Strangerke
|
8fe8cf8e43
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ACCESS: Use AD_ENTRY1s in detection tables
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2014-12-17 23:35:12 +01:00 |
|
Strangerke
|
c11b6e3eb3
|
ACCESS: Add original engine dates
|
2014-12-17 23:27:55 +01:00 |
|
Strangerke
|
beba3cd3f2
|
ACCESS: Fix indentation issue pointed out by _sev
|
2014-12-17 23:22:50 +01:00 |
|
Strangerke
|
a990323703
|
ACCESS: Format the definition of ImagerFlag
and fix a comment
|
2014-12-17 23:21:13 +01:00 |
|
Strangerke
|
cd4183a463
|
ACCESS: Fix indentation of METHODS in animate()
|
2014-12-17 23:15:13 +01:00 |
|
Strangerke
|
79b51f20e4
|
ACCESS: Use clear to empty Common::String variables
|
2014-12-17 23:08:54 +01:00 |
|
Strangerke
|
207c4012ad
|
ACCESS: replace an assert by an error as suggested by LordHoto
|
2014-12-17 23:05:22 +01:00 |
|
Strangerke
|
240b9dcaeb
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ACCESS: Format Direction enum as suggested by LordHoto
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2014-12-17 22:54:29 +01:00 |
|
Strangerke
|
223038924b
|
ACCESS: Get rid of a goto
|
2014-12-17 22:49:01 +01:00 |
|
Strangerke
|
c57f191960
|
ACCESS: Constify some resources in MM too
|
2014-12-17 22:38:01 +01:00 |
|
Strangerke
|
bb01fa31f8
|
ACCESS: Constify some resources
|
2014-12-17 22:31:29 +01:00 |
|
Strangerke
|
e141da25e8
|
ACCESS: Use a uint instead of a int in a loop based on size()
|
2014-12-17 21:39:26 +01:00 |
|
Strangerke
|
fe627c5ce1
|
ACCESS: Fix spacing around semicolumn in class definitions
|
2014-12-17 21:31:26 +01:00 |
|
Strangerke
|
ce1f04b1d5
|
ACCESS: Get rid of hardcoded size when using Common::Fill
|
2014-12-17 21:19:33 +01:00 |
|
Strangerke
|
df7fa78a86
|
ACCESS: Fix three out of bounds
|
2014-12-17 21:10:50 +01:00 |
|
Strangerke
|
67a40fd9b0
|
ACCESS: Add missing space before semicolumn in constructors
|
2014-12-17 19:14:14 +01:00 |
|
Strangerke
|
9daf9a30c0
|
ACCESS: Modify the indentation of constructor when it's multiline
|
2014-12-17 19:13:23 +01:00 |
|
Strangerke
|
7d73acbccc
|
ACCESS: Remove useless defines
|
2014-12-17 18:36:49 +01:00 |
|
Strangerke
|
492d974550
|
ACCESS: Some more polishing in the file headers
|
2014-12-17 18:27:47 +01:00 |
|
Strangerke
|
c8d6370edf
|
ACCESS: Fix broken file header
|
2014-12-17 18:27:01 +01:00 |
|
Strangerke
|
82dfe2a5bc
|
ACCESS: Use writeString in writeSavegameHeader
|
2014-12-17 18:25:24 +01:00 |
|
Strangerke
|
1496ad9717
|
ACCESS: Split mouse data per line
|
2014-12-17 08:29:24 +01:00 |
|
Strangerke
|
56d28bc4c8
|
ACCESS: Split doCredit in two, putting demo code in a separate function
|
2014-12-17 07:58:24 +01:00 |
|
Strangerke
|
3a1203ff73
|
ACCESS: Use a while statement as suggested by _sev in the merge request
Also fix a formatting issue pointed out by _sev
|
2014-12-17 07:47:55 +01:00 |
|
Paul Gilbert
|
7ae4fca38e
|
ACCESS: Fix foreground parallex in opening scene
|
2014-12-16 22:21:49 -05:00 |
|
Strangerke
|
c3312749ff
|
ACCESS: Fix crash when getting randomly shot in the cabin
|
2014-12-16 22:41:27 +01:00 |
|
Strangerke
|
64435ef25f
|
ACCESS: Fix cmdFreeSound, which fixes the sound played during the death animation
|
2014-12-16 19:40:27 +01:00 |
|
Strangerke
|
8120cbfde3
|
ACCESS: Remove extra qualification stupidly accepted by MSVC
|
2014-12-15 19:48:02 +01:00 |
|
Paul Gilbert
|
0e4a4a28ad
|
ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction
|
2014-12-14 21:33:14 -05:00 |
|
Paul Gilbert
|
e806c63332
|
ACCESS: Formatting fixes
|
2014-12-14 18:37:31 -05:00 |
|
Paul Gilbert
|
37aefd08f2
|
ACCESS: Add enum for inventory items referred in hardcoded logic
|
2014-12-14 18:27:29 -05:00 |
|
Strangerke
|
450deabd45
|
ACCESS: Fix a couple of typos in comments
|
2014-12-14 23:55:22 +01:00 |
|
Strangerke
|
66bf0ec741
|
ACCESS: Some refactoring concerning the mouse cursor
|
2014-12-14 23:51:01 +01:00 |
|
Strangerke
|
dcc6ceb117
|
ACCESS: Fix icon when unselecting a menu button
|
2014-12-14 23:22:54 +01:00 |
|
Strangerke
|
27ed5246b8
|
ACCESS: Use the same (weird) key mapping than in the original game
|
2014-12-14 22:43:01 +01:00 |
|
Paul Gilbert
|
831a3f7f35
|
ACCESS: Implement dirty rect merging
|
2014-12-14 15:39:37 -05:00 |
|
Paul Gilbert
|
fda4ef620f
|
ACCESS: Add dirty rect handling for font display
|
2014-12-14 15:22:09 -05:00 |
|
Paul Gilbert
|
924f2abdf4
|
ACCESS: Dirty rect handling for intro screens
|
2014-12-14 14:45:06 -05:00 |
|
Paul Gilbert
|
93979484f6
|
ACCESS: Fix for background redraws during conversations
|
2014-12-14 11:56:42 -05:00 |
|
Paul Gilbert
|
2cdd05306c
|
ACCESS: Dirty rect handling for conversation videos
|
2014-12-14 10:17:47 -05:00 |
|
Paul Gilbert
|
310853a285
|
ACCESS: Add dirty rects when plotting images to the screen
|
2014-12-13 22:33:23 -05:00 |
|
Paul Gilbert
|
9314daa11c
|
ACCESS: Dirty rect handling for bubble boxes
|
2014-12-13 22:06:58 -05:00 |
|
Paul Gilbert
|
98889efae5
|
ACCESS: Beginnings of dirty rect handling for screen
|
2014-12-13 21:25:46 -05:00 |
|
Paul Gilbert
|
330cb5fb07
|
ACCESS: Remove old dummy unused fields from savegame
|
2014-12-12 23:24:49 -05:00 |
|
Strangerke
|
de63e2afbc
|
ACCESS: Properly indent some code in playSound
|
2014-12-12 23:08:29 -05:00 |
|
Strangerke
|
712a18d050
|
ACCESS: Fix compilation errors reported by Criezy
|
2014-12-12 23:08:18 -05:00 |
|
Paul Gilbert
|
b1f63a9985
|
ACCESS: Fix for player movement and stab action in pit scene
|
2014-12-12 23:08:08 -05:00 |
|
Strangerke
|
5520a76384
|
ACCESS: Fix speakText behavior
|
2014-12-12 23:07:57 -05:00 |
|
Strangerke
|
c82fb8c957
|
ACCESS: Reduce screen pointer usage in amazon logic
|
2014-12-12 23:07:46 -05:00 |
|
Strangerke
|
a6cc9250d3
|
ACCESS: Remove a useless variable, some renaming
|
2014-12-12 23:07:35 -05:00 |
|