Max Horn
b9b8045e1f
moved the console code to gui/console.cpp; make it actually printout something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that
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svn-id: r5952
2002-12-14 14:31:44 +00:00
James Brown
7a0a05a49a
Commit some junk in-case I don't get time to finish this tonight and Fingolfin starts working on it :)
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svn-id: r5949
2002-12-14 10:46:00 +00:00
Max Horn
645c5418d6
cleanup
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svn-id: r5933
2002-12-13 17:12:02 +00:00
Max Horn
ddca690c28
cleaned up autosave code
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svn-id: r5926
2002-12-13 03:23:17 +00:00
James Brown
ce4690c7c6
Tidy one or two things up for future V1/V2/V8 SCUMM support.
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svn-id: r5915
2002-12-12 16:29:21 +00:00
Max Horn
89fa8addef
Patch #652194 : Handling Ctrl-<key>
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svn-id: r5907
2002-12-11 20:56:49 +00:00
Max Horn
0720fa80c8
cleanup
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svn-id: r5893
2002-12-09 01:27:40 +00:00
Max Horn
95c1f3de15
removed obsolete getDefaultGUIColor and some FIXMEs
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svn-id: r5840
2002-12-04 22:34:43 +00:00
Max Horn
df594d41ff
even more cleanup
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svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn
89335008e9
lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
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svn-id: r5831
2002-12-04 13:36:27 +00:00
Max Horn
6f7a30c5ee
fixed typo
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svn-id: r5823
2002-12-03 23:53:42 +00:00
Oliver Kiehl
133f624cc5
moved RNG to common/util.cpp
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svn-id: r5778
2002-12-01 14:57:50 +00:00
Travis Howell
2fe56a4c6a
Add back changes that were reverted
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svn-id: r5764
2002-11-30 16:47:16 +00:00
Travis Howell
7044497296
Add back changes that were reverted
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svn-id: r5763
2002-11-30 16:33:57 +00:00
Travis Howell
fc8f38f4e1
Fix compile
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svn-id: r5762
2002-11-30 16:23:54 +00:00
Peter Moraliyski
c0c5fc274f
gp32 port stuff
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svn-id: r5761
2002-11-30 16:03:46 +00:00
Max Horn
c6672edb58
changed Shift-NUM shortcut (quicksave) to Alt-NUM to avoid problems on french keyboards
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svn-id: r5756
2002-11-30 00:06:15 +00:00
Max Horn
72c672e14c
cleanup
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svn-id: r5747
2002-11-29 15:13:49 +00:00
James Brown
850428d1a5
Add a few EditGame options. Honor game-specific fullScreen from the Launcher
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svn-id: r5715
2002-11-25 09:43:22 +00:00
Jamieson Christian
c9ed09e7df
Revamped Adlib functionality.
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IMuseAdlib is defunct.
New MidiDriver_ADLIB device.
Simon 1/2 now supports Adlib.
svn-id: r5677
2002-11-21 19:06:42 +00:00
Jamieson Christian
69c7179e56
Volume control fixes
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svn-id: r5623
2002-11-19 17:18:16 +00:00
Nicolas Bacca
b4f7f1d21f
Change error display for WinCE
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svn-id: r5605
2002-11-19 08:08:45 +00:00
James Brown
25ceebe2b4
Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
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svn-id: r5561
2002-11-15 12:07:59 +00:00
Lionel Ulmer
26b284a93e
Some other inits added to prepare for the 'new / delete' overloading
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removal.
svn-id: r5537
2002-11-13 15:44:33 +00:00
Max Horn
da5a347d3e
completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
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svn-id: r5506
2002-11-10 17:19:43 +00:00
Max Horn
93d5d667d0
added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
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svn-id: r5493
2002-11-10 14:59:15 +00:00
Jonathan Gray
5091728815
cleaner way to fix entry/exit dumping
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svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4
fix dumping of exit/entry scripts for older games
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svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
9ffc268db5
Fix "Need more memory" warning for The Dig
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svn-id: r5362
2002-10-31 05:48:09 +00:00
James Brown
63ee97b1ee
Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
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Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.
svn-id: r5344
2002-10-28 12:56:42 +00:00
James Brown
959a9acf14
Add support for aliased scummvm config entries.
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Eg:
[germandott]
path=/games/german/dott
gameid=tentacle
description=the german version of DOTT
I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.
svn-id: r5341
2002-10-28 09:03:02 +00:00
James Brown
821798ad8d
Patch 629695: Heap warning fix
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svn-id: r5339
2002-10-28 07:55:29 +00:00
Paweł Kołodziejski
bf3505da5c
don't put samples into stream SoundMixer if sound card is disabled
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svn-id: r5338
2002-10-27 19:32:36 +00:00
Paweł Kołodziejski
d5473c6f5a
corrections to initscreens for scummV7+
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svn-id: r5332
2002-10-27 10:31:07 +00:00
Paweł Kołodziejski
8697f942ec
check if _imuse is initialized
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svn-id: r5331
2002-10-27 10:02:11 +00:00
Paweł Kołodziejski
a125d1cc1a
changed number strips to dynamic and increased arrays tdirty and bdirty to 80
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svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
5c54e3533b
removed obsolete stuff
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svn-id: r5284
2002-10-23 12:03:58 +00:00
Max Horn
4129aaf3cd
removed old GUI code
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svn-id: r5271
2002-10-23 00:24:54 +00:00
Max Horn
5151e561d5
fixing various warnings that occur with -Wshadow;some other minor cleanup
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svn-id: r5239
2002-10-22 11:48:24 +00:00
Jonathan Gray
dd7cfdb0de
patch #625603 film noir mode bugfix
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svn-id: r5190
2002-10-19 22:35:22 +00:00
Max Horn
d5bcb63f82
dialogs now can be run 'modal'
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svn-id: r5168
2002-10-16 17:37:30 +00:00
James Brown
138aa3ce24
Use correct LocalScript range for check
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svn-id: r5160
2002-10-16 05:42:31 +00:00
James Brown
0b43ca86a7
Patch 623391: Verb shadow fix (MI2)
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svn-id: r5150
2002-10-15 10:59:53 +00:00
Paweł Kołodziejski
4cf42ae9a8
added FT imuse music
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svn-id: r5127
2002-10-11 08:35:12 +00:00
Max Horn
a00d1362e9
in error() use g_system instead of g_scumm->_system in order to support Simon; also check if g_system already exists, otherwise just call exit(1)
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svn-id: r5117
2002-10-09 20:29:26 +00:00
Max Horn
b409ef6608
allow user to load savegames while Smush movies are playing; cleanup
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svn-id: r5106
2002-10-08 00:29:32 +00:00
Max Horn
82f3e17cb5
patch #619276 : Don't hog CD-ROM for non-CD games
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svn-id: r5103
2002-10-07 18:36:09 +00:00
Paweł Kołodziejski
aa2d21d68e
FT also use Imuse
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svn-id: r5086
2002-10-03 23:16:10 +00:00
James Brown
aeaad5169e
Patch 617937 / Bug 617939 + modifications: Fix FT text masking
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svn-id: r5081
2002-10-03 07:38:03 +00:00
James Brown
312ff21081
Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games.
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They arn't used in FT at least, so I'm going to assume this could also fix the Dig.
svn-id: r5073
2002-10-02 13:25:06 +00:00