Eugene Sandulenko
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88f8e00773
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FULLPIPE: Implement scene19_preload()
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2014-03-03 00:14:12 +02:00 |
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Johannes Schickel
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387fe8c141
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FULLPIPE: Make GPL headers consistent in themselves.
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2014-02-18 02:39:34 +01:00 |
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Eugene Sandulenko
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71c8d5edd0
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FULLPIPE: Stubbed and implemented some class destructors
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2014-01-08 18:37:39 +02:00 |
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Eugene Sandulenko
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e7b0316d8b
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FULLPIPE: Fix flicker in scenes. Woo hoo!
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2014-01-03 01:14:16 +02:00 |
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Eugene Sandulenko
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4d52f7b701
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FULLPIPE: Remove unused class variable. CID 1063191
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2013-09-22 11:33:50 +03:00 |
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Eugene Sandulenko
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918d2f175a
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FULLPIPE: CGameVar -> GameVar
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2013-09-18 19:39:54 +04:00 |
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Eugene Sandulenko
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fb2d0c02df
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FULLPIPE: CPtrList -> PtrList
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2013-09-18 19:39:53 +04:00 |
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Eugene Sandulenko
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028772d153
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FULLPIPE: Finish global_messageHandler3()
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2013-09-06 14:51:20 +03:00 |
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Eugene Sandulenko
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ee18a54554
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FULLPIPE: Implemented FullpipeEngine::updateCursorsCommon()
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2013-09-06 14:51:19 +03:00 |
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Eugene Sandulenko
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3e4670e6be
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FULLPIPE: Implement Scene::initObjectCursors()
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2013-09-06 14:51:19 +03:00 |
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Eugene Sandulenko
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2a59b51689
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FULLPIPE: Implemented CInventory2::rebuildItemRects()
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2013-09-06 14:51:18 +03:00 |
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Eugene Sandulenko
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fce8c0f595
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FULLPIPE: Implement BehaviorEntry
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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db290e9b0c
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FULLPIPE: Implement BehaviorManager::initBehavior()
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2013-09-06 14:51:14 +03:00 |
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Eugene Sandulenko
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f90371ebce
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FULLPIPE: Implement global_messageHandler4() and startAnim()
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2013-09-06 14:51:13 +03:00 |
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Eugene Sandulenko
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133a77887f
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FULLPIPE: Started work on intro
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2013-09-06 14:51:11 +03:00 |
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Eugene Sandulenko
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856eb1b0fa
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FULLPIPE: Implemented FullpipeEngine::updateScreen()
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2013-09-06 14:51:09 +03:00 |
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Eugene Sandulenko
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56cb6bbd45
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FULLPIPE: Implemented CGameLoader::gotoScene()
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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8cceaae590
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FULLPIPE: Implement StaticANIObject::draw()
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2013-09-06 14:51:08 +03:00 |
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Eugene Sandulenko
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b18f08d93b
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FULLPIPE: Started Statics drawing
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2013-09-06 14:51:06 +03:00 |
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Eugene Sandulenko
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dbe5524fe0
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FULLPIPE: First part of scene drawing code
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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22eedf5600
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FULLPIPE: Further work on Scene switcher
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2013-09-06 14:51:05 +03:00 |
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Eugene Sandulenko
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9d83eb1aea
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FULLPIPE: More work on sceneSwitcher. MessageHandler
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2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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c4499bb4b2
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FULLPIPE: Further work on sceneSwitcher
|
2013-09-06 14:51:04 +03:00 |
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Eugene Sandulenko
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62cbdd81f0
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FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
|
2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
c76bec2646
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FULLPIPE: Further work on sceneSwitcher()
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2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
|
8f0ff728e4
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FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity
|
2013-09-06 14:51:03 +03:00 |
|
Eugene Sandulenko
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cf35f34454
|
FULLPIPE: Beginning of scene drawing
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2013-09-06 14:51:02 +03:00 |
|
Eugene Sandulenko
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defc53d4d1
|
FULLPIPE: Scene drawing stubs
|
2013-09-06 14:48:17 +03:00 |
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Eugene Sandulenko
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cb38892ce8
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FULLPIPE: Continued on scene loading
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2013-09-06 14:48:17 +03:00 |
|
Eugene Sandulenko
|
5f7cf0131c
|
FULLPIPE: Started sound loading
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2013-09-06 14:48:15 +03:00 |
|
Eugene Sandulenko
|
68c5cfdf2c
|
FULLPIPE: Continued Scene loading
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2013-09-06 14:48:15 +03:00 |
|
Eugene Sandulenko
|
751f435df0
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FULLPIPE: Continued on scene loading
|
2013-09-06 14:48:15 +03:00 |
|
Eugene Sandulenko
|
77ab4241d9
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FULLPIPE: Continued work on Scene loading. Pictures
|
2013-09-06 14:48:14 +03:00 |
|
Eugene Sandulenko
|
bb4ea153ff
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FULLPIPE: Started scene loading
|
2013-09-06 14:48:14 +03:00 |
|
Eugene Sandulenko
|
2412eb23ad
|
FULLPIPE: Further refactoring classes into separate files
|
2013-09-06 14:48:14 +03:00 |
|