Commit Graph

34 Commits

Author SHA1 Message Date
Max Horn
eaca27a33b Renamed updateVolumes to updateSoundSettings -- now it also handles subtitles/speech_mute settings. Also changed the ConfigDialog accordingly
svn-id: r22233
2006-04-29 23:09:40 +00:00
Max Horn
aeef84c961 Moved AKOS stuff to class ScummEngine_v6
svn-id: r22229
2006-04-29 16:51:29 +00:00
Max Horn
c4df5037dc * Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods
* Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing)
* Renmaed various setup???Palette methods to set???Palette
* Some minor cleanup / tweaks

svn-id: r22227
2006-04-29 16:24:39 +00:00
Max Horn
39e9853d91 * Added ScummEngine_v8::initScummVars()
* Moved VAR_LANGUAGE to class ScummEngine_v8
* Minor cleanup

svn-id: r22223
2006-04-29 13:56:36 +00:00
Max Horn
1735b0421b Make use of the new scummLoop_* functions to move some SCUMM version specific stuff around
svn-id: r22219
2006-04-29 13:01:35 +00:00
Max Horn
cc3fac2ead Split scummLoop into multiple functions, for easier maintanance & customizability
svn-id: r22218
2006-04-29 12:44:06 +00:00
Max Horn
b2befd7951 Moved _heTimers to ScummEngine_v60he
svn-id: r22116
2006-04-23 19:41:54 +00:00
Max Horn
4b6f90945b Modified openFile and openResourceFile to take a Common::String instead of a char pointer
svn-id: r22112
2006-04-23 17:39:31 +00:00
Max Horn
0d67640a58 Behold, the new SCUMM detector finally has arrived. Unified detection & engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements.
svn-id: r22110
2006-04-23 17:33:16 +00:00
Max Horn
660efce9b2 Replaced _demoMode by GF_DEMO
svn-id: r22087
2006-04-23 00:08:18 +00:00
Max Horn
68cb7f52c8 - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain*
- Added Engine::_targetName whose value is computed from the name of the active domain
- Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain
- This in turn allowed for removing usage of GameDetector in many places

svn-id: r21916
2006-04-15 20:36:41 +00:00
Max Horn
9c77c2ecd1 Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
svn-id: r21684
2006-04-08 08:23:33 +00:00
Travis Howell
0e9b4ab17c GF_HE_CURSORLESS feature flag not required, since HE games always set a default cursor too.
svn-id: r21576
2006-04-03 11:35:02 +00:00
Max Horn
8cdee5a931 Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
2006-03-29 15:59:37 +00:00
Travis Howell
c1bd25617b Increase size of _charsetData to 16 * 23 for HE games, fixes subtitle color glitches in Buzzy games
svn-id: r21460
2006-03-26 09:06:44 +00:00
Max Horn
03734aa876 Moved filename substitution code from scumm.cpp to plugin.cpp
svn-id: r21386
2006-03-19 17:25:13 +00:00
Travis Howell
a379fe424c The camera position is always set by loadRoomWithEgo opcode in HE games, through cameraFollows. Fixes glitches when changing rooms in fbear and other early games.
svn-id: r21355
2006-03-18 10:30:47 +00:00
Max Horn
0cc41c7cbb Renamed & documented the LIGHTMODE flags
svn-id: r21288
2006-03-14 14:06:44 +00:00
Travis Howell
be7a28f65e Avoid all scumm var conflicts in C64 maniac
svn-id: r21277
2006-03-14 12:06:37 +00:00
Travis Howell
f9797f3ac3 Correct mistake in md5 tables for Simon the Sorcerer 2 (DOS Floppy)
svn-id: r21219
2006-03-12 00:53:30 +00:00
Paweł Kołodziejski
38b82fb585 that should help for bug #1352486, smush sound tracks are not stopped immediately, but outside smush when sound data are depleted in sound mixer buffer.
svn-id: r21094
2006-03-05 12:15:39 +00:00
Travis Howell
7a9ed5425b Add German verbs and more work on input in C64 maniac
svn-id: r21089
2006-03-05 08:22:39 +00:00
Max Horn
bb38ea2c17 Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
svn-id: r21062
2006-03-04 10:38:05 +00:00
Travis Howell
82a6f289de Fix using items in C64 maniac and cleanup
svn-id: r21011
2006-03-02 12:14:06 +00:00
Max Horn
f4f8a9263a Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
svn-id: r21006
2006-03-02 09:34:48 +00:00
Travis Howell
fd8f11f7a4 Improve input in C64 maniac
svn-id: r21000
2006-03-02 01:17:41 +00:00
Gregory Montoir
9a9475169d added 2 SCUMM vars for v1/v2.
svn-id: r20994
2006-03-01 20:07:33 +00:00
Max Horn
2ae0f79de3 Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
svn-id: r20879
2006-02-25 17:36:32 +00:00
Max Horn
ee0f0a1f13 Replaced some more MKIDs by MKID_BE; this then enabled me to remove ScummEngine::fileReadDword()
svn-id: r20865
2006-02-25 02:31:49 +00:00
Max Horn
87fd6957ac Got rid of the 'tag' parameter for readResTypeList()
svn-id: r20864
2006-02-25 02:22:17 +00:00
Max Horn
e389bcf497 Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
svn-id: r20795
2006-02-20 16:51:30 +00:00
Max Horn
a6e5f6fd2c Added / corrected some comments, and moved ScummGameSettings to scumm.h
svn-id: r20794
2006-02-20 16:35:37 +00:00
Eugene Sandulenko
faec3622b3 Committed old work on Soccer U32. Too far from being finished.
svn-id: r20613
2006-02-12 13:45:57 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00