Johannes Schickel
ea21bc939a
GOB: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Sven Hesse
10b9be2851
GOB: Add Util::toCP850Lower() / toCP850Upper()
2012-07-30 01:44:45 +02:00
Sven Hesse
75e7cca692
GOB: Add support for entering non-ASCII CP850 characters
2012-07-30 01:44:45 +02:00
Sven Hesse
b5fa752b78
GOB: Keep the mouse responsive while waiting for the frame to end
2012-07-30 01:24:18 +02:00
Sven Hesse
7632246264
GOB: Implement Util::getKeyState() for Little Red
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This makes the bees level playable, removing the "lock-up".
Collision detection between Little Red and the bees and butterflies
doesn't work yet though, so they're just flying through her.
Nevertheless, the game seems to be completable now.
2012-06-15 13:35:46 +02:00
Sven Hesse
26dd2f5f60
GOB: Move keyPressed() to Util
2011-09-03 18:00:09 +02:00
Sven Hesse
cceaa04ef2
GOB: Make Util::setExtension() not add an extension to an empty string
2011-09-03 18:00:08 +02:00
Sven Hesse
eebd5a28f9
GOB: Add Util::readString()
2011-09-03 18:00:08 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
04d4162357
GOB: Adapt to setPalette RGBA->RGB change.
2011-02-14 17:08:32 +01:00
Max Horn
ab039812e7
COMMON: OSystem now has a PaletteManager
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svn-id: r55806
2011-02-07 17:52:38 +00:00
Sven Hesse
078162c665
GOB: Add setExtension()
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svn-id: r55639
2011-01-29 22:50:11 +00:00
Sven Hesse
ce3d4b5d1b
GOB: Add GobEngine::isCurrentTot()
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svn-id: r55630
2011-01-29 22:45:51 +00:00
Sven Hesse
0c3a33c354
GOB: Change _curTotFile and _totToLoad into Common::String
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svn-id: r55629
2011-01-29 22:45:15 +00:00
Sven Hesse
bad7f1ce9a
GOB: Implement "live" (non-blocking) videos
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Many thanks to SylvainTV. :)
Urban Runner might actually be completeable now.
One caveat: Hotspots at that hotel sequence are a bit glitchy...
svn-id: r55333
2011-01-19 18:57:43 +00:00
Arnaud Boutonné
cb6efae5af
GOB: Replace strncmp by scumm_stricmp when possible
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svn-id: r53774
2010-10-24 20:36:47 +00:00
David Turner
6527c01cb5
GOB: Add Debug Console.
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This allows interactive control of debug flags and variables and provides a base to allow
for commands to aid in tracking down script bugs which are tricky to replicate.
svn-id: r53398
2010-10-13 03:49:54 +00:00
Sven Hesse
e68b6e9f15
GOB: Remove dither stuff, commenting out most v6 drawing
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svn-id: r52945
2010-09-30 13:00:30 +00:00
Arnaud Boutonné
58987824c2
Gob - Follow cppcheck advices
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svn-id: r52106
2010-08-15 23:37:56 +00:00
Yotam Barnoy
ef330ed9b4
Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
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svn-id: r48101
2010-02-21 04:04:13 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Arnaud Boutonné
5535554455
Gob - Add a workaround for gob3 Sofa bug #2867294 . It's now possible to exit the animation by clicking
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svn-id: r45353
2009-10-23 22:00:51 +00:00
Arnaud Boutonné
66233031d7
revert r44542: the fix reopens another previous bug
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svn-id: r44553
2009-10-03 13:40:55 +00:00
Arnaud Boutonné
f915a46e1f
Fix for bug ref#2867294 (hopefully)
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svn-id: r44542
2009-10-02 17:50:56 +00:00
Sven Hesse
256a27350a
Changed the scroll-handling to be more like the original. This fixes bug #2832362 ("GOB3: Scrolling locked after cutscene")
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svn-id: r43147
2009-08-08 21:43:07 +00:00
Sven Hesse
87124b1d38
Removing _frameWaitLag. It broke normal animation speed in pre-v4 games and didn't even do what it was supposed to in v4+ games anyway. (bug #2830985 )
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svn-id: r42996
2009-08-02 10:40:48 +00:00
Sven Hesse
3823ae285f
Giving Font its own real class
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svn-id: r42277
2009-07-09 02:54:10 +00:00
Sven Hesse
d6c99ae861
Renaming FontDesc::extraData to charWidths
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svn-id: r42149
2009-07-05 19:57:55 +00:00
Sven Hesse
e861fab808
Added a Key and ShortKey enum
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svn-id: r42121
2009-07-05 11:27:11 +00:00
Sven Hesse
704895b35f
Commenting prepareStr a bit and renaming it to cleanupStr
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svn-id: r42120
2009-07-05 11:26:42 +00:00
Sven Hesse
d2c2386c6a
Adding an enum MouseButtons
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svn-id: r42119
2009-07-05 11:26:23 +00:00
Sven Hesse
48a8e69546
Fixed an animation speed regression that got introduced when I added a lag compensation for Woodruff
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svn-id: r41508
2009-06-14 12:19:42 +00:00
Sven Hesse
2901694486
Demoplayer:
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- Fixing the flawed double mode
- Adding an "auto" double mode, where the videos get scaled if possible
svn-id: r41294
2009-06-06 19:06:47 +00:00
Sven Hesse
1894173852
Adding a pause mode
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svn-id: r41228
2009-06-06 16:47:21 +00:00
Sven Hesse
e643565c2c
Compensate small lags in Util::waitEndFrame(), so that the CD audio intro sequences in Gob1 and Gob2 CD hopefully won't de-sync so easily
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svn-id: r38702
2009-02-21 15:58:50 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Sven Hesse
5f8323bd50
Plugging leaks
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svn-id: r35355
2008-12-14 04:33:28 +00:00
Sven Hesse
126c5a1dc8
More modified collision stuff for Urban Runner. The hotspots are correctly recognized now
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svn-id: r35350
2008-12-14 02:09:03 +00:00
Sven Hesse
1ec33154fd
Ooops :)
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svn-id: r35119
2008-11-18 20:16:50 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Sven Hesse
7eaad9da66
Actually, /now/ the values are sane ^^; (also fixes Ween mouse position bug #2046244 )
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svn-id: r34411
2008-09-07 15:29:47 +00:00
Sven Hesse
a7d917ea43
Clipping setMousePos() parameters to sane values
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svn-id: r34409
2008-09-07 15:21:52 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
a43f016b94
GOB works with the new GMM implementation
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svn-id: r32955
2008-07-08 00:16:55 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00