Travis Howell
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ca8d85eaa9
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Update HE version for German version of Freddi Fish 2.
svn-id: r39356
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2009-03-12 13:11:37 +00:00 |
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Filippos Karapetis
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36a801ad14
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EngineState is a struct, not a class
svn-id: r39355
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2009-03-12 08:14:55 +00:00 |
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Filippos Karapetis
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fd14ebba14
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PMV player: stop reallocating the frame buffer on every frame, if its size hasn't been changed
svn-id: r39354
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2009-03-12 08:14:05 +00:00 |
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Max Horn
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6a2efdd36d
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SCI: cleanup
svn-id: r39353
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2009-03-12 03:26:58 +00:00 |
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Max Horn
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642bad22d8
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SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;)
svn-id: r39352
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2009-03-12 03:26:47 +00:00 |
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Max Horn
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40b313c28e
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SCI: Moved savegame specific stuff from state.h to a new header savegame.h
svn-id: r39351
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2009-03-12 03:26:21 +00:00 |
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Max Horn
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25b39e217a
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TINSEL: Added Serializer::skip() convenience method
svn-id: r39350
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2009-03-12 03:26:03 +00:00 |
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Max Horn
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ca4bdb8572
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SCI: Removed some dead code
svn-id: r39349
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2009-03-12 02:40:04 +00:00 |
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Filippos Karapetis
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26135a175c
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Changed a case inside inline_lookup_node() to non-fatal, for now, to make it possible to walk around in SQ4 (check the FIXME comment)
svn-id: r39348
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2009-03-11 23:47:00 +00:00 |
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Filippos Karapetis
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966972def6
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Fixed another crash right at the beginning of SQ4
svn-id: r39347
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2009-03-11 23:44:22 +00:00 |
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Filippos Karapetis
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f496f9932d
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Wrap the code in text_lol.* around ENABLE_LOL checks
svn-id: r39346
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2009-03-11 22:58:26 +00:00 |
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Greg Frieger
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35d0744f31
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ResourceManager:
- RESOURCE.MSG and MESSAGE.MAP added to source List
- Small changes in patch processing code to avoid loading wrong files
svn-id: r39345
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2009-03-11 22:52:54 +00:00 |
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Kari Salminen
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5fd0b88ffe
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Fix assertion (Doh! That was supposed to be the other way).
svn-id: r39344
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2009-03-11 22:50:36 +00:00 |
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Filippos Karapetis
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88b44cef24
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Fix heap corruption when assigning the save game directory
svn-id: r39343
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2009-03-11 22:50:06 +00:00 |
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Kari Salminen
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bac7bd00be
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Cine::Palette: Move color format setting to setColorFormat-method.
svn-id: r39339
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2009-03-11 21:11:52 +00:00 |
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Kari Salminen
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e01e4d6dbe
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Formatting.
svn-id: r39338
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2009-03-11 21:05:21 +00:00 |
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Kari Salminen
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c676786146
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Add saving in original palette format and the OSystem's palette format to Cine::Palette.
svn-id: r39337
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2009-03-11 21:03:09 +00:00 |
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Kari Salminen
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4cbd3678f8
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Add saving functions to Cine::Palette (Now one can output the palette in other formats too).
svn-id: r39336
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2009-03-11 20:44:16 +00:00 |
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Vicent Marti
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9e54b1c963
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Fixed bug #2619802 (Game name overwrites scroll bar).
svn-id: r39335
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2009-03-11 20:39:31 +00:00 |
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Greg Frieger
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eca41c0d11
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ResourceManager:
- Keep a list of opened volumes to avoid redundant file opens
- Internal functions moved from public to protected
svn-id: r39334
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2009-03-11 20:15:42 +00:00 |
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Kari Salminen
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6ccf016127
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Fix assertions in palette loading function to really test that each color component fits inside a single byte (Easier to parse that way).
svn-id: r39333
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2009-03-11 20:04:08 +00:00 |
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Filippos Karapetis
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3e7fe64a22
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Untangled the parameters in gfxr_interpreter_get_view() as well. Updated comments
svn-id: r39332
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2009-03-11 17:09:30 +00:00 |
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Filippos Karapetis
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aacb916e5e
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Got rid of misc_payload and stopped passing the whole graphics state structure in places where it's not necessary
svn-id: r39331
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2009-03-11 16:50:12 +00:00 |
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Johannes Schickel
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35c4aec93f
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Formatting.
svn-id: r39330
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2009-03-11 16:13:28 +00:00 |
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Greg Frieger
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17664dce40
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More clean-ups in decompression classes
svn-id: r39329
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2009-03-11 04:38:54 +00:00 |
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Max Horn
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862c9547c6
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SCI: Removed some dead code
svn-id: r39328
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2009-03-11 02:32:20 +00:00 |
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Max Horn
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b52025ec82
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...
svn-id: r39327
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2009-03-11 02:16:21 +00:00 |
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Max Horn
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e3b5e5a74c
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SCI: Restored code to triger debugger console by Ctrl-d (accidentally removed it in rev 39201)
svn-id: r39326
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2009-03-11 02:05:49 +00:00 |
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Max Horn
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47cf6a0151
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SCI: Formatting changes (using astyle)
svn-id: r39325
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2009-03-11 01:40:08 +00:00 |
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Max Horn
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486900a8e5
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SCI: Fix warning
svn-id: r39324
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2009-03-11 00:41:31 +00:00 |
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Greg Frieger
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738160d17a
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Some clean-up of DecompressorComp3 class
svn-id: r39323
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2009-03-11 00:23:18 +00:00 |
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Johannes Schickel
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e2d33d81ab
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Add FIXME comment in AgiEngine::syncSoundSettings.
svn-id: r39321
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2009-03-10 22:36:06 +00:00 |
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Johannes Schickel
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e7d806188f
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Yet another few tiny formatting fixes.
svn-id: r39320
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2009-03-10 22:30:38 +00:00 |
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Johannes Schickel
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91ce0ce123
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Formatting.
svn-id: r39319
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2009-03-10 22:18:16 +00:00 |
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Johannes Schickel
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b4ef8aba75
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Made Decompressor's destructor virtual. (fixes compilation and should fix possible leaks)
svn-id: r39318
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2009-03-10 22:11:11 +00:00 |
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Johannes Schickel
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333d2c8e34
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- Fix warnings
- Formatting
svn-id: r39317
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2009-03-10 22:09:10 +00:00 |
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Filippos Karapetis
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eaaa703c62
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Updated the MSVC project files for the SCI engine (added engine/stringfrag.cpp)
svn-id: r39316
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2009-03-10 22:07:42 +00:00 |
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Filippos Karapetis
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54e2aedb46
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Added FIXME for heap corruption occurring when exiting SCI games
svn-id: r39315
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2009-03-10 22:04:48 +00:00 |
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Filippos Karapetis
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915b29c3f5
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Synced the rest of the MSVC project files for the SCI engine
svn-id: r39314
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2009-03-10 21:55:32 +00:00 |
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Scott Thomas
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2f61d7d77b
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- Convert some file references from uint16 to uint32 to suit 11H
- Add some 11H opcodes
svn-id: r39313
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2009-03-10 21:54:45 +00:00 |
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Travis Howell
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e6d0a83bb1
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Fix compile of CINE engine.
svn-id: r39312
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2009-03-10 21:47:53 +00:00 |
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Greg Frieger
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0a38541cc5
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Resource decompression functions moved to scicore\decompressor.cpp and turned into classes.
svn-id: r39311
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2009-03-10 21:44:03 +00:00 |
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Kari Salminen
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24e6587b16
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Palette-class for Cine-engine, WIP: Take 2. Testing, using and documentation still TODO.
svn-id: r39310
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2009-03-10 20:37:54 +00:00 |
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Andre Heider
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c72cba069b
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Use pow() instead of powf() when compiling with MinGW32 to work around a libstdc++ cross-compile bug, see #2673362
svn-id: r39309
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2009-03-10 19:32:38 +00:00 |
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Max Horn
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d5d7bd73d5
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SCI: Moved cfsml.pl from tools/ to tools/sci/; also fixed circular dependency
svn-id: r39308
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2009-03-10 19:20:32 +00:00 |
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Max Horn
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ba0d429694
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SCI: EVIL temporary hack to ensure savegame.cpp is rebuilt when any of the headers it uses have been changed (to track mistakes like me forgetting to rename SongIteratorMessage -> SongIterator::Message in the CFSML, too). If anybody knows how one can 'copy' the dependencies of one target and add them to another, please let me know.
svn-id: r39307
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2009-03-10 19:17:52 +00:00 |
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Max Horn
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1bc84955a3
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SCI: Removing unused line from savegame.cfsml, fixing SongIteratorMessage -> SongIterator::Message in it
svn-id: r39306
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2009-03-10 19:11:35 +00:00 |
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Max Horn
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4da6fbbb76
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SCI: Memory 'ref counting' code is only used by song iterators -> move it there, make it private (to be replaced one day by something else, e.g. Common::SharedPtr)
svn-id: r39305
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2009-03-10 19:08:07 +00:00 |
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Johannes Schickel
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39359479ea
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- Fix code indentation
- Some (minor other) fromatting fixes
svn-id: r39304
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2009-03-10 18:42:18 +00:00 |
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Filippos Karapetis
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2a4c6bdb71
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Added missing SVN keywords
svn-id: r39303
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2009-03-10 18:35:13 +00:00 |
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