Travis Howell
d3ea799f23
_stringBuffer can have mutple strings, ie in pajama2 startup.
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Add safety check for buffer size.
svn-id: r17581
2005-04-13 10:34:47 +00:00
Travis Howell
f195d26b25
Update debug message.
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svn-id: r17541
2005-04-11 14:49:42 +00:00
Travis Howell
0c5253c1eb
Add a few extra sprite correction and functions, based off HE100.
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svn-id: r17536
2005-04-11 07:40:14 +00:00
Max Horn
871e278f8b
Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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svn-id: r17508
2005-04-10 12:59:17 +00:00
Gregory Montoir
16061e0f42
minor corrections and cleanup
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svn-id: r17471
2005-04-09 08:55:26 +00:00
Travis Howell
73d1d63f15
Add opcode for chase, playable now.
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svn-id: r17469
2005-04-09 06:39:20 +00:00
Travis Howell
2d40caf7ad
Add opcode stub for chase
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svn-id: r17468
2005-04-09 06:26:12 +00:00
Travis Howell
2a5aaf9fc2
Add HE70+ version of seekFilePos opcode.
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svn-id: r17450
2005-04-08 11:10:01 +00:00
Travis Howell
c2aff3bf46
A few off by 1's.
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svn-id: r17448
2005-04-08 07:49:06 +00:00
Travis Howell
6a743ff741
Move palette functions
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svn-id: r17440
2005-04-07 12:33:20 +00:00
Travis Howell
6ced0d698a
Add WIP on hePalette.
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svn-id: r17431
2005-04-07 10:43:51 +00:00
Travis Howell
19ff0b0085
Add hePalette function.
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svn-id: r17424
2005-04-06 23:56:50 +00:00
Travis Howell
e46a677c0e
Nevermind, only o_getObjectImageX/Y needed adjustment.
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svn-id: r17376
2005-04-04 14:57:28 +00:00
Travis Howell
f077f357d0
Object width/height should be divded by 8 too.
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svn-id: r17375
2005-04-04 14:51:42 +00:00
Travis Howell
f230fe65e8
Add 8 sound channel support for HE games
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-Allows sound looping to work
Added support for WAVE format musuc used in later HE100 games.
svn-id: r17372
2005-04-04 11:43:25 +00:00
Travis Howell
27cba7619e
More sprite renames
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svn-id: r17342
2005-04-03 02:24:28 +00:00
Gregory Montoir
c5a4854945
forgot casts
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svn-id: r17339
2005-04-02 17:29:53 +00:00
Gregory Montoir
7b88503437
initial implementation of o72_arrayOps_127 and o90_sortArray
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svn-id: r17337
2005-04-02 17:19:44 +00:00
Travis Howell
b5f281e9d8
Cleanup
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svn-id: r17333
2005-04-02 14:24:43 +00:00
Travis Howell
2eab3e51eb
Add bits and pieces
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More renames
svn-id: r17325
2005-04-01 12:43:13 +00:00
Travis Howell
d80f9ccd40
Add support for clipping of wizImages.
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Add support for altering wizImages.
Various renames.
svn-id: r17322
2005-04-01 08:51:13 +00:00
Travis Howell
cdd21c361b
Remove resource type argument in wizImage functions, it is always rtImage.
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Rename sprite flags/functions
Remove unused sprite flags
Switch sprite flags back to hex. for easier comparison
svn-id: r17319
2005-04-01 06:30:46 +00:00
Travis Howell
204809625f
Rename paletteNum field for sprite in wizImages.
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svn-id: r17312
2005-03-31 22:51:54 +00:00
Travis Howell
fc59dcae3e
Return correct object x/y position
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svn-id: r17308
2005-03-31 12:58:11 +00:00
Travis Howell
a78e0d0b82
Add some missing code.
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svn-id: r17307
2005-03-31 09:56:14 +00:00
Travis Howell
5a890eedd3
Add code for more o90_getPolygonOverlap() cases.
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svn-id: r17304
2005-03-31 02:28:14 +00:00
Travis Howell
6bb533f936
Cleanup
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svn-id: r17292
2005-03-30 11:49:53 +00:00
Travis Howell
ba98e11eb1
Rename sprite functions
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svn-id: r17285
2005-03-29 14:11:08 +00:00
Travis Howell
b7f5e4cff6
Remove unused array.
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svn-id: r17284
2005-03-29 13:49:17 +00:00
Travis Howell
22affb0382
Check class of object number, not loop.
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Cleanup.
svn-id: r17272
2005-03-28 11:38:04 +00:00
Travis Howell
11e1e246cc
findObject in HE72+ only checks object bounds
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findObject in He70/71 only needs additional polygon check
svn-id: r17270
2005-03-28 10:02:22 +00:00
Travis Howell
2938c66276
Rename WizParameters field.
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Correct start strip in drawBMAPBg()
svn-id: r17236
2005-03-26 06:00:58 +00:00
Travis Howell
0030fab85a
cleanup
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svn-id: r17215
2005-03-24 03:59:00 +00:00
Travis Howell
773ef15f4a
Remove unused variable.
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svn-id: r17203
2005-03-23 04:38:39 +00:00
Travis Howell
8e84ee694c
Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.
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svn-id: r17200
2005-03-23 00:16:51 +00:00
Travis Howell
f50af11b5d
Add HE72 version of file rename opcode
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svn-id: r17175
2005-03-17 11:06:43 +00:00
Travis Howell
4361ef655e
HE72+ games use slightly different code for subtitle color.
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svn-id: r17174
2005-03-17 10:53:29 +00:00
Travis Howell
31c89144dc
Rename sprite functions
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svn-id: r17172
2005-03-17 09:42:31 +00:00
Travis Howell
2c4b7dfd32
Another correction to sprite flags
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svn-id: r17171
2005-03-17 09:28:36 +00:00
Travis Howell
8776504882
Rename sprite fields/functions
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svn-id: r17136
2005-03-14 12:54:24 +00:00
Travis Howell
013f8b1803
Rename sprite flags/functions
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svn-id: r17119
2005-03-13 13:25:28 +00:00
Travis Howell
4526328f7c
Rename sprite flags/functions
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svn-id: r17116
2005-03-13 13:10:39 +00:00
Travis Howell
4560295352
Correct sprite flags mistake.
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svn-id: r17115
2005-03-13 12:59:25 +00:00
Travis Howell
44205266e8
Add missing case for getObjectData
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svn-id: r17109
2005-03-12 23:59:14 +00:00
Eugene Sandulenko
154c4af8dc
Mass-renamed all variables of Actor object according to our current code
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formatting standards. Earlier we had half of vars named with leading
underscore and half without it.
Now code in actor.cpp is considerably more readable.
svn-id: r17068
2005-03-11 01:10:06 +00:00
Travis Howell
a913095ee0
Add HE specific versions of findResource/findResourceData.
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Required by WizImage functions, which sometimes alter data.
svn-id: r17060
2005-03-10 11:06:37 +00:00
Travis Howell
5759e1577c
Add opcode for bb2demo
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svn-id: r17035
2005-03-08 05:56:21 +00:00
Travis Howell
d2dab23510
Add HE100 difference in opcode.
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svn-id: r17033
2005-03-08 03:52:02 +00:00
Travis Howell
214742783e
Add opcode for Spy Fox 2 mini game.
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svn-id: r17026
2005-03-07 10:21:23 +00:00
Travis Howell
26da9cc393
Fix dup_n, billboard in circdemo works now.
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svn-id: r17024
2005-03-07 06:06:22 +00:00