Max Horn
c5598664ce
DETECTOR: Get rid of ADGF_KEEPMATCH
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Also fix some typos, and minor tweaks
svn-id: r54118
2010-11-07 17:15:27 +00:00
Eugene Sandulenko
78278db7ed
AD: Implement AGDF_PIRATED flag.
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svn-id: r52384
2010-08-25 11:51:06 +00:00
Johannes Schickel
a551faa8a4
COMMON: Constify directoryGlobs variable in ADParams.
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svn-id: r52335
2010-08-24 13:10:48 +00:00
Eugene Sandulenko
7c5c3faae2
AdvancedDetector: Introduce new flag GF_ADDENGLISH
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It is convenient for localized games which always have English
as fallback, thus English will be selectable from GUI.
svn-id: r51593
2010-08-01 21:17:00 +00:00
Eugene Sandulenko
312db66d5f
AdvancedDetector: Introducing AD_LISTEND, another convenience macro
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svn-id: r51590
2010-08-01 20:47:46 +00:00
Eugene Sandulenko
44a39ffbc6
AdvancedDetector: Add new parameter directoryGlobs.
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Without this parameter mass detection gave tons of false alarms.
Use globbing for narrowing down the depth search.
svn-id: r49788
2010-06-15 10:59:23 +00:00
Eugene Sandulenko
4d517ed0e9
Extended advancedDetector with depth parameter.
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Now AD can search nested directories. By default it is turned off,
but there is new parameter to ADParameters struct. Usually value
of 2 is good enough for all purposes.
svn-id: r49653
2010-06-14 14:50:23 +00:00
Matthew Hoops
b9813063ad
Add support to the MacResManager and AdvancedDetector to take the md5 of a resource fork. This introduces a new flag, ADGF_MACRESFORK, which when set will take the md5 and size from the resource fork instead of the data fork.
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svn-id: r48997
2010-05-10 18:23:54 +00:00
Eugene Sandulenko
eccf0cc429
Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
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Documented ADFlags.
svn-id: r46946
2010-01-03 21:07:40 +00:00
Eugene Sandulenko
1bd6f6c99f
Added game GUI options to advancedDetector and updated all engines
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svn-id: r41272
2009-06-06 17:56:41 +00:00
Max Horn
28cf213605
Moved AdvancedDetector from common/ to engines/
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svn-id: r36132
2009-01-29 22:13:01 +00:00