18930 Commits

Author SHA1 Message Date
Torbjörn Andersson
863bed3fd0 Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.

Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.

svn-id: r24104
2006-10-04 05:11:58 +00:00
Travis Howell
baac293911 Add more code for WW
svn-id: r24103
2006-10-04 03:29:14 +00:00
Travis Howell
1f5a69ea11 Fix sound effects regression in simon1dos and remove excess game ids
svn-id: r24100
2006-10-03 14:18:17 +00:00
Travis Howell
ab573e0c62 Cleanup
svn-id: r24099
2006-10-03 14:02:14 +00:00
Travis Howell
1dc5670022 Fix bugs in VGA resource manager and cleanup
svn-id: r24097
2006-10-03 13:20:23 +00:00
Travis Howell
09f9cf7b64 Add Dutch versions of freddi4 and freddicove for Macintosh
svn-id: r24095
2006-10-03 12:15:01 +00:00
Max Horn
20d46ab409 typo
svn-id: r24093
2006-10-03 11:33:06 +00:00
Travis Howell
af5c8eb1c3 Remove blocks/tiles related code for PP, which was only required by unreleased game
svn-id: r24092
2006-10-03 10:01:08 +00:00
Travis Howell
9e097f60ab Add changes and enable music for Elvira1
svn-id: r24091
2006-10-03 00:31:24 +00:00
Eugene Sandulenko
107a9f3bef Moved unrelated fields out of ADGameDescription structure.
svn-id: r24090
2006-10-02 23:31:14 +00:00
Torbjörn Andersson
60aee54bfe Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only
testing with subtitles enabled... :-)

svn-id: r24089
2006-10-02 23:07:43 +00:00
Travis Howell
1ee0c4f1ce The name isn't stored in saved games for PP
svn-id: r24088
2006-10-02 23:01:32 +00:00
Max Horn
756ede94aa Doxygen compliance fix
svn-id: r24087
2006-10-02 22:34:39 +00:00
Travis Howell
af21ec036f Add basic single slot load/save support for dimp/swampy for now
svn-id: r24086
2006-10-02 22:33:38 +00:00
Max Horn
d01420c344 Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk)
svn-id: r24085
2006-10-02 22:28:02 +00:00
Max Horn
125d599acc Improved the BASS detector a bit
svn-id: r24084
2006-10-02 22:26:57 +00:00
Eugene Sandulenko
988ddf2b36 Unify SAGA/AGOS detection code so other engines could also reuse it
without further code duplication.

svn-id: r24083
2006-10-02 22:21:57 +00:00
Travis Howell
574665be4b Fix mistake in startAnOverlayAnim()
svn-id: r24082
2006-10-02 21:47:45 +00:00
Travis Howell
e78e1c6987 Fix crashes in swampy when moving blocks
svn-id: r24081
2006-10-02 21:41:18 +00:00
Torbjörn Andersson
bcd4591da4 Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
Fingolfin.

svn-id: r24080
2006-10-02 21:38:39 +00:00
Max Horn
51010bd038 Remove BaseNodeType (it is not used anymore, we can readd it, should we ever have need for it again)
svn-id: r24079
2006-10-02 20:13:48 +00:00
Bertrand Augereau
22756edd6f NDS : Naive C++ scanline 320*16 -> 256*16 rescaler code
svn-id: r24074
2006-10-02 18:41:39 +00:00
Torbjörn Andersson
9118a731dc Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.
svn-id: r24073
2006-10-02 16:18:48 +00:00
Travis Howell
53cf7d65da Add video opcodes differences in Elvira1 and cleanup
svn-id: r24072
2006-10-02 14:32:28 +00:00
Paul Gilbert
99655b59d4 Added a save/restore game dialog class
svn-id: r24071
2006-10-02 12:49:57 +00:00
Paul Gilbert
1a96e26bf6 Added functionality to allow saving/loading the game state
svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
e8623fa477 Added methods for push/pop cursors
svn-id: r24069
2006-10-02 12:47:29 +00:00
Travis Howell
6201707122 Fix display and input in dimp
svn-id: r24068
2006-10-02 11:31:11 +00:00
Travis Howell
62df08578b Decrease window array size, to maximum required by games
svn-id: r24067
2006-10-02 10:54:06 +00:00
Travis Howell
425b243be1 Increase struct sizes, to maximum required by games
svn-id: r24066
2006-10-02 10:43:07 +00:00
Travis Howell
f3831078b6 Fix tile positions in swampy
svn-id: r24065
2006-10-02 08:35:15 +00:00
Travis Howell
ad9b764531 Fix arrows keys in swampy
svn-id: r24064
2006-10-02 07:06:20 +00:00
Travis Howell
6bcd0183c0 Add more changes for swampy
svn-id: r24063
2006-10-02 06:22:05 +00:00
Travis Howell
97cf93d275 Fix changing map areas in swampy
svn-id: r24062
2006-10-02 06:11:05 +00:00
Travis Howell
2cc1df6fdd Add last tiles code and corrections for Swampy
svn-id: r24061
2006-10-02 05:39:27 +00:00
Torbjörn Andersson
d7b786ea41 Implemented "iconify window" opcode. This, of course, needs support in the
backend to work, and so far it's only done in the SDL backend. See the new
kFeatureIconifyWindow flag. (This is patch #1568775.)

svn-id: r24060
2006-10-02 04:46:50 +00:00
Travis Howell
42cb69827e Add more tiles code for Swampy
svn-id: r24059
2006-10-02 01:39:50 +00:00
Travis Howell
3fc8aec422 Add more tiles code for Swampy
svn-id: r24058
2006-10-02 01:09:50 +00:00
Travis Howell
6b0cd7c841 Fix cursor regression in FF
svn-id: r24057
2006-10-01 11:18:05 +00:00
Johannes Schickel
4eb8f3e07d Updated mavc8 project files. (this time it should work...)
svn-id: r24056
2006-10-01 11:02:31 +00:00
Johannes Schickel
5fbbc6ca4f Updated msvc8 project files.
svn-id: r24055
2006-10-01 10:58:15 +00:00
Johannes Schickel
890a2ef93c Fixed msvc8 build.
svn-id: r24054
2006-10-01 10:56:12 +00:00
Johannes Schickel
06dde0650f Fixed msvc8 build.
svn-id: r24053
2006-10-01 10:54:57 +00:00
Travis Howell
c7a2d1eb6b Update vga timer code to match original PP
svn-id: r24052
2006-10-01 10:48:06 +00:00
Travis Howell
0e2d209cce Fix error in debug opcode table for PP
svn-id: r24051
2006-10-01 10:07:57 +00:00
Travis Howell
53473f0498 Add debug opcode table for PP and other minor changes for PP
svn-id: r24050
2006-10-01 10:04:23 +00:00
Torbjörn Andersson
f59bc6f4a1 Some Elvira opcodes/stubs
svn-id: r24049
2006-10-01 08:36:31 +00:00
Torbjörn Andersson
2eb61bd1e3 Split the seupOpcodes() function into several functions for - hopefully -
better readability, and to make it easier for Elvira to replace the entire
opcode table.

svn-id: r24048
2006-10-01 07:22:01 +00:00
Torbjörn Andersson
ff67752f54 When escaping a cutscene, stop its soundtrack as well. (I can't check if this
is a problem in 0.9.0 as well, but surely not...?)

svn-id: r24047
2006-10-01 07:17:34 +00:00
Eugene Sandulenko
8f44098332 Revert part of commit 23552 by agent-q. Apparently this slipped in by
mistake, as DS port sets FMOPL quality in ds/arm9/source/osystem_ds.cpp
void OSystem_DS::initBackend().

svn-id: r24046
2006-09-30 19:33:43 +00:00