Sven Hesse
|
8b3f2955a4
|
GOB: Make the Cemetary/Lab screen work correctly
Saving there still won't work though
svn-id: r55374
|
2011-01-21 13:28:35 +00:00 |
|
Sven Hesse
|
adbeb20f3b
|
GOB: Add preliminary Inca 2 save support
svn-id: r55323
|
2011-01-19 09:02:39 +00:00 |
|
Sven Hesse
|
12ff4f51f1
|
GOB: Add save stub and temp sprite for Inca2
svn-id: r55321
|
2011-01-19 09:01:38 +00:00 |
|
Sven Hesse
|
b38b5d2484
|
GOB: Give Inca2 its own SaveLoad class
Add an quick hack to fudge reading of the "voice.inf" file,
so that the voice match the selected text language.
svn-id: r55298
|
2011-01-18 11:53:21 +00:00 |
|
Sven Hesse
|
efe0dea82c
|
GOB: Implement Urban Runner autosave
Makes the "Try again" after a death work
svn-id: r55293
|
2011-01-18 09:27:32 +00:00 |
|
Sven Hesse
|
9cad13957d
|
Implementing saving/loading for Fascination. Tested in the DOS floppy versions and the Amiga version
svn-id: r47845
|
2010-02-03 09:32:16 +00:00 |
|
Johannes Schickel
|
aed02365ec
|
Strip trailing spaces/tabs.
svn-id: r47541
|
2010-01-25 01:39:44 +00:00 |
|
Arnaud Boutonné
|
3ccdaa72c3
|
gob - Preliminar saveload for Fascination
svn-id: r45937
|
2009-11-16 17:15:33 +00:00 |
|
Max Horn
|
3399c3aeb6
|
Change doxygen inline comments from "//!" to "///" as proposed on -devel
svn-id: r44802
|
2009-10-08 21:28:57 +00:00 |
|
Arnaud Boutonné
|
42848e1276
|
Playtoons - Save temp sprites. This fixes some of the Bambou graphical issues, and the Playtoons menu (history selection)
svn-id: r43782
|
2009-08-28 19:28:54 +00:00 |
|
Sven Hesse
|
c70a874506
|
Properly fixing the Lost in Time temp sprite issue
svn-id: r43654
|
2009-08-22 15:46:43 +00:00 |
|
Arnaud Boutonné
|
e350e0b020
|
Replace magic numbers by constants : kPropsSize and kIndexSize
svn-id: r43562
|
2009-08-20 13:36:18 +00:00 |
|
Sven Hesse
|
5e90ce3536
|
Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore and remove the TempSpriteHandler.
Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads
svn-id: r43366
|
2009-08-14 15:22:43 +00:00 |
|
Arnaud Boutonné
|
6bcc9a45fd
|
Initial save handler for Playtoons
svn-id: r43344
|
2009-08-13 09:56:54 +00:00 |
|
Sven Hesse
|
01b8320367
|
Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.-
svn-id: r42679
|
2009-07-23 19:50:13 +00:00 |
|
Sven Hesse
|
87af626ee9
|
Making some static const uint32s public, older GCC versions don't seem to like nested classes to access their parents' protected members
svn-id: r42640
|
2009-07-21 11:26:31 +00:00 |
|
Arnaud Boutonné
|
09efaaa1c9
|
Change SaveLoad_Playtoons case
svn-id: r42217
|
2009-07-07 12:51:21 +00:00 |
|
Arnaud Boutonné
|
a0ab8c9c0c
|
- Separate Playtoons gametypes from in GobEngine::initGameParts()
- Add a specific save/load class for Playtoons as some specific files need to be tested
svn-id: r42214
|
2009-07-07 11:58:22 +00:00 |
|
Max Horn
|
400d2b10af
|
GOB: Replaced many uses of strdupcpy by Common::String
svn-id: r41077
|
2009-05-31 16:59:45 +00:00 |
|
Sven Hesse
|
daec436047
|
public'ing some inner classes since some compilers don't seem to like nested friend'ing (while my gcc 4.3.3 doesn't even complain with -pedantic)
svn-id: r41058
|
2009-05-31 03:06:19 +00:00 |
|
Sven Hesse
|
896df6daf3
|
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
- Removed the now superfluous variables sizes
svn-id: r41056
|
2009-05-31 02:15:43 +00:00 |
|