Laurent Merckx
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8b015b65bd
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SDL: Support fullscreen on RPI (#1398)
Uses 24 a depth buffer if possible on OpenGL ES
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2018-02-20 06:31:46 +01:00 |
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Bastien Bouclet
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5ae1e3a01c
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OPENGL: Honor the configured MSAA samples for FBOs
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2016-06-11 13:12:37 +02:00 |
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Dries Harnie
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dc3e371dc0
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OPENGL: Grab pointers for glBlitFramebuffers and
glRenderbufferStorageMultisample.
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2016-06-11 13:12:37 +02:00 |
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Dries Harnie
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be5202d11d
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OPENGL: Multisampling for framebuffers (SDL)
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2016-06-11 13:12:37 +02:00 |
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Bastien Bouclet
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22006859f9
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OPENGL: Fix building the SDL backend with USE_GLES2
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2016-02-06 08:53:41 +01:00 |
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Bastien Bouclet
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ed38c20cce
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OPENGL: Add a Context class used to describe the active OpenGL context
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2016-02-06 08:02:50 +01:00 |
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Bastien Bouclet
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4c2c1b4d36
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GRAPHICS: Set the namespace for OpenGL classes to OpenGL
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2016-02-06 08:02:27 +01:00 |
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Dries Harnie
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36c8b3d2d5
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GRAPHICS: Move common OpenGL files into graphics/opengl
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2015-05-27 10:08:25 +02:00 |
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