd2e7
some BOMP support,
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some fixes
svn-id: r3506
2001-11-27 17:56:04 +00:00
Ludvig Strigeus
38e2a886ce
very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
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modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)
svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
279d5b2fd7
readability patches, some by janssen
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svn-id: r3490
2001-11-12 20:50:36 +00:00
Ludvig Strigeus
b9facc7de4
implemented some sam&max specific features,
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fixed some bugs
svn-id: r3486
2001-11-11 16:54:45 +00:00
Ludvig Strigeus
6cd4b9d71f
debugger fix,
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removed hardcoded constants,
resouce lock state is now saved in the savegame,
fixed bug with MI1
svn-id: r3470
2001-11-07 18:10:52 +00:00
Ludvig Strigeus
bddfc49eea
removed some hardcoded constants
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svn-id: r3467
2001-11-06 21:41:56 +00:00
Ludvig Strigeus
78413a1c43
fix in save game loader,
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sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it,
buffer out of bounds read fixed in Scumm::isMaskActiveAt
svn-id: r3466
2001-11-06 21:29:23 +00:00
Ludvig Strigeus
097f76ae00
full screen flag,
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better mouse cursors,
removed change log from individual files
svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b
bug fixes,
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speech in dott
svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d
bug fixes, code cleanup
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svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
9fdc578af0
recompile not needed when switching games
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debugger skeleton implemented
svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
8c0c299a85
fixed big endian bug
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svn-id: r3440
2001-10-17 12:37:50 +00:00
Ludvig Strigeus
eebe5f2f73
made files compile on unix
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svn-id: r3434
2001-10-16 12:20:22 +00:00
Ludvig Strigeus
794163c1a3
preliminary DOTT support
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svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
3c2f425cc1
fixed object parent bug
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fixed some signed/unsigned comparisons
svn-id: r3413
2001-10-09 18:35:02 +00:00
Ludvig Strigeus
c30932afbe
Initial revision
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svn-id: r3408
2001-10-09 14:30:12 +00:00