Commit Graph

22 Commits

Author SHA1 Message Date
Eugene Sandulenko
ceb2909e0a AGI: Split all sound generators into separate modules.
Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.

svn-id: r49757
2010-06-15 10:36:54 +00:00
Eugene Sandulenko
6903fc7a07 AGI: Implement FR #2813133.
FR #2813133: "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support".
Add proper Tandy music. Heavily based on NAGI source, thus attached
its X11 license.

To run it now use -e pcjr. Old one is still default for adlib but
most likely will be changed in the future.

Also lied ground for further separation of different sound generators.

svn-id: r49755
2010-06-15 10:36:10 +00:00
Eugene Sandulenko
0a1a919406 AGI: Implement FR #1913900.
FR #1913900: "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.

Also default instrument mapping is plain.

Based on original code by Jens. Christian Restemeier.

svn-id: r49751
2010-06-15 10:34:45 +00:00
Eugene Sandulenko
38ef876d5b AGI: Split out IIgs sound emulator into separate files.
svn-id: r49749
2010-06-15 10:33:57 +00:00
Johannes Schickel
56181a475c Change "=" to ":=" in some module.mk files for consistency.
svn-id: r45364
2009-10-24 21:55:53 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Eugene Sandulenko
13a73a70b6 WIP for Troll's Tale
svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops
f4414ac084 remove the rest of the PreAGI loader
svn-id: r28895
2007-09-11 21:39:16 +00:00
Matthew Hoops
cea837ef7d WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
2007-09-06 10:48:00 +00:00
Filippos Karapetis
cb2ce51236 Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code that all preagi games share (commit 2 of 2)
svn-id: r28832
2007-09-02 21:36:43 +00:00
Eugene Sandulenko
554cff0384 GIve some files more logical names
svn-id: r28791
2007-09-01 17:28:15 +00:00
Eugene Sandulenko
7f08865ec5 An early WIP of PreAGI (TrollVM) support
svn-id: r28787
2007-09-01 14:58:46 +00:00
Eugene Sandulenko
4d4cd489f5 Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
Slightly modified, split into separate files.

svn-id: r27401
2007-06-14 12:06:12 +00:00
Max Horn
00919e3a93 Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
svn-id: r26330
2007-03-30 22:59:45 +00:00
Torbjörn Andersson
0c5d862ab1 Removed code that at least for now is presumed dead.
svn-id: r26304
2007-03-25 20:23:14 +00:00
David Symonds
994604527b Finish restructuring font data header for const correctness.
svn-id: r25100
2007-01-16 09:24:13 +00:00
Eugene Sandulenko
66910854c9 oops
svn-id: r24879
2006-12-19 01:47:28 +00:00
Eugene Sandulenko
d73a3f26ed Update makefile
svn-id: r24878
2006-12-19 01:45:12 +00:00
Stuart George
374f87d7cb Added AdvancedDetection to AGI engine. Only added KQ1 for testing
svn-id: r24877
2006-12-19 01:11:41 +00:00
Eugene Sandulenko
da3e724a99 Predictive input for AGI engine. To Do:
- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading

svn-id: r24635
2006-11-06 13:19:12 +00:00
Max Horn
9a955180a4 * Renamed config.mak to config.mk
* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)

svn-id: r23275
2006-06-24 08:48:11 +00:00
Paweł Kołodziejski
107073537e imported AGI engine
svn-id: r22588
2006-05-23 23:43:52 +00:00