Eugene Sandulenko
ceb2909e0a
AGI: Split all sound generators into separate modules.
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Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.
svn-id: r49757
2010-06-15 10:36:54 +00:00
Eugene Sandulenko
6903fc7a07
AGI: Implement FR #2813133 .
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FR #2813133 : "AGI: Proper Tandy 3-Voice/IBM PCjr Sound Support".
Add proper Tandy music. Heavily based on NAGI source, thus attached
its X11 license.
To run it now use -e pcjr. Old one is still default for adlib but
most likely will be changed in the future.
Also lied ground for further separation of different sound generators.
svn-id: r49755
2010-06-15 10:36:10 +00:00
Eugene Sandulenko
0a1a919406
AGI: Implement FR #1913900 .
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FR #1913900 : "AGI: MIDI support".
Currently it gets selected when Adlib is chosen. Finding a better
way to do it is a todo.
Also default instrument mapping is plain.
Based on original code by Jens. Christian Restemeier.
svn-id: r49751
2010-06-15 10:34:45 +00:00
Eugene Sandulenko
38ef876d5b
AGI: Split out IIgs sound emulator into separate files.
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svn-id: r49749
2010-06-15 10:33:57 +00:00
Johannes Schickel
56181a475c
Change "=" to ":=" in some module.mk files for consistency.
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svn-id: r45364
2009-10-24 21:55:53 +00:00
Jordi Vilalta Prat
38a8aa516e
Allow static and dynamic plugins to be used at the same time
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svn-id: r31888
2008-05-06 03:00:26 +00:00
Eugene Sandulenko
13a73a70b6
WIP for Troll's Tale
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svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops
f4414ac084
remove the rest of the PreAGI loader
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svn-id: r28895
2007-09-11 21:39:16 +00:00
Matthew Hoops
cea837ef7d
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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svn-id: r28865
2007-09-06 10:48:00 +00:00
Filippos Karapetis
cb2ce51236
Renamed preagi_input.cpp to preagi_common.cpp, as it now contains the code that all preagi games share (commit 2 of 2)
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svn-id: r28832
2007-09-02 21:36:43 +00:00
Eugene Sandulenko
554cff0384
GIve some files more logical names
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svn-id: r28791
2007-09-01 17:28:15 +00:00
Eugene Sandulenko
7f08865ec5
An early WIP of PreAGI (TrollVM) support
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svn-id: r28787
2007-09-01 14:58:46 +00:00
Eugene Sandulenko
4d4cd489f5
Patch #1735773 : "WAG file parsing patch to AGI's fallback detector".
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Slightly modified, split into separate files.
svn-id: r27401
2007-06-14 12:06:12 +00:00
Max Horn
00919e3a93
Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines
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svn-id: r26330
2007-03-30 22:59:45 +00:00
Torbjörn Andersson
0c5d862ab1
Removed code that at least for now is presumed dead.
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svn-id: r26304
2007-03-25 20:23:14 +00:00
David Symonds
994604527b
Finish restructuring font data header for const correctness.
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svn-id: r25100
2007-01-16 09:24:13 +00:00
Eugene Sandulenko
66910854c9
oops
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svn-id: r24879
2006-12-19 01:47:28 +00:00
Eugene Sandulenko
d73a3f26ed
Update makefile
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svn-id: r24878
2006-12-19 01:45:12 +00:00
Stuart George
374f87d7cb
Added AdvancedDetection to AGI engine. Only added KQ1 for testing
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svn-id: r24877
2006-12-19 01:11:41 +00:00
Eugene Sandulenko
da3e724a99
Predictive input for AGI engine. To Do:
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- Multitap
- scummvm.ini-based dictionary path
- speedup dictionary loading
svn-id: r24635
2006-11-06 13:19:12 +00:00
Max Horn
9a955180a4
* Renamed config.mak to config.mk
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* Renamed common.rules to rules.mk
* Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it)
svn-id: r23275
2006-06-24 08:48:11 +00:00
Paweł Kołodziejski
107073537e
imported AGI engine
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svn-id: r22588
2006-05-23 23:43:52 +00:00