21568 Commits

Author SHA1 Message Date
Jeremy Newman
3ccb27dd2c some small tweaks and layout changes.
svn-id: r3692
2002-03-08 22:22:32 +00:00
Vincent Hamm
8a31ebce90 Fixed an smush directory error
svn-id: r3691
2002-03-08 21:40:50 +00:00
Vincent Hamm
66b8932d83 Implemented multiple image blast object
svn-id: r3690
2002-03-08 20:57:09 +00:00
Mutwin Kraus
fb49fa04ba Initial Release... Still very buggy, and no sound support, but that's a matter of Time...
svn-id: r3689
2002-03-08 17:23:31 +00:00
Mutwin Kraus
069b021c88 Forgot to delete the #if 0 things, I added while development...
svn-id: r3688
2002-03-08 17:19:03 +00:00
Mutwin Kraus
8b17d132db Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
svn-id: r3687
2002-03-08 17:05:09 +00:00
James Brown
07bfd66c12 Fixed a bug in the 'watch' debug command..
svn-id: r3686
2002-03-08 13:31:29 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown
41d1864add Zak/Indy box matrix fix. Still doesn't quite work :/
svn-id: r3684
2002-03-08 08:27:45 +00:00
James Brown
ad800009b2 Added new project configuration: MP3 Enabled Debug
svn-id: r3683
2002-03-07 09:21:43 +00:00
James Brown
7f79aa82ce <khalek> tsk tsk
svn-id: r3682
2002-03-07 08:45:54 +00:00
James Brown
d570eb8309 Give music a saner default volume.
svn-id: r3681
2002-03-07 08:25:59 +00:00
James Brown
4eb99938bf Fixed music volume control for some games.
svn-id: r3680
2002-03-07 08:11:48 +00:00
James Brown
f5ff443424 Rename o6_samGame to o6_bompWindow.
svn-id: r3679
2002-03-07 05:41:53 +00:00
James Brown
fe991a1a06 Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(
svn-id: r3678
2002-03-07 05:18:55 +00:00
James Brown
dea4adfd04 Update readme a little.
svn-id: r3677
2002-03-07 04:45:34 +00:00
James Brown
ce7c581d8d Oops, remove debug stuff accidently left in.
svn-id: r3676
2002-03-07 04:32:26 +00:00
James Brown
aea131d95b Fixes to Sam and Max subgames.
Add 'insane.cpp' to VC++ project.

svn-id: r3675
2002-03-07 04:29:24 +00:00
Travis Howell
49b7294423 Add insane.cpp
svn-id: r3674
2002-03-06 23:18:40 +00:00
Lionel Ulmer
8a63b6c012 Added possibility to use a '.so3' file instead of a .SOU file. The tool to generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now).
svn-id: r3673
2002-03-06 23:17:16 +00:00
Lionel Ulmer
89d55aca16 Remove too strict error checking that prevented debugging.
svn-id: r3672
2002-03-06 23:14:16 +00:00
Vincent Hamm
5b2e56509d Implemented the cutscene exit key during smush playback
svn-id: r3671
2002-03-06 21:22:56 +00:00
Vincent Hamm
b499fa2616 Made a few hacks in the smush player to make DIG intro play (but buggy)
svn-id: r3670
2002-03-06 20:32:34 +00:00
Vincent Hamm
cf868605f6 Preliminary smush playback support.
svn-id: r3669
2002-03-06 19:58:06 +00:00
James Brown
6265b84fb3 Minor stack fix.
svn-id: r3668
2002-03-06 15:59:25 +00:00
James Brown
f0ad130ffa Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
2002-03-06 15:55:31 +00:00
James Brown
be61a19dc5 Fixed typo.
svn-id: r3666
2002-03-06 12:28:29 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Travis Howell
4a98b9b9e9 Add Matti Hmlinen's patch to suppress warnings
svn-id: r3664
2002-03-06 10:35:39 +00:00
Vincent Hamm
4f560e976f Fixed a few V7 scummVars
svn-id: r3663
2002-03-06 10:04:28 +00:00
James Brown
17270d2ccd Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.

svn-id: r3662
2002-03-06 10:03:00 +00:00
Vincent Hamm
474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00
Vincent Hamm
c7d58aca84 Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
2002-03-06 00:18:22 +00:00
James Brown
e05f3534b4 Fix typo in music volume, and add -m parameter to set it.
svn-id: r3659
2002-03-06 00:00:38 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
James Brown
8d6efb265f Adding music volume control.
svn-id: r3657
2002-03-05 23:37:31 +00:00
Vincent Hamm
6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm
720c41a25f Fixed a few things with V7 and samnmax midi (still not working)
svn-id: r3655
2002-03-05 22:23:48 +00:00
Vincent Hamm
0d46f4a2f2 Fixed OF_OWNER_ROOM for V7 implementation
svn-id: r3654
2002-03-05 21:27:24 +00:00
Jeremy Newman
e1721718d6 Updated the readme with the latest info
svn-id: r3653
2002-03-05 21:20:06 +00:00
Vincent Hamm
09ff3af07f Fixed struct ImageHeader for v7 implementation
svn-id: r3652
2002-03-05 21:03:32 +00:00
Vincent Hamm
c0b0afa68a Fixed struct CodeHeader for v7 implementation
svn-id: r3651
2002-03-05 20:43:26 +00:00
Vincent Hamm
6387020fd9 Fixed struct RoomHeader for v7 implementation
svn-id: r3650
2002-03-05 20:13:47 +00:00
James Brown
5eb73a9af4 Remove some testing stuff.
svn-id: r3649
2002-03-05 17:36:09 +00:00
James Brown
a2a497a46f Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
made with previous versions.

svn-id: r3648
2002-03-05 16:13:09 +00:00
James Brown
441ad35080 Removed some debugging messages.
svn-id: r3647
2002-03-05 15:50:11 +00:00
James Brown
d700f88c90 A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
2002-03-05 15:29:54 +00:00
James Brown
9dec4275b6 Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.

svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown
5753e81bea Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
2002-03-05 09:24:42 +00:00
Vincent Hamm
c994e8bc8b Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
2002-03-03 22:14:47 +00:00