Giulio Camuffo
|
81427724b9
|
GRIM: Check _restChore before trying to start it. Fix #100
|
2011-05-29 19:11:08 +02:00 |
|
Joel Teichroeb
|
934a90d05c
|
Cleaned up actor a bit.
|
2011-05-27 14:55:08 -07:00 |
|
Joni Vähämäki
|
70b3ef2f0b
|
GRIM: Fixed certain combinations of walking/turning having jerky transitions.
|
2011-05-27 19:15:25 +03:00 |
|
Joni Vähämäki
|
9b560ce629
|
GRIM: Stop the walk chore first before fading it in so the animation will always start from the first frame.
|
2011-05-26 21:13:05 +03:00 |
|
Joni Vähämäki
|
b4c4d5459f
|
GRIM: Smoothly transition between rest, walk and turn animations.
|
2011-05-25 23:36:10 +03:00 |
|
Pawel Kolodziejski
|
34264d755d
|
Merge pull request #175 from klusark/master
Only get speach position when speach is enabled.
|
2011-05-24 21:34:59 -07:00 |
|
Pawel Kolodziejski
|
365cbbd229
|
Merge pull request #172 from klusark/work
Add support for lua sending text to the background.
|
2011-05-24 21:31:00 -07:00 |
|
Joel Teichroeb
|
414372292f
|
Only get speach position when speach is enabled.
|
2011-05-24 21:07:55 -07:00 |
|
Joel Teichroeb
|
915fc302bd
|
Add support for lua sending text to the background.
|
2011-05-24 12:55:22 -07:00 |
|
Giulio Camuffo
|
86014e7f65
|
Merge pull request #171 from Akz-/animation
GRIM: Apply animations in priority order.
|
2011-05-24 12:21:09 -07:00 |
|
JenniBee
|
7e63184810
|
fixing compilation on mingw32
|
2011-05-24 13:03:59 -04:00 |
|
Joni Vähämäki
|
6a40b43f16
|
GRIM: Apply animations in priority order.
|
2011-05-24 19:47:39 +03:00 |
|
Giulio Camuffo
|
d1d0dfe909
|
GRIM: Expire the TextObjects only when the speech mode is TextOnly or a movie is playing.
|
2011-05-23 19:26:46 +02:00 |
|
Giulio Camuffo
|
d203ddd229
|
GRIM: Clean up a piece of code.
|
2011-05-23 18:29:00 +02:00 |
|
Giulio Camuffo
|
22cc00d907
|
GRIM: Play the voice only if wanted.
|
2011-05-23 17:58:40 +02:00 |
|
Giulio Camuffo
|
a1ee1b5c01
|
GRIM: Do not create the textobject if the options say voice only.
|
2011-05-23 17:09:37 +02:00 |
|
Joel Teichroeb
|
2ba03249d1
|
Changed more const char * to const Common::String &
|
2011-05-22 16:40:56 -07:00 |
|
Giulio Camuffo
|
94885408fc
|
GRIM: Implement duration of text objects.
|
2011-05-22 19:46:59 +02:00 |
|
Joel Teichroeb
|
733b34febc
|
Changed const char * to const Common::String &.
|
2011-05-22 12:56:37 +08:00 |
|
Giulio Camuffo
|
56463a5b7b
|
GRIM: Do not use the setup for the destination just after starting walking.
|
2011-05-19 19:31:22 +02:00 |
|
Giulio Camuffo
|
65b074987e
|
GRIM: Better implementation of IsMessageGoing() when no actor is passed.
|
2011-05-19 17:56:32 +02:00 |
|
Pawel Kolodziejski
|
356c9c8c07
|
sync with scummvm
|
2011-05-18 23:33:39 +02:00 |
|
Giulio Camuffo
|
572a382cd9
|
GRIM: Walk only on Walk and Hot sectors. Fixes #122
|
2011-05-18 19:11:39 +02:00 |
|
Joni Vähämäki
|
e789cb0c7f
|
GRIM: Recalculate the path node position in the case where the sector is already in the open list. Fixes #116
|
2011-05-18 19:22:26 +03:00 |
|
Joel Teichroeb
|
3fd4945f6f
|
Reducded duplicate code dealing with textobjects.
|
2011-05-18 16:47:16 +08:00 |
|
Pawel Kolodziejski
|
83de2e6600
|
refactor movie playback and game detection params
|
2011-05-14 12:11:53 +02:00 |
|
Joel Teichroeb
|
4751516279
|
Cleaned up dependencies between files.
|
2011-05-13 17:55:14 -07:00 |
|
Giulio Camuffo
|
7b63575238
|
GRIM: Stop the rest chore when walking or turning instead of lowering the priority.
|
2011-05-13 15:11:08 +02:00 |
|
Giulio Camuffo
|
95ffd34ff7
|
GRIM: Fix save/restore of fading chores. Bumped savegame version to 13.
|
2011-05-13 14:53:37 +02:00 |
|
Joni Vähämäki
|
5f545d7c53
|
GRIM: Use the closest point on a bridge for the path.
|
2011-05-13 13:32:06 +08:00 |
|
Joni Vähämäki
|
4af8ffadd6
|
GRIM: Better sector adjacency checking that also works with overlapping sectors.
|
2011-05-13 13:32:06 +08:00 |
|
Einar Johan T. Sømåen
|
467d185b65
|
GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink
|
2011-05-12 02:06:51 +08:00 |
|
Giulio Camuffo
|
e7931157e6
|
GRIM: Other leak fixes.
|
2011-05-09 22:14:23 +02:00 |
|
Joel Teichroeb
|
0c67b7c8c2
|
Cancel walkto when actor tries to move.
|
2011-05-09 13:38:10 +08:00 |
|
Pawel Kolodziejski
|
eda857bee7
|
fixed compilation under linux
|
2011-05-08 17:40:31 +02:00 |
|
Pawel Kolodziejski
|
0f5de71f70
|
sync with scummvm
|
2011-05-08 15:38:26 +02:00 |
|
Giulio Camuffo
|
268d97c680
|
GRIM: Rename Sector's getters.
|
2011-05-05 12:04:09 +02:00 |
|
Giulio Camuffo
|
7e3e63dbbd
|
GRIM: Rename GrimEngine's getters.
|
2011-05-05 11:25:08 +02:00 |
|
Giulio Camuffo
|
f2b5a2838f
|
GRIM: Rename Costume's getters.
|
2011-05-05 11:08:05 +02:00 |
|
Vincent Pelletier
|
a2c1733bf2
|
Remove and comment-out some unused variables.
Found by gcc 3.6 -Wunused-but-set-variable
|
2011-05-05 05:08:35 +08:00 |
|
Giulio Camuffo
|
4aab44d54e
|
GRIM: Close the game in the right and clean way.
|
2011-05-04 19:22:49 +02:00 |
|
Giulio Camuffo
|
767a77c442
|
GRIM: Delete its costumes in ~Actor().
|
2011-05-04 18:55:24 +02:00 |
|
Giulio Camuffo
|
5f0bc77d8d
|
GRIM: Don't accept negative values for the lookAt rate. Fixes #37
|
2011-05-03 21:49:35 +02:00 |
|
Giulio Camuffo
|
465c3d64ec
|
GRIM: Renamed some Actor's getters to getFoo() or isFoo().
|
2011-05-03 17:14:24 +02:00 |
|
Giulio Camuffo
|
ce716e4580
|
GRIM: Store USERDATAs with a new struct { int32 id; int32 tag }.
This way we don't have to deal with casts between integers and void*
anymore.
|
2011-05-03 16:51:30 +02:00 |
|
Giulio Camuffo
|
32ffd586da
|
GRIM: Make the actors have a default color.
|
2011-05-03 15:42:42 +02:00 |
|
Matthew Hoops
|
938800e170
|
GRIM: Silence a ton of warnings
|
2011-05-02 03:56:42 +08:00 |
|
Giulio Camuffo
|
1e868dd359
|
GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
|
2011-05-01 18:54:29 +02:00 |
|
Pawel Kolodziejski
|
74796a5de7
|
strcasecmp->scumm_stricmp
|
2011-05-01 18:39:28 +02:00 |
|
Matthew Hoops
|
8a5b19dc41
|
GRIM: Silence shadowed variable warning
|
2011-04-30 23:06:10 +08:00 |
|