forward and backward. This seems to fix the looping of the Black forest music
(and probably others as well), and might fix the invalid pointer crashes and
wrong music that would sometimes play after a song had finished. Changed the
names of the jump opcode functions, and added "update_" prefixes to the
previously cleaned-up opcode functions.
svn-id: r20986
Implemented stateCallback1_1.
Fix some small bugs here and there (can't say what the fixed but it should be correct now)
Also set's the correct timer call value (with the other the music was too fast)
svn-id: r20973
evaluation when there are multiple side-effects on the same variable (in this
case the internal state modified by va_arg()) in the same expression. So let's
just humor me and do the va_arg() calls one at a time.
svn-id: r20970
- renamed Engine_XXX_gameList to Engine_XXX_gameList for consistency
- added new Engine_XXX_findGameID / PLUGIN_findGameID function
- updated plugins code to take advantage of the new plugin API, to support
obsolete gameids w/o showing them to the user
svn-id: r20752
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695