Jeremy Newman
|
3ccb27dd2c
|
some small tweaks and layout changes.
svn-id: r3692
|
2002-03-08 22:22:32 +00:00 |
|
Vincent Hamm
|
8a31ebce90
|
Fixed an smush directory error
svn-id: r3691
|
2002-03-08 21:40:50 +00:00 |
|
Vincent Hamm
|
66b8932d83
|
Implemented multiple image blast object
svn-id: r3690
|
2002-03-08 20:57:09 +00:00 |
|
Mutwin Kraus
|
fb49fa04ba
|
Initial Release... Still very buggy, and no sound support, but that's a matter of Time...
svn-id: r3689
|
2002-03-08 17:23:31 +00:00 |
|
Mutwin Kraus
|
069b021c88
|
Forgot to delete the #if 0 things, I added while development...
svn-id: r3688
|
2002-03-08 17:19:03 +00:00 |
|
Mutwin Kraus
|
8b17d132db
|
Some changes, need to be done to get the Mac Port running. For example Point is now called ScummPoint, as the name Point is already in use by Apple.
svn-id: r3687
|
2002-03-08 17:05:09 +00:00 |
|
James Brown
|
07bfd66c12
|
Fixed a bug in the 'watch' debug command..
svn-id: r3686
|
2002-03-08 13:31:29 +00:00 |
|
James Brown
|
c161197117
|
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
|
2002-03-08 08:42:11 +00:00 |
|
James Brown
|
41d1864add
|
Zak/Indy box matrix fix. Still doesn't quite work :/
svn-id: r3684
|
2002-03-08 08:27:45 +00:00 |
|
James Brown
|
ad800009b2
|
Added new project configuration: MP3 Enabled Debug
svn-id: r3683
|
2002-03-07 09:21:43 +00:00 |
|
James Brown
|
7f79aa82ce
|
<khalek> tsk tsk
svn-id: r3682
|
2002-03-07 08:45:54 +00:00 |
|
James Brown
|
d570eb8309
|
Give music a saner default volume.
svn-id: r3681
|
2002-03-07 08:25:59 +00:00 |
|
James Brown
|
4eb99938bf
|
Fixed music volume control for some games.
svn-id: r3680
|
2002-03-07 08:11:48 +00:00 |
|
James Brown
|
f5ff443424
|
Rename o6_samGame to o6_bompWindow.
svn-id: r3679
|
2002-03-07 05:41:53 +00:00 |
|
James Brown
|
fe991a1a06
|
Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(
svn-id: r3678
|
2002-03-07 05:18:55 +00:00 |
|
James Brown
|
dea4adfd04
|
Update readme a little.
svn-id: r3677
|
2002-03-07 04:45:34 +00:00 |
|
James Brown
|
ce7c581d8d
|
Oops, remove debug stuff accidently left in.
svn-id: r3676
|
2002-03-07 04:32:26 +00:00 |
|
James Brown
|
aea131d95b
|
Fixes to Sam and Max subgames.
Add 'insane.cpp' to VC++ project.
svn-id: r3675
|
2002-03-07 04:29:24 +00:00 |
|
Travis Howell
|
49b7294423
|
Add insane.cpp
svn-id: r3674
|
2002-03-06 23:18:40 +00:00 |
|
Lionel Ulmer
|
8a63b6c012
|
Added possibility to use a '.so3' file instead of a .SOU file. The tool to generate this .SO3 file will be comitted later on :-) (it's available in the mailing list archives for now).
svn-id: r3673
|
2002-03-06 23:17:16 +00:00 |
|
Lionel Ulmer
|
89d55aca16
|
Remove too strict error checking that prevented debugging.
svn-id: r3672
|
2002-03-06 23:14:16 +00:00 |
|
Vincent Hamm
|
5b2e56509d
|
Implemented the cutscene exit key during smush playback
svn-id: r3671
|
2002-03-06 21:22:56 +00:00 |
|
Vincent Hamm
|
b499fa2616
|
Made a few hacks in the smush player to make DIG intro play (but buggy)
svn-id: r3670
|
2002-03-06 20:32:34 +00:00 |
|
Vincent Hamm
|
cf868605f6
|
Preliminary smush playback support.
svn-id: r3669
|
2002-03-06 19:58:06 +00:00 |
|
James Brown
|
6265b84fb3
|
Minor stack fix.
svn-id: r3668
|
2002-03-06 15:59:25 +00:00 |
|
James Brown
|
f0ad130ffa
|
Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
|
2002-03-06 15:55:31 +00:00 |
|
James Brown
|
be61a19dc5
|
Fixed typo.
svn-id: r3666
|
2002-03-06 12:28:29 +00:00 |
|
James Brown
|
178540c989
|
Applied cleanup and scaling patch by Rob.
svn-id: r3665
|
2002-03-06 12:24:56 +00:00 |
|
Travis Howell
|
4a98b9b9e9
|
Add Matti Hmlinen's patch to suppress warnings
svn-id: r3664
|
2002-03-06 10:35:39 +00:00 |
|
Vincent Hamm
|
4f560e976f
|
Fixed a few V7 scummVars
svn-id: r3663
|
2002-03-06 10:04:28 +00:00 |
|
James Brown
|
17270d2ccd
|
Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.
svn-id: r3662
|
2002-03-06 10:03:00 +00:00 |
|
Vincent Hamm
|
474c9e333b
|
Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
|
2002-03-06 09:40:21 +00:00 |
|
Vincent Hamm
|
c7d58aca84
|
Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
|
2002-03-06 00:18:22 +00:00 |
|
James Brown
|
e05f3534b4
|
Fix typo in music volume, and add -m parameter to set it.
svn-id: r3659
|
2002-03-06 00:00:38 +00:00 |
|
Vincent Hamm
|
c21e9da1b6
|
Next episode in V7 reimplementation. Nearly working
svn-id: r3658
|
2002-03-05 23:41:41 +00:00 |
|
James Brown
|
8d6efb265f
|
Adding music volume control.
svn-id: r3657
|
2002-03-05 23:37:31 +00:00 |
|
Vincent Hamm
|
6600b48be9
|
More v7 implementation
svn-id: r3656
|
2002-03-05 23:05:55 +00:00 |
|
Vincent Hamm
|
720c41a25f
|
Fixed a few things with V7 and samnmax midi (still not working)
svn-id: r3655
|
2002-03-05 22:23:48 +00:00 |
|
Vincent Hamm
|
0d46f4a2f2
|
Fixed OF_OWNER_ROOM for V7 implementation
svn-id: r3654
|
2002-03-05 21:27:24 +00:00 |
|
Jeremy Newman
|
e1721718d6
|
Updated the readme with the latest info
svn-id: r3653
|
2002-03-05 21:20:06 +00:00 |
|
Vincent Hamm
|
09ff3af07f
|
Fixed struct ImageHeader for v7 implementation
svn-id: r3652
|
2002-03-05 21:03:32 +00:00 |
|
Vincent Hamm
|
c0b0afa68a
|
Fixed struct CodeHeader for v7 implementation
svn-id: r3651
|
2002-03-05 20:43:26 +00:00 |
|
Vincent Hamm
|
6387020fd9
|
Fixed struct RoomHeader for v7 implementation
svn-id: r3650
|
2002-03-05 20:13:47 +00:00 |
|
James Brown
|
5eb73a9af4
|
Remove some testing stuff.
svn-id: r3649
|
2002-03-05 17:36:09 +00:00 |
|
James Brown
|
a2a497a46f
|
Fixed the actor crash bug properly. NOTE: This -will- break ALL saved games
made with previous versions.
svn-id: r3648
|
2002-03-05 16:13:09 +00:00 |
|
James Brown
|
441ad35080
|
Removed some debugging messages.
svn-id: r3647
|
2002-03-05 15:50:11 +00:00 |
|
James Brown
|
d700f88c90
|
A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
|
2002-03-05 15:29:54 +00:00 |
|
James Brown
|
9dec4275b6
|
Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.
svn-id: r3645
|
2002-03-05 09:58:12 +00:00 |
|
James Brown
|
5753e81bea
|
Sam and Max inventory hack. Makes it work, but is nasty ;)
svn-id: r3644
|
2002-03-05 09:24:42 +00:00 |
|
Vincent Hamm
|
c994e8bc8b
|
Fixed Indy4's necklace bug. Indy4 is now finishable
svn-id: r3643
|
2002-03-03 22:14:47 +00:00 |
|