Max Horn
ee6fa83b1b
Change CVS keywords to SVN keywords
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svn-id: r20509
2006-02-11 09:53:21 +00:00
Chris Apers
2a8089e02f
Change CVS keywords to SVN keywords
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svn-id: r20508
2006-02-11 09:47:42 +00:00
Travis Howell
7ee49b0330
Cleanup HE debug msgs
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svn-id: r20506
2006-02-11 09:33:29 +00:00
Chris Apers
0aa701d759
Does this fix the sound problem on device wakeup ?
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svn-id: r20505
2006-02-11 09:32:10 +00:00
Chris Apers
7f1771cba8
- Added optional use of palette
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- Common sound struct
- Move common quit stuff to the base class
- Fixed CD functions, now MP3s work properly
- Make mutex functions virtual so that they can be redefined
- little cleanup
svn-id: r20503
2006-02-11 09:26:04 +00:00
Chris Apers
5cf077339e
Added OS5 Advanced mode
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svn-id: r20502
2006-02-11 09:18:24 +00:00
Chris Apers
861a4be077
Change CVS keywords to SVN keywords
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svn-id: r20501
2006-02-11 09:15:12 +00:00
Chris Apers
a1e21760a4
- Fixed gfx mode : normal = default, fixed using 1x instead
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- Use palette only if we need it
- draw_mouse() is part if int_updateScreen
- Moved OSD redraw in common updateScreen
- Added base draw_osd(...)
svn-id: r20499
2006-02-11 09:09:20 +00:00
Chris Apers
0ae5c6fe60
Disable this timer code for now, since it seems to make things unstable and hang with MIDI drivers (NULL, native)
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svn-id: r20498
2006-02-11 09:03:08 +00:00
Chris Apers
c4cb3d607a
Change CVS keywords to SVN keywords
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svn-id: r20496
2006-02-11 08:55:04 +00:00
Oystein Eftevaag
b2f8cd025b
Renaming sequences.cpp to sequences_v1.cpp, as it's 100% Kyra1 specific.
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svn-id: r20494
2006-02-11 08:46:33 +00:00
Oystein Eftevaag
ed7a6e900d
Kyra cleanup path step 2
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* Moved more code out of kyra.cpp.
Specifically moved Kyra1 specific sequence helper functions to sequence.cpp
(and updateKyragemFading() from animator.cpp for the same reason),
and some generic animation functions to animator.cpp. This is mainly
in preparation for Kyra2.
* Additionally, cleaned up my last bugfix a little bit :)
svn-id: r20493
2006-02-11 08:31:13 +00:00
Oystein Eftevaag
3a419f8b85
Oops, forgot to revert a debug change.
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svn-id: r20489
2006-02-11 06:46:00 +00:00
Oystein Eftevaag
63b1913c73
Fixed bug [ 1403083 ] KYRA: Brandon graphics glitch when using the ice scroll
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The CD version of this particular sequence is only half the length of the floppy
version.
svn-id: r20487
2006-02-11 06:41:33 +00:00
Oystein Eftevaag
ebb5564a57
Possible fix for bug [ 1425622 ] KYRA: Assertion at final scene
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Also fixes an uninitialized var.
svn-id: r20486
2006-02-11 01:32:22 +00:00
Travis Howell
44763fcce9
Add support for Spanish version of balloon
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svn-id: r20484
2006-02-11 00:44:04 +00:00
Johannes Schickel
590289d937
Fixes the bug when displaying the falling leafe scene in room 12 and text bugs which overwride the interface. (also in the scene with the ruby tree)
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svn-id: r20483
2006-02-11 00:17:20 +00:00
Johannes Schickel
651faae2a4
Fixed gfx bug with shapes with flag 1 enabled.
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That means that Brandon now displays correctly when walking around.
svn-id: r20482
2006-02-10 19:49:08 +00:00
Johannes Schickel
5398ef1532
Added support for compressed speech in the engine (I only tried ogg and flac I guess mp3 should work too...)
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Also changed some formatting.
svn-id: r20480
2006-02-10 16:39:56 +00:00
Oystein Eftevaag
410261e8b4
Oops. Left this out of last commit, made the intro play too fast.
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svn-id: r20478
2006-02-10 15:01:58 +00:00
Travis Howell
976166e8a5
Add digital music support to DOS versions of ITE
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svn-id: r20475
2006-02-10 13:22:43 +00:00
Johannes Schickel
9ea43c99cd
Started to improve the kyra game detector if an unknown version is found.
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svn-id: r20464
2006-02-10 10:42:21 +00:00
Torbjörn Andersson
f0d1cb1886
Thanks to Subversion, I've gotten rid of the sword2/driver directory. Now we
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can go back to CVS again. (Just kidding.)
svn-id: r20447
2006-02-09 21:30:34 +00:00
Torbjörn Andersson
83b8ad61cc
Finally got rid of the "driver" directory. It made sense in the original code,
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because that's where the Windows-specific stuff was, but in ScummVM we let the
backend handle the platform-specific stuff.
Next step will be to rename and restructure some of the files. I'll need to
look a bit more at the BASS and BS1 code bases first, to see if I can get any
sensible ideas from there.
svn-id: r20445
2006-02-09 15:41:23 +00:00
Torbjörn Andersson
87047c85cd
Fix $Header$ and some minor file header inconsistencies.
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svn-id: r20444
2006-02-09 15:12:44 +00:00
Marcus Comstedt
8734538e99
$Header$ -> $URL$ + $Id$
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svn-id: r20441
2006-02-09 13:25:53 +00:00
Marcus Comstedt
405c2832e8
Properly initialize _devpoll.
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svn-id: r20439
2006-02-09 12:30:52 +00:00
Oystein Eftevaag
60bbd5e470
1. Replaced the $Header$ tags in the Kyra files
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2. Added code to let the player skip past dialogue by leftclicking or hitting '.'
3. Removed the waitTicks() function and replaced all usage with delay()
4. Corrected various speed issues, the intro should run at the correct pace now
5. Talkie versions will no longer display the story screen during the intro, as in the original.
6. Moved the delay() function adjacent to other delay functions.
svn-id: r20438
2006-02-09 12:19:53 +00:00
Oystein Eftevaag
56d918edbe
Moved tons of code out of kyra.cpp, and removed three redundant functions (two stubs
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to sound functions, and one duplicate function (one with 'posion' in the name, one with 'poison').
The bulk of the moved code is moved to the newly created files items.cpp, scene.cpp and
sequences.cpp
svn-id: r20437
2006-02-09 07:37:19 +00:00
Travis Howell
91222cc6ac
Fix music regression in DOS versions of ITE
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svn-id: r20436
2006-02-09 04:58:21 +00:00
Max Horn
406ecf1530
Fixed lots of Subversion properties (keywords, mime-type, eol-style)
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svn-id: r20428
2006-02-07 23:04:51 +00:00
Max Horn
0ad58cdb95
Removed .cvsignore files
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svn-id: r20424
2006-02-07 22:50:14 +00:00
Oystein Eftevaag
c641a7e39b
Added the MD5 of a German Floppy version, as given by Arne.F on the forums.
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Also corrected some tabs.
svn-id: r20418
2006-02-06 00:43:34 +00:00
Paweł Kołodziejski
f65e531a6e
- changed logic of allocation fade tracks, now each normal track have own static fade track, (i know about affect on savagame state of imuse, but it's minor thing),
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- added more thread locks, i hope they are create deadlocks somewhere
svn-id: r20417
2006-02-05 19:57:59 +00:00
Eugene Sandulenko
aae00f629c
Change behaviour of checkboxes to more logical.
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svn-id: r20416
2006-02-05 18:46:51 +00:00
Eugene Sandulenko
6723e657d1
Sync with 0.8.2
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svn-id: r20415
2006-02-05 18:28:11 +00:00
Eugene Sandulenko
baaee31331
Update copyright year and sync NEWS file with 0.8.2
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svn-id: r20411
2006-02-05 17:56:27 +00:00
Max Horn
be94482806
Class data is 32 bits, and available for objects, too
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svn-id: r20408
2006-02-05 15:49:38 +00:00
Max Horn
b621575dbd
Make debugging a little bit easier :-)
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svn-id: r20407
2006-02-05 15:49:09 +00:00
Max Horn
b3e1252b02
WORKAROUND bug #1074444 (DOTT: Can't get teeth)
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svn-id: r20406
2006-02-05 15:48:46 +00:00
Eugene Sandulenko
3915d4adb3
Fix typo spotted by Joachim
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svn-id: r20403
2006-02-05 15:03:05 +00:00
Paweł Kołodziejski
b4f4175c1c
revert experimental smush changes too
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svn-id: r20402
2006-02-05 14:57:48 +00:00
Nicolas Bacca
419caac2b9
Fix QVGA Smartphone detection
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svn-id: r20397
2006-02-05 14:00:35 +00:00
Paweł Kołodziejski
a480fa9788
revert experimental imuse changes
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svn-id: r20395
2006-02-05 13:49:34 +00:00
Paweł Kołodziejski
9555cd4df4
revert experimental imuse changes
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svn-id: r20394
2006-02-05 13:48:27 +00:00
Paweł Kołodziejski
fefb38d17a
update
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svn-id: r20393
2006-02-05 12:58:19 +00:00
Paweł Kołodziejski
c0d4faf383
fixed warning
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svn-id: r20392
2006-02-05 12:57:15 +00:00
Travis Howell
ffc3b48021
Revert back to original shadow detection.
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svn-id: r20391
2006-02-05 07:55:13 +00:00
Travis Howell
f18672b348
Another regression, palette cycling is used by HE61 too.
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svn-id: r20387
2006-02-05 06:32:16 +00:00
Travis Howell
37993562af
Correct position, as they are used by HE60 games.
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svn-id: r20385
2006-02-05 02:14:20 +00:00