Commit Graph

995 Commits

Author SHA1 Message Date
Filippos Karapetis
8c1ca6548d SAGA: Fix bug #3528338 - "ITE: Subtitles always shown in introduction" 2012-05-20 20:16:16 +03:00
Christoph Mallon
bc238a5ff3 JANITORIAL: Use appropriate type for loop counter. 2012-03-13 15:42:53 +01:00
Christoph Mallon
e618e6794d JANITORIAL: Remove unnecessary empty default constructors/destructors. 2012-03-13 15:42:30 +01:00
Willem Jan Palenstijn
9ffe3e11d9 Merge pull request #182 from fingolfin/forbid-ctype
ALL: Avoid using is* macros from ctype.h
2012-02-21 11:33:32 -08:00
Max Horn
4f8665fc83 COMMON: Move isFoo functions to namespace Common, add doxygen comments 2012-02-20 16:18:27 +01:00
Tarek Soliman
a4798602d7 JANITORIAL: Fix missing whitespace in pointer cast
find -name '*.h' -or -name '*.cpp' | xargs sed -r -i 's@\(([A-Za-z0-9]+)\*\)@(\1 *)@g'

This seems to have caught some params as well which is not undesirable IMO.
It also caught some strings containing this which is undesirable so I
excluded them manually. (engines/sci/engine/kernel_tables.h)
2012-02-15 10:07:10 -06:00
Tarek Soliman
921f602ab8 JANITORIAL: Fix whitespace in pointer template arg 2012-02-15 10:07:08 -06:00
Max Horn
658080deed ALL: Avoid using is* macros from ctype.h
On some systems, passing signed chars to macros like isspace() etc. lead
to a runtime error. Hence, mark these macros as forbidden by default,
and introduce otherwise equivalent alternatives for them.
2012-02-15 16:51:37 +01:00
Matthew Hoops
d876dddd45 SAGA: Rework the way audio is buffered
The streams that are created are now used directly instead of SAGA creating its own RawStream after decoding it. In addition, this should fix ADPCM-compressed sounds on big endian systems (as the code was treating the result of readBuffer() to always be LE, whereas it's actual native endian).

I've also clarified the bugfix to bug #1256701. It only applies to 16-bit PCM data and the size for other data is no longer truncated too ;)
2011-12-24 11:09:54 -05:00
Matthew Hoops
4164b31e4a SAGA: Properly handle ITE Mac sound resources 2011-12-24 11:09:54 -05:00
Christoph Mallon
d9bcf1a3bf SAGA: Simply use a Graphics::Surface instead of a Saga::Surface. 2011-11-21 15:59:00 +01:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Eugene Sandulenko
c5fa1cabd8 SAGA: Fix warnings 2011-11-03 01:05:03 +00:00
Eugene Sandulenko
3da2e8662a SAGA: Fix copy/paste error 2011-11-03 01:03:10 +00:00
Torbjörn Andersson
a010038492 JANITORIAL: Remove unnecessary semicolons 2011-10-29 11:23:44 +02:00
Strangerke
5468f50a4b LAUNCHER: Add GUIO_NOASPECT to saga 2011-10-24 00:35:16 +02:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Filippos Karapetis
dae9fbd9e6 SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor room's right door"
Thanks to digital for finding the actual script bug
2011-10-04 01:56:10 +03:00
Filippos Karapetis
b71123ef4f SAGA: properly remove the save reminder callback on engine exit
This fixes an error when exiting to the launcher and restarting a game
2011-08-30 12:59:35 +03:00
Filippos Karapetis
ed9cf01c78 SAGA: Slight cleanup 2011-08-30 12:59:34 +03:00
Filippos Karapetis
21b2a7064f Merge pull request #63 from tsoliman/detection-tables
Some missing ADGF_CD and ADGF_UNSTABLE flags
2011-08-13 12:24:30 -07:00
Christoph Mallon
e35b4f20c1 GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Christoph Mallon
b4b6ce0954 ALL: Use Graphics::skipThumbnail() where appropriate. 2011-08-07 15:19:09 +02:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Tarek Soliman
40f765850f SAGA: Flag CD titles with ADGF_CD 2011-08-06 23:33:04 -05:00
Eugene Sandulenko
0dafa7f80f ALL: Reduce audio/ header dependency 2011-08-06 11:30:42 +01:00
Eugene Sandulenko
78f1ea7690 OSYSTEM: extended installTimerProc() with timer ID parameter 2011-08-06 11:28:35 +01:00
eriktorbjorn
ea53386f3e SAGA: Use #error instead of a deliberate syntax error. 2011-07-10 13:36:03 +02:00
eriktorbjorn
1b231ed7ff SAGA: Mute the music while the game is paused
It already paused the music, but any notes that were playing were
just left hanging. At least with the ALSA MIDI driver. This was
quite annoying when using the debug console.
2011-07-10 07:39:38 +02:00
Filippos Karapetis
0d3a2267c7 SAGA: Removed several game flags, which are now found more reliably on the fly
- The logo screens of all ITE versions are shown correctly now
- Wyrmkeep versions, demo versions with scene substitutes, demos with
mono music and demo versions with LE VOX encoded voices are all found
automatically now
2011-07-09 15:59:30 +03:00
D G Turner
714976729d SAGA: Fix for Bug #3324850 ("ITE (SAGA): crash in dog sewers")
This read of 1 byte past the end of the buffer has existed since
the dragonMove() function was implemented, but since the change
in bfb0986c to use ByteArray, this now causes an assertion due to
the stricter bounds checking.

This commit corrects the original issue.
Thanks to fuzzie for this fix.
2011-06-23 18:35:27 +01:00
D G Turner
8e42ee4c98 SAGA: Fix Bug #3323722 ("IHNM: Crash to desktop in Ellen's Adventure")
Thanks to fuzzie for this fix.
IHNM and ITE should be retested.
2011-06-23 00:28:44 +01:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Tarek Soliman
3d1358776f SAGA: flag all WIP games with ADGF_UNSTABLE
SAGA 2 Games
2011-06-16 13:37:58 -05:00
Max Horn
593b929047 DETECTOR: Separate code for handling obsolete gameids from advanced detector
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID,
and AdvancedDetector::findGameID now is Engines::findGameID.

Doxygen comments were added or improved
2011-06-14 18:52:07 +02:00
Max Horn
7c992d6598 DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
Max Horn
6fb0d6e8e9 SAGA: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:44 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
D G Turner
9c2759c1a7 SAGA: Replace snprintf() usage with Common::String::format()
Safer and less portability issues.
2011-06-02 20:54:49 +01:00
Max Horn
477d6233c3 ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00
Max Horn
a4610df482 Merge branch 'branch-1-3-0' into master
I manually resolved all conflicts, and inspected every single change.
Many were due to the version string mismatch and thus easily resolved.
The MSVC project files add in the 1-3-0 branch were not merged,
neither where the changes to gui/themes/translations.dat.

Conflicts:
	NEWS
	backends/base-backend.cpp
	backends/graphics/samsungtvsdl/samsungtvsdl-graphics.cpp
	backends/module.mk
	backends/platform/ds/arm9/makefile
	backends/platform/psp/README.PSP
	backends/platform/samsungtv/main.cpp
	backends/platform/samsungtv/samsungtv.cpp
	backends/saves/posix/posix-saves.cpp
	base/commandLine.cpp
	base/internal_version.h
	base/main.cpp
	common/array.h
	configure
	devtools/create_project/create_project.cpp
	dists/android/AndroidManifest.xml
	dists/android/plugin-manifest.xml
	dists/iphone/Info.plist
	dists/irix/scummvm.spec
	dists/macosx/Info.plist
	dists/redhat/scummvm-tools.spec
	dists/redhat/scummvm.spec
	dists/scummvm.rc
	dists/slackware/scummvm.SlackBuild
	dists/wii/meta.xml
	engines/sci/parser/vocabulary.cpp
	engines/tinsel/handle.cpp
	gui/themes/translations.dat
2011-06-01 15:15:31 +02:00
agent-q
3ce4b76b0d DS/SAGA: Due to what looks like a compiler bug, having one Common::Array template inside another causes the DS build to crash during Common::Array::resize(). The only fix I can find is to make the internal byte array a normal malloc'ed() buffer. This way, the code runs fine. Need to dig into the assembly output for this to find out what's truly going on with the original code. 2011-05-21 15:54:20 +01:00
Max Horn
4cbe4ede66 COMMON: Registers RandomSources in constructor with the event recorder
This also removes the dependency of engines on the event recorder header
and API, and will make it easier to RandomSources that are not properly
registered.
2011-05-17 12:17:26 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel
71bdb86e02 Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".
For further discussion check here:
https://github.com/scummvm/scummvm/pull/16

Conflicts:
	graphics/png.cpp
2011-05-01 16:54:45 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
md5
c06dd90142 SAGA: Removed unused variables
Thanks to LordHoto and the trusty -Wunused-but-set-variable option :)
2011-04-27 13:13:36 +03:00
Johannes Schickel
aed601e355 SAGA: Prefer Surface::create taking a PixelFormat over the one taking a byte depth. 2011-04-17 16:30:24 +02:00
Eugene Sandulenko
64c3332138 SAGA: Fixed bug #3276033: IHNM: Savegame reminder not reset 2011-04-17 14:10:46 +03:00