Paul Gilbert
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28cd40cdd1
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GLK: GLULX: Fix startup stream crashes
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2020-08-30 21:27:48 -07:00 |
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Bastien Bouclet
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1e30923737
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GLK: Add override keywords
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2020-02-09 12:43:15 +01:00 |
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Paul Gilbert
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98eddcda1d
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GLK: Add Streams methods for encapsulating ScummVM streams
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2019-10-05 19:02:48 -07:00 |
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Paul Gilbert
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8ab36786a4
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GLK: Splitting bulk of FileStream up into an IOStream base class
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2019-10-05 18:39:23 -07:00 |
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Paul Gilbert
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3876fb6710
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GLK: In progress transition to all sub-engines using Quetzal save files
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2019-06-16 14:59:26 -07:00 |
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Paul Gilbert
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3662e80c0f
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GLK: Create objrocks for saved game file sreams
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2019-05-04 11:03:50 +10:00 |
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Paul Gilbert
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3040135f06
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GLK: Record gli arrays for memory streams
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2019-04-28 17:42:22 +10:00 |
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Paul Gilbert
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401b010ef3
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GLK: Implementing more gli object registration
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2019-04-28 14:32:49 +10:00 |
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Paul Gilbert
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8e11a14939
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GLK: GLULXE: Set up method definitions, glkop methods
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2019-04-17 20:46:06 -07:00 |
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Paul Gilbert
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e232d024c5
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GLK: Standardizing uint vs uint32 usage
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2018-12-09 14:47:15 -08:00 |
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Paul Gilbert
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7637edb5a2
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GLK: Change all references to glui32 and glsi32 to uint and int
This should finally fix compilation for the Amiga, which had
difference sized types. And the renamed types are clearer for
ScummVM anyway
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2018-12-09 11:36:20 -08:00 |
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Paul Gilbert
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9809e19f48
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GLK: Yet another Amiga compilation fix
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2018-12-09 11:21:31 -08:00 |
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Paul Gilbert
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2331a0e9fb
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GLK: FROTZ: Quetzal saving and loading now works
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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b05a16a0ad
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GLK: Centralizing more of the savegame code in GlkEngine
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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813918aaba
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GLK: Memory leak fixes
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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a2104deb4c
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GLK: Changing class and namespaces from Gargoyle to Glk
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2018-12-08 19:05:59 -08:00 |
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Paul Gilbert
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1fb931fbd9
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GLK: Changing gargoyle folder to glk
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2018-12-08 19:05:59 -08:00 |
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