Commit Graph

64898 Commits

Author SHA1 Message Date
Strangerke
8fe8cf8e43 ACCESS: Use AD_ENTRY1s in detection tables 2014-12-17 23:35:12 +01:00
Strangerke
c11b6e3eb3 ACCESS: Add original engine dates 2014-12-17 23:27:55 +01:00
Strangerke
beba3cd3f2 ACCESS: Fix indentation issue pointed out by _sev 2014-12-17 23:22:50 +01:00
Strangerke
a990323703 ACCESS: Format the definition of ImagerFlag
and fix a comment
2014-12-17 23:21:13 +01:00
Strangerke
cd4183a463 ACCESS: Fix indentation of METHODS in animate() 2014-12-17 23:15:13 +01:00
Strangerke
79b51f20e4 ACCESS: Use clear to empty Common::String variables 2014-12-17 23:08:54 +01:00
Strangerke
207c4012ad ACCESS: replace an assert by an error as suggested by LordHoto 2014-12-17 23:05:22 +01:00
Strangerke
240b9dcaeb ACCESS: Format Direction enum as suggested by LordHoto 2014-12-17 22:54:29 +01:00
Strangerke
223038924b ACCESS: Get rid of a goto 2014-12-17 22:49:01 +01:00
Strangerke
c57f191960 ACCESS: Constify some resources in MM too 2014-12-17 22:38:01 +01:00
Strangerke
bb01fa31f8 ACCESS: Constify some resources 2014-12-17 22:31:29 +01:00
Strangerke
e141da25e8 ACCESS: Use a uint instead of a int in a loop based on size() 2014-12-17 21:39:26 +01:00
Strangerke
fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke
ce1f04b1d5 ACCESS: Get rid of hardcoded size when using Common::Fill 2014-12-17 21:19:33 +01:00
Strangerke
df7fa78a86 ACCESS: Fix three out of bounds 2014-12-17 21:10:50 +01:00
Strangerke
67a40fd9b0 ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
Strangerke
9daf9a30c0 ACCESS: Modify the indentation of constructor when it's multiline 2014-12-17 19:13:23 +01:00
Strangerke
7d73acbccc ACCESS: Remove useless defines 2014-12-17 18:36:49 +01:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
c8d6370edf ACCESS: Fix broken file header 2014-12-17 18:27:01 +01:00
Strangerke
82dfe2a5bc ACCESS: Use writeString in writeSavegameHeader 2014-12-17 18:25:24 +01:00
Strangerke
1496ad9717 ACCESS: Split mouse data per line 2014-12-17 08:29:24 +01:00
Strangerke
56d28bc4c8 ACCESS: Split doCredit in two, putting demo code in a separate function 2014-12-17 07:58:24 +01:00
Strangerke
3a1203ff73 ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
2014-12-17 07:47:55 +01:00
Paul Gilbert
7ae4fca38e ACCESS: Fix foreground parallex in opening scene 2014-12-16 22:21:49 -05:00
Strangerke
c3312749ff ACCESS: Fix crash when getting randomly shot in the cabin 2014-12-16 22:41:27 +01:00
Strangerke
64435ef25f ACCESS: Fix cmdFreeSound, which fixes the sound played during the death animation 2014-12-16 19:40:27 +01:00
Strangerke
8120cbfde3 ACCESS: Remove extra qualification stupidly accepted by MSVC 2014-12-15 19:48:02 +01:00
Paul Gilbert
0e4a4a28ad ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction 2014-12-14 21:33:14 -05:00
Paul Gilbert
e806c63332 ACCESS: Formatting fixes 2014-12-14 18:37:31 -05:00
Paul Gilbert
37aefd08f2 ACCESS: Add enum for inventory items referred in hardcoded logic 2014-12-14 18:27:29 -05:00
Strangerke
450deabd45 ACCESS: Fix a couple of typos in comments 2014-12-14 23:55:22 +01:00
Strangerke
66bf0ec741 ACCESS: Some refactoring concerning the mouse cursor 2014-12-14 23:51:01 +01:00
Strangerke
dcc6ceb117 ACCESS: Fix icon when unselecting a menu button 2014-12-14 23:22:54 +01:00
Strangerke
27ed5246b8 ACCESS: Use the same (weird) key mapping than in the original game 2014-12-14 22:43:01 +01:00
Paul Gilbert
831a3f7f35 ACCESS: Implement dirty rect merging 2014-12-14 15:39:37 -05:00
Paul Gilbert
fda4ef620f ACCESS: Add dirty rect handling for font display 2014-12-14 15:22:09 -05:00
Paul Gilbert
924f2abdf4 ACCESS: Dirty rect handling for intro screens 2014-12-14 14:45:06 -05:00
Paul Gilbert
93979484f6 ACCESS: Fix for background redraws during conversations 2014-12-14 11:56:42 -05:00
Paul Gilbert
2cdd05306c ACCESS: Dirty rect handling for conversation videos 2014-12-14 10:17:47 -05:00
Paul Gilbert
310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert
9314daa11c ACCESS: Dirty rect handling for bubble boxes 2014-12-13 22:06:58 -05:00
Paul Gilbert
98889efae5 ACCESS: Beginnings of dirty rect handling for screen 2014-12-13 21:25:46 -05:00
Paul Gilbert
330cb5fb07 ACCESS: Remove old dummy unused fields from savegame 2014-12-12 23:24:49 -05:00
Strangerke
de63e2afbc ACCESS: Properly indent some code in playSound 2014-12-12 23:08:29 -05:00
Strangerke
712a18d050 ACCESS: Fix compilation errors reported by Criezy 2014-12-12 23:08:18 -05:00
Paul Gilbert
b1f63a9985 ACCESS: Fix for player movement and stab action in pit scene 2014-12-12 23:08:08 -05:00
Strangerke
5520a76384 ACCESS: Fix speakText behavior 2014-12-12 23:07:57 -05:00
Strangerke
c82fb8c957 ACCESS: Reduce screen pointer usage in amazon logic 2014-12-12 23:07:46 -05:00
Strangerke
a6cc9250d3 ACCESS: Remove a useless variable, some renaming 2014-12-12 23:07:35 -05:00