Commit Graph

21792 Commits

Author SHA1 Message Date
Travis Howell
ab9b9a1bf3 Cleanup, could cause regressions.
svn-id: r27547
2007-06-19 11:50:22 +00:00
Filippos Karapetis
aeb9668d66 When loading a game from the same chapter as the current chapter in IHNM, the game will now be loaded correctly
svn-id: r27546
2007-06-19 11:41:06 +00:00
Filippos Karapetis
4ffd38a199 When saving the game in IHNM after a chapter point change, the chapter point change music will no longer be incorrectly saved, and the normal chapter music will be saved instead
svn-id: r27545
2007-06-19 11:23:20 +00:00
Travis Howell
fc19079902 Fix masking regressions, caused by dirtyClips code.
svn-id: r27544
2007-06-19 11:12:56 +00:00
Filippos Karapetis
e654381717 IHNM: In chained cutaways, clear the previous cutaway immediately
svn-id: r27543
2007-06-19 10:13:41 +00:00
Filippos Karapetis
8bc226b0e5 The correct music track is now played when loading a game in IHNM. The save/load mechanism in IHNM seems to be working correctly now (although it needs testing), however there are still some graphical glitches with the save/load dialogs. Also, moved some unfinished code for returning to the chapter selection screen to a more appropriate place
svn-id: r27542
2007-06-19 02:42:59 +00:00
Filippos Karapetis
3c424d98cd Removed obsolete comment
svn-id: r27541
2007-06-19 01:41:10 +00:00
Filippos Karapetis
153f325004 More updates for the save/load system in IHNM
svn-id: r27540
2007-06-19 01:37:48 +00:00
Nicola Mettifogo
f6e2c67cbb Mouse is now properly hidden during dialogues, and is restored after load/save dialog boxes are closed. Moreover, kEngineMouse constant has been renamed to better match its meaning.
svn-id: r27539
2007-06-18 20:11:49 +00:00
Filippos Karapetis
3f5202ea38 Change some regular integers to short integers
svn-id: r27538
2007-06-18 19:56:36 +00:00
Max Horn
dc62023190 Use the SCUMMVM_VERSION macro from base/internal_version.h in the maemo backend code, instead of hardcoding it (one potential headache less, yippie)
svn-id: r27537
2007-06-18 14:18:42 +00:00
Travis Howell
8c881acd48 Update versions.
svn-id: r27536
2007-06-18 13:41:51 +00:00
Max Horn
2aab31df97 Updated tools/version.pl once more, to handle dists/slackware/scummvm.SlackBuild
svn-id: r27535
2007-06-18 12:58:15 +00:00
Max Horn
e5c205a324 Added backends/platform/ds/arm9/makefile(.in) to tools/update-version.pl
svn-id: r27533
2007-06-18 12:43:39 +00:00
Travis Howell
1fff4333e3 Add details for music compression in Puzzle Pack too.
svn-id: r27532
2007-06-18 12:35:28 +00:00
Max Horn
019cbf0e6c Added FIXME to dsmain.cpp about it not using SCUMMVM_VERSION (thus adding one more headache to the release process)
svn-id: r27531
2007-06-18 12:34:29 +00:00
Travis Howell
f95c8450cb Fix line wrapping of text in Elvira 2.
svn-id: r27522
2007-06-18 10:57:50 +00:00
Travis Howell
71f2f4f6bd Fix bug #1738870 - Elvira1: Glitch after opening a sarcophagus.
svn-id: r27520
2007-06-18 09:07:03 +00:00
Bertrand Augereau
1e048c1de6 NDS : Suppressed unneccessary complications regarding the backbuffer when CPU-scaled, basically it has the same stride than the regular one (512b) so most code doesn't have to change
svn-id: r27517
2007-06-18 07:06:24 +00:00
Travis Howell
f0581bab4a Fix bugs #1738867 and #1738872, the code for clearing the effects of fire wall and ice wall spells was always enabled.
svn-id: r27516
2007-06-18 06:12:54 +00:00
Bertrand Augereau
e5107cb980 NDS: setKeyboardEnable shouldn't overrun VRAM anymore when CPU scaler is on
svn-id: r27515
2007-06-17 19:37:07 +00:00
Eugene Sandulenko
e477ca37b3 Normalize event names.
svn-id: r27513
2007-06-17 16:21:05 +00:00
Filippos Karapetis
6dc0a1b234 Some more updates for saving/loading in IHNM
svn-id: r27512
2007-06-17 15:45:09 +00:00
Torbjörn Andersson
2a7c76d4e4 Added support for FLAC encoded music in Broken Sword 1. (The compression tool
knows nothing about this, and since they're being rewritten as part of the SoC,
I'm not going to do anything about that.)

svn-id: r27511
2007-06-17 14:50:49 +00:00
Max Horn
9666e69d2a Re-added NDS NEWS
svn-id: r27509
2007-06-17 11:16:20 +00:00
Bertrand Augereau
29bfadcdd7 NDS: Compile fixes
svn-id: r27508
2007-06-17 10:30:34 +00:00
Filippos Karapetis
65a39ab0d0 Some updates on the save/load system in IHNM. It still needs work, though
svn-id: r27505
2007-06-17 02:59:56 +00:00
Filippos Karapetis
3c24b118b4 Fixed the remaining glitch with fading after a cutaway is shown
svn-id: r27504
2007-06-17 01:50:49 +00:00
Travis Howell
ae2c382fc9 Update win32dist.
svn-id: r27503
2007-06-17 01:35:28 +00:00
Eugene Sandulenko
f7b28b95ad More efforts to implement proper fade after cutaway. One little glitch is left.
svn-id: r27502
2007-06-17 01:00:06 +00:00
Max Horn
e01c939229 cleanup
svn-id: r27501
2007-06-16 23:50:57 +00:00
Max Horn
1b28bd4644 cleanup
svn-id: r27500
2007-06-16 23:41:37 +00:00
Max Horn
a435757699 Avoid using the 'st_sample_t out[2]' arrays inside tight loops, as some compilers are bad at optimizing array access due to pointer aliasing
svn-id: r27499
2007-06-16 23:07:25 +00:00
John Willis
1281707d29 Update GP2X configure rules to support the new ARM ASM mixer code (i.e. USE_ARM_SOUND_ASM) it has been in my local tree for some time and works well with the port.
Also fix typo that has been bugging me for a while ;). 2 spaces between Broken Sword 1 and (without mpeg2 cutscenes) on the echo statements.

svn-id: r27497
2007-06-16 21:14:21 +00:00
Eugene Sandulenko
03d621646a Add more nicks to credits
svn-id: r27494
2007-06-16 20:52:20 +00:00
Chris Apers
546fcc6195 Fixed invalid read from odd address in some cases (Gob1 EGA on PalmOS)
svn-id: r27487
2007-06-16 20:30:32 +00:00
Torbjörn Andersson
fe8a7163cd Try to be more robust/paranoid when reading the SAVEGAME.INF file. Apart from
being a sensible precaution, it should work around some bugs like #1737801,
where the file is obviously corrupted. (Possibly mutilated by some file
transfer program.)

svn-id: r27484
2007-06-16 19:27:05 +00:00
Eugene Sandulenko
276cdc5416 Update credits with some nicks from SF.net
svn-id: r27482
2007-06-16 19:24:43 +00:00
Eugene Sandulenko
bdc6007c8f Remove duplicate entries
svn-id: r27481
2007-06-16 19:22:58 +00:00
Filippos Karapetis
e080f49397 Options button is now working in the character selection screen in IHNM
svn-id: r27480
2007-06-16 19:11:55 +00:00
Eugene Sandulenko
2e471cfa7a Update file with all who contributed patches to the project
svn-id: r27478
2007-06-16 19:06:41 +00:00
Paweł Kołodziejski
405f4110a8 use USE_ARM_SOUND_ASM for arm-linux target
svn-id: r27476
2007-06-16 18:50:25 +00:00
Filippos Karapetis
77acf1bd38 Silence MSVC8 warning
svn-id: r27475
2007-06-16 17:55:45 +00:00
Max Horn
b7412d21fd Tiny changes to help optimizer resolve array aliasing
svn-id: r27471
2007-06-16 17:12:08 +00:00
Max Horn
e44b518c23 Patch #1717419: Optimisation for sound rate conversion code
svn-id: r27470
2007-06-16 17:09:54 +00:00
Eugene Sandulenko
2f127122b3 Fix legal header for new files.
svn-id: r27468
2007-06-16 16:52:52 +00:00
Max Horn
6498d669d0 Patch #1721826: ARM asm versions of sound rate conversion/mixing code
svn-id: r27467
2007-06-16 16:46:13 +00:00
Max Horn
c7c2cb498c Simplified LURE detection code a little bit
svn-id: r27466
2007-06-16 16:44:33 +00:00
Eugene Sandulenko
d9abc85fbd An attempt to fix restoring from cutaway. Still not perfect.
svn-id: r27465
2007-06-16 14:06:17 +00:00
Travis Howell
f4518cd344 The codes difference when selecting character, only applies to the Amiga multi-lingual version.
svn-id: r27464
2007-06-16 11:45:40 +00:00