96 Commits

Author SHA1 Message Date
Max Horn
b9b8045e1f moved the console code to gui/console.cpp; make it actually printout something. Note that this is WORK IN PROGRESS! I know it is incomplete, no need to tell me that
svn-id: r5952
2002-12-14 14:31:44 +00:00
James Brown
7a0a05a49a Commit some junk in-case I don't get time to finish this tonight and Fingolfin starts working on it :)
svn-id: r5949
2002-12-14 10:46:00 +00:00
Max Horn
645c5418d6 cleanup
svn-id: r5933
2002-12-13 17:12:02 +00:00
Max Horn
ddca690c28 cleaned up autosave code
svn-id: r5926
2002-12-13 03:23:17 +00:00
James Brown
ce4690c7c6 Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
2002-12-12 16:29:21 +00:00
Max Horn
89fa8addef Patch #652194: Handling Ctrl-<key>
svn-id: r5907
2002-12-11 20:56:49 +00:00
Max Horn
0720fa80c8 cleanup
svn-id: r5893
2002-12-09 01:27:40 +00:00
Max Horn
95c1f3de15 removed obsolete getDefaultGUIColor and some FIXMEs
svn-id: r5840
2002-12-04 22:34:43 +00:00
Max Horn
df594d41ff even more cleanup
svn-id: r5839
2002-12-04 22:31:36 +00:00
Max Horn
89335008e9 lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
2002-12-04 13:36:27 +00:00
Max Horn
6f7a30c5ee fixed typo
svn-id: r5823
2002-12-03 23:53:42 +00:00
Oliver Kiehl
133f624cc5 moved RNG to common/util.cpp
svn-id: r5778
2002-12-01 14:57:50 +00:00
Travis Howell
2fe56a4c6a Add back changes that were reverted
svn-id: r5764
2002-11-30 16:47:16 +00:00
Travis Howell
7044497296 Add back changes that were reverted
svn-id: r5763
2002-11-30 16:33:57 +00:00
Travis Howell
fc8f38f4e1 Fix compile
svn-id: r5762
2002-11-30 16:23:54 +00:00
Peter Moraliyski
c0c5fc274f gp32 port stuff
svn-id: r5761
2002-11-30 16:03:46 +00:00
Max Horn
c6672edb58 changed Shift-NUM shortcut (quicksave) to Alt-NUM to avoid problems on french keyboards
svn-id: r5756
2002-11-30 00:06:15 +00:00
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
James Brown
850428d1a5 Add a few EditGame options. Honor game-specific fullScreen from the Launcher
svn-id: r5715
2002-11-25 09:43:22 +00:00
Jamieson Christian
c9ed09e7df Revamped Adlib functionality.
IMuseAdlib is defunct.
New MidiDriver_ADLIB device.
Simon 1/2 now supports Adlib.

svn-id: r5677
2002-11-21 19:06:42 +00:00
Jamieson Christian
69c7179e56 Volume control fixes
svn-id: r5623
2002-11-19 17:18:16 +00:00
Nicolas Bacca
b4f7f1d21f Change error display for WinCE
svn-id: r5605
2002-11-19 08:08:45 +00:00
James Brown
25ceebe2b4 Don't allow F5 key to be passed back to the game. Stops in-game dialog from displaying after save/loads in indy3
svn-id: r5561
2002-11-15 12:07:59 +00:00
Lionel Ulmer
26b284a93e Some other inits added to prepare for the 'new / delete' overloading
removal.

svn-id: r5537
2002-11-13 15:44:33 +00:00
Max Horn
da5a347d3e completly decoupled engine.h/.cpp from simon.h and scumm.h; removed some static variables from drawFlashlight() and made them members of class Scumm instead
svn-id: r5506
2002-11-10 17:19:43 +00:00
Max Horn
93d5d667d0 added Scumm::displayError() method; make use of that to display errors if save/load failed; changed runDialog() to return the result of Dialog::runModal(); changed the order in which autosave is performed a little bit
svn-id: r5493
2002-11-10 14:59:15 +00:00
Jonathan Gray
5091728815 cleaner way to fix entry/exit dumping
svn-id: r5389
2002-11-03 09:20:02 +00:00
Jonathan Gray
ad2f7cc8e4 fix dumping of exit/entry scripts for older games
svn-id: r5388
2002-11-03 08:45:11 +00:00
James Brown
9ffc268db5 Fix "Need more memory" warning for The Dig
svn-id: r5362
2002-10-31 05:48:09 +00:00
James Brown
63ee97b1ee Fix using MAD -without- Vorbis, and remove COMPRESSED_SOUND_FILE define.
Please keep in mind that if you put an 'else' statement in an if clause, keep in mind that if the code it's supposed to
'else' is in another define.... and that isn't set... the NEXT statement of code will be used as the 'if..else'
condition.

svn-id: r5344
2002-10-28 12:56:42 +00:00
James Brown
959a9acf14 Add support for aliased scummvm config entries.
Eg:
 [germandott]
 path=/games/german/dott
 gameid=tentacle
 description=the german version of DOTT

I havn't finished the Launcher changes to show aliased entries yet, as I need to parse the whole domainmap to do so.

svn-id: r5341
2002-10-28 09:03:02 +00:00
James Brown
821798ad8d Patch 629695: Heap warning fix
svn-id: r5339
2002-10-28 07:55:29 +00:00
Paweł Kołodziejski
bf3505da5c don't put samples into stream SoundMixer if sound card is disabled
svn-id: r5338
2002-10-27 19:32:36 +00:00
Paweł Kołodziejski
d5473c6f5a corrections to initscreens for scummV7+
svn-id: r5332
2002-10-27 10:31:07 +00:00
Paweł Kołodziejski
8697f942ec check if _imuse is initialized
svn-id: r5331
2002-10-27 10:02:11 +00:00
Paweł Kołodziejski
a125d1cc1a changed number strips to dynamic and increased arrays tdirty and bdirty to 80
svn-id: r5296
2002-10-24 06:28:54 +00:00
Max Horn
5c54e3533b removed obsolete stuff
svn-id: r5284
2002-10-23 12:03:58 +00:00
Max Horn
4129aaf3cd removed old GUI code
svn-id: r5271
2002-10-23 00:24:54 +00:00
Max Horn
5151e561d5 fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
2002-10-22 11:48:24 +00:00
Jonathan Gray
dd7cfdb0de patch #625603 film noir mode bugfix
svn-id: r5190
2002-10-19 22:35:22 +00:00
Max Horn
d5bcb63f82 dialogs now can be run 'modal'
svn-id: r5168
2002-10-16 17:37:30 +00:00
James Brown
138aa3ce24 Use correct LocalScript range for check
svn-id: r5160
2002-10-16 05:42:31 +00:00
James Brown
0b43ca86a7 Patch 623391: Verb shadow fix (MI2)
svn-id: r5150
2002-10-15 10:59:53 +00:00
Paweł Kołodziejski
4cf42ae9a8 added FT imuse music
svn-id: r5127
2002-10-11 08:35:12 +00:00
Max Horn
a00d1362e9 in error() use g_system instead of g_scumm->_system in order to support Simon; also check if g_system already exists, otherwise just call exit(1)
svn-id: r5117
2002-10-09 20:29:26 +00:00
Max Horn
b409ef6608 allow user to load savegames while Smush movies are playing; cleanup
svn-id: r5106
2002-10-08 00:29:32 +00:00
Max Horn
82f3e17cb5 patch #619276: Don't hog CD-ROM for non-CD games
svn-id: r5103
2002-10-07 18:36:09 +00:00
Paweł Kołodziejski
aa2d21d68e FT also use Imuse
svn-id: r5086
2002-10-03 23:16:10 +00:00
James Brown
aeaad5169e Patch 617937 / Bug 617939 + modifications: Fix FT text masking
svn-id: r5081
2002-10-03 07:38:03 +00:00
James Brown
312ff21081 Fix "ripburger attacks Malcom" cutscene, by disabling pseudoRooms for V7 games.
They arn't used in FT at least, so I'm going to assume this could also fix the Dig.

svn-id: r5073
2002-10-02 13:25:06 +00:00