Commit Graph

288 Commits

Author SHA1 Message Date
Eugene Sandulenko
8411a8ade1 o Now Long TRS messages get wrapped
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour

svn-id: r12751
2004-02-06 21:05:58 +00:00
Travis Howell
7b26a609f7 Update comment
svn-id: r12750
2004-02-06 16:19:43 +00:00
Max Horn
9fe1aaa921 renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
2004-01-31 22:12:35 +00:00
Travis Howell
d9cb0b1e79 DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
svn-id: r12674
2004-01-30 16:01:08 +00:00
Travis Howell
ed6aed43bf Not needed for puttdemo.
svn-id: r12573
2004-01-22 04:46:34 +00:00
Travis Howell
45739906a5 actor ignoreTurns is complete for scumm6
svn-id: r12571
2004-01-22 03:22:01 +00:00
Travis Howell
1f7a74099a Remove a few old warnings.
svn-id: r12570
2004-01-22 02:37:41 +00:00
Max Horn
2f7198a3ac cleanup
svn-id: r12528
2004-01-19 22:55:42 +00:00
Max Horn
923adce456 fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
svn-id: r12521
2004-01-19 20:27:31 +00:00
Max Horn
8e89f7d060 moved the sam&max inventory hack into o6_setOwner
svn-id: r12520
2004-01-19 20:23:27 +00:00
Max Horn
e8164dfb70 moved some V6-only scumm vars to ScummEngine_v6
svn-id: r12517
2004-01-19 19:47:47 +00:00
Travis Howell
a95818d29a Avoid assert in PC version of FT demo.
svn-id: r12464
2004-01-18 03:24:52 +00:00
Paweł Kołodziejski
351502d37a disabled opcode warning
svn-id: r12451
2004-01-17 11:05:57 +00:00
Eugene Sandulenko
4b0ad9fe13 Moved FT INSANE to a separate directory and splitted it to multiple files.
svn-id: r12444
2004-01-16 22:18:54 +00:00
Travis Howell
1141176775 Revert last array change, until they can be verified.
svn-id: r12432
2004-01-16 13:01:33 +00:00
James Brown
ac5b7036c2 Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
svn-id: r12430
2004-01-16 10:45:56 +00:00
Travis Howell
2c7057fdf4 Checks were a bit too strict, makes fatty bear completable.
svn-id: r12421
2004-01-16 06:16:38 +00:00
Travis Howell
bafbdc57e6 Add some stubs for Fatty Bear.
svn-id: r12420
2004-01-16 04:55:49 +00:00
Travis Howell
555caf2251 Add correct actor palette color changing for HE games.
svn-id: r12419
2004-01-16 01:52:49 +00:00
Max Horn
c14e7a0259 pedantic change
svn-id: r12414
2004-01-15 20:37:26 +00:00
Max Horn
ac8243d229 use Rect in struct VerbSlot
svn-id: r12413
2004-01-15 19:25:17 +00:00
Travis Howell
9854ab9344 Add correct fix for puttputt
svn-id: r12401
2004-01-15 06:25:57 +00:00
Travis Howell
5a876510e7 *** empty log message ***
svn-id: r12400
2004-01-15 04:47:55 +00:00
Travis Howell
ea0b9e5434 Hack only needs to check for insane values now.
svn-id: r12399
2004-01-15 04:46:07 +00:00
Travis Howell
b99db76958 Need to know where this occurs
svn-id: r12396
2004-01-14 23:51:22 +00:00
Travis Howell
d66de098fc Add/update comments
svn-id: r12386
2004-01-14 14:36:19 +00:00
Travis Howell
9f8caa6889 These two case are the same, checked samnmax disasm.
svn-id: r12384
2004-01-14 13:44:31 +00:00
Travis Howell
1230c0b083 No code is missing in this case.
svn-id: r12383
2004-01-14 13:41:15 +00:00
Travis Howell
7bd3a50049 Add better method.
svn-id: r12376
2004-01-14 10:01:39 +00:00
Travis Howell
f6f3ea8da3 Add missing code for samnmax screen saver, fixes bug #781683
svn-id: r12375
2004-01-14 09:54:45 +00:00
Eugene Sandulenko
a1e39b988d Implemented o6_localizeArray for HE games
svn-id: r12368
2004-01-14 03:50:58 +00:00
Travis Howell
1fa4231c47 Remove INSANE define.
svn-id: r12363
2004-01-14 01:41:44 +00:00
Travis Howell
5552b628a6 Wrong SO_*
svn-id: r12341
2004-01-12 15:52:58 +00:00
Travis Howell
3180834549 Add skipLimb actor var, which is used by puttmoon.
Use forceClip for actorOps case 218, since it should have same effect.

svn-id: r12340
2004-01-12 14:09:39 +00:00
Travis Howell
48eb63d29a Add missing case.
Add another HE games specific.

svn-id: r12335
2004-01-12 09:00:31 +00:00
Max Horn
c1f34030f9 cleanup
svn-id: r12327
2004-01-11 21:48:31 +00:00
Max Horn
7237b6a2ec changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn
0712cb95af renamed removeObjectFromRoom to forceObjectRedraw
svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn
04b002bbaa move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
2004-01-08 21:21:40 +00:00
Travis Howell
97cb72885a Add another check for ignoreTurns, ignoreTurns.
Should be complete for scumm7 games

svn-id: r12209
2004-01-07 06:08:54 +00:00
Travis Howell
ae4cd2291f These two subops are the same, checked dig/ft disasm.
svn-id: r12206
2004-01-07 05:51:56 +00:00
Paweł Kołodziejski
8fd123992d synced imuse digital with local tree
svn-id: r12187
2004-01-06 17:28:29 +00:00
Max Horn
033ff78ae9 updated copyright notice
svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
f506056c3b more cleanup
svn-id: r12161
2004-01-05 16:30:00 +00:00
Max Horn
a469559d13 added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
2004-01-05 16:19:14 +00:00
Travis Howell
be09d4dddc Had checks wrong way around, seems to work now.
svn-id: r12158
2004-01-05 14:39:44 +00:00
Travis Howell
1e6512d2d2 Add comment
svn-id: r12143
2004-01-04 15:31:34 +00:00
Max Horn
1081c789a2 cleanup
svn-id: r12139
2004-01-04 14:49:14 +00:00
Max Horn
d16ac3e88f turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
svn-id: r12133
2004-01-04 13:49:03 +00:00
Max Horn
805f512452 replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling
svn-id: r12131
2004-01-04 13:09:02 +00:00