Torbjörn Andersson
863bed3fd0
Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so
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that X coordinates outside the designated area are explicitly masked. While the
functions are written to terminate when X moves outside, bug #1508942 ("FOA:
Glitch dring balloon flight") demonstrates that X may *start* outside. That's
the case we want to mask.
Note that proc3_ami() already masked these pixels (in a different way), so
there the change is purely cosmetical.
svn-id: r24104
2006-10-04 05:11:58 +00:00
Travis Howell
baac293911
Add more code for WW
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svn-id: r24103
2006-10-04 03:29:14 +00:00
Travis Howell
1f5a69ea11
Fix sound effects regression in simon1dos and remove excess game ids
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svn-id: r24100
2006-10-03 14:18:17 +00:00
Travis Howell
ab573e0c62
Cleanup
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svn-id: r24099
2006-10-03 14:02:14 +00:00
Travis Howell
1dc5670022
Fix bugs in VGA resource manager and cleanup
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svn-id: r24097
2006-10-03 13:20:23 +00:00
Travis Howell
09f9cf7b64
Add Dutch versions of freddi4 and freddicove for Macintosh
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svn-id: r24095
2006-10-03 12:15:01 +00:00
Max Horn
20d46ab409
typo
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svn-id: r24093
2006-10-03 11:33:06 +00:00
Travis Howell
af5c8eb1c3
Remove blocks/tiles related code for PP, which was only required by unreleased game
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svn-id: r24092
2006-10-03 10:01:08 +00:00
Travis Howell
9e097f60ab
Add changes and enable music for Elvira1
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svn-id: r24091
2006-10-03 00:31:24 +00:00
Eugene Sandulenko
107a9f3bef
Moved unrelated fields out of ADGameDescription structure.
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svn-id: r24090
2006-10-02 23:31:14 +00:00
Torbjörn Andersson
60aee54bfe
Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only
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testing with subtitles enabled... :-)
svn-id: r24089
2006-10-02 23:07:43 +00:00
Travis Howell
1ee0c4f1ce
The name isn't stored in saved games for PP
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svn-id: r24088
2006-10-02 23:01:32 +00:00
Max Horn
756ede94aa
Doxygen compliance fix
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svn-id: r24087
2006-10-02 22:34:39 +00:00
Travis Howell
af21ec036f
Add basic single slot load/save support for dimp/swampy for now
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svn-id: r24086
2006-10-02 22:33:38 +00:00
Max Horn
d01420c344
Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add...' button to use at your own risk)
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svn-id: r24085
2006-10-02 22:28:02 +00:00
Max Horn
125d599acc
Improved the BASS detector a bit
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svn-id: r24084
2006-10-02 22:26:57 +00:00
Eugene Sandulenko
988ddf2b36
Unify SAGA/AGOS detection code so other engines could also reuse it
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without further code duplication.
svn-id: r24083
2006-10-02 22:21:57 +00:00
Travis Howell
574665be4b
Fix mistake in startAnOverlayAnim()
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svn-id: r24082
2006-10-02 21:47:45 +00:00
Travis Howell
e78e1c6987
Fix crashes in swampy when moving blocks
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svn-id: r24081
2006-10-02 21:41:18 +00:00
Torbjörn Andersson
bcd4591da4
Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by
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Fingolfin.
svn-id: r24080
2006-10-02 21:38:39 +00:00
Max Horn
51010bd038
Remove BaseNodeType (it is not used anymore, we can readd it, should we ever have need for it again)
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svn-id: r24079
2006-10-02 20:13:48 +00:00
Bertrand Augereau
22756edd6f
NDS : Naive C++ scanline 320*16 -> 256*16 rescaler code
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svn-id: r24074
2006-10-02 18:41:39 +00:00
Torbjörn Andersson
9118a731dc
Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency.
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svn-id: r24073
2006-10-02 16:18:48 +00:00
Travis Howell
53cf7d65da
Add video opcodes differences in Elvira1 and cleanup
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svn-id: r24072
2006-10-02 14:32:28 +00:00
Paul Gilbert
99655b59d4
Added a save/restore game dialog class
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svn-id: r24071
2006-10-02 12:49:57 +00:00
Paul Gilbert
1a96e26bf6
Added functionality to allow saving/loading the game state
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svn-id: r24070
2006-10-02 12:48:56 +00:00
Paul Gilbert
e8623fa477
Added methods for push/pop cursors
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svn-id: r24069
2006-10-02 12:47:29 +00:00
Travis Howell
6201707122
Fix display and input in dimp
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svn-id: r24068
2006-10-02 11:31:11 +00:00
Travis Howell
62df08578b
Decrease window array size, to maximum required by games
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svn-id: r24067
2006-10-02 10:54:06 +00:00
Travis Howell
425b243be1
Increase struct sizes, to maximum required by games
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svn-id: r24066
2006-10-02 10:43:07 +00:00
Travis Howell
f3831078b6
Fix tile positions in swampy
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svn-id: r24065
2006-10-02 08:35:15 +00:00
Travis Howell
ad9b764531
Fix arrows keys in swampy
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svn-id: r24064
2006-10-02 07:06:20 +00:00
Travis Howell
6bcd0183c0
Add more changes for swampy
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svn-id: r24063
2006-10-02 06:22:05 +00:00
Travis Howell
97cf93d275
Fix changing map areas in swampy
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svn-id: r24062
2006-10-02 06:11:05 +00:00
Travis Howell
2cc1df6fdd
Add last tiles code and corrections for Swampy
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svn-id: r24061
2006-10-02 05:39:27 +00:00
Torbjörn Andersson
d7b786ea41
Implemented "iconify window" opcode. This, of course, needs support in the
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backend to work, and so far it's only done in the SDL backend. See the new
kFeatureIconifyWindow flag. (This is patch #1568775.)
svn-id: r24060
2006-10-02 04:46:50 +00:00
Travis Howell
42cb69827e
Add more tiles code for Swampy
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svn-id: r24059
2006-10-02 01:39:50 +00:00
Travis Howell
3fc8aec422
Add more tiles code for Swampy
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svn-id: r24058
2006-10-02 01:09:50 +00:00
Travis Howell
6b0cd7c841
Fix cursor regression in FF
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svn-id: r24057
2006-10-01 11:18:05 +00:00
Johannes Schickel
4eb8f3e07d
Updated mavc8 project files. (this time it should work...)
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svn-id: r24056
2006-10-01 11:02:31 +00:00
Johannes Schickel
5fbbc6ca4f
Updated msvc8 project files.
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svn-id: r24055
2006-10-01 10:58:15 +00:00
Johannes Schickel
890a2ef93c
Fixed msvc8 build.
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svn-id: r24054
2006-10-01 10:56:12 +00:00
Johannes Schickel
06dde0650f
Fixed msvc8 build.
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svn-id: r24053
2006-10-01 10:54:57 +00:00
Travis Howell
c7a2d1eb6b
Update vga timer code to match original PP
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svn-id: r24052
2006-10-01 10:48:06 +00:00
Travis Howell
0e2d209cce
Fix error in debug opcode table for PP
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svn-id: r24051
2006-10-01 10:07:57 +00:00
Travis Howell
53473f0498
Add debug opcode table for PP and other minor changes for PP
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svn-id: r24050
2006-10-01 10:04:23 +00:00
Torbjörn Andersson
f59bc6f4a1
Some Elvira opcodes/stubs
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svn-id: r24049
2006-10-01 08:36:31 +00:00
Torbjörn Andersson
2eb61bd1e3
Split the seupOpcodes() function into several functions for - hopefully -
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better readability, and to make it easier for Elvira to replace the entire
opcode table.
svn-id: r24048
2006-10-01 07:22:01 +00:00
Torbjörn Andersson
ff67752f54
When escaping a cutscene, stop its soundtrack as well. (I can't check if this
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is a problem in 0.9.0 as well, but surely not...?)
svn-id: r24047
2006-10-01 07:17:34 +00:00
Eugene Sandulenko
8f44098332
Revert part of commit 23552 by agent-q. Apparently this slipped in by
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mistake, as DS port sets FMOPL quality in ds/arm9/source/osystem_ds.cpp
void OSystem_DS::initBackend().
svn-id: r24046
2006-09-30 19:33:43 +00:00